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SWBF wld to SWBF2= black texture? [Solved]
Posted: Sat Oct 04, 2008 8:46 pm
by Culvar
I brought the SWBF1 bespin WLD, mshs, and odfs over to a SWBF2 world, opened it in SWBF2 Visualmunge. It worked fine, minus the fact that there were no textures! It works fine with individual models, is there anything else I should do?
Re: SWBF wld to SWBF2= black texture?
Posted: Sat Oct 04, 2008 8:51 pm
by epm01
You only said .msh's and .odf's so I'm wondering if you remembered to also bring the .tga's. SWBF2 might not be able to support SWBF's textures but I'm not sure...
Re: SWBF wld to SWBF2= black texture?
Posted: Sat Oct 04, 2008 8:53 pm
by Culvar
The tgas were in the MSH folder, I might have to remove the read only.*goes to try*
Re: SWBF wld to SWBF2= black texture?
Posted: Sat Oct 04, 2008 8:59 pm
by Penguin
You have to take over the .tga files from the world folder and anything else related to the map if your porting it (like the .sky file etc)

Re: SWBF wld to SWBF2= black texture?
Posted: Sun Oct 05, 2008 5:25 am
by DarthD.U.C.K.
did you also copy the .tga's from the folder that contains the worldfile to your folder?
they are the textures used for the ground
@Penguin:what does that avatar mean?

Re: SWBF wld to SWBF2= black texture?
Posted: Sun Oct 05, 2008 6:43 am
by Penguin
DarthD.U.C.K. wrote:
@Penguin:what does that avatar mean?

It means yummeh cake =D
Re: SWBF wld to SWBF2= black texture?
Posted: Sun Oct 05, 2008 8:12 am
by Culvar
Hmm, I still get a black texture in ZE. Works right in game so this can be locked.