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Memory Pool Problem

Posted: Fri Apr 28, 2006 10:48 pm
by jangoisbaddest
I need to set these higher for my map:

ParticleTransformer::SizeTransf
ParticleTransformer::ColorTrans
FLEffectObject::OffsetMatrix

I try to place them in the LUA (in several places), but when I do, along with the error log's complaining to raise the pool higher, I get this error:

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated

So where do I change it? Also, I'm getting this error:

Message Severity: 2
c:\battlefront2\main\battlefront2\source\ListPool.h(92)
List pool is full; raise count from 60 to at least 104

There is definately no battlefront 2 directory in my c:\ folder. Where is this and how can I change it?

Thanks in advance.

RE: Memory Pool Problem

Posted: Fri Apr 28, 2006 10:58 pm
by PvtParts
I get this same problem too. If anyone has any input...

Or even if you dont, speak up because i think it would save him (and me) a lot of worrying.

RE: Memory Pool Problem

Posted: Fri Apr 28, 2006 11:05 pm
by Teancum
Those three don't matter, the game will automatically fix them when you run the normal exe

RE: Memory Pool Problem

Posted: Sat Apr 29, 2006 1:13 am
by jangoisbaddest
Well for some reason, it didn't for me. The main problem is that the radiation launcher (MangnaGuard's secondary weapon) and the EMP Grenade (imported from BFI) don't show their glow as they shoot or their explosions half the time. I say half the time because sometimes you DO see it when you're facing away from the battle, but not when you're facing toward it - and it usually doesn't happen when there isn't much ordinance in the air. That HAS to be a Memory Pool issue. Further, the logs show that it needs more allocated to those three variables after I ran the actual main executable at least three times....

Re: Memory Pool Problem

Posted: Sat Apr 29, 2006 5:21 am
by [RDH]Zerted
jangoisbaddest wrote:Message Severity: 2
c:\battlefront2\main\battlefront2\source\ListPool.h(92)
List pool is full; raise count from 60 to at least 104

There is definately no battlefront 2 directory in my c:\ folder. Where is this and how can I change it?
The location must be where the source code was stored for that list pool. The message is meant for the developers with access to the c++ code. We don't have that. You can't change it. It seems the max List pool count is hard coded to 60, just like the max selectable units per side is hard coded at 10.

When playing online, at least half the time I don't see weapon trails and effects. Its a memory limit with the game, you might not be able to get it visible.

RE: Re: Memory Pool Problem

Posted: Sat Apr 29, 2006 3:54 pm
by jangoisbaddest
:cry:
I worked so hard on importing the EMP Grenade and its effects! Sad! Ah, well. What can you do? Thanks, Zerted - good to know.

Posted: Sat Apr 29, 2006 4:19 pm
by PvtParts
It will work on any other map (well any maps with less going on)

try turning your settings down

(may sound like its doing the opposite, but by making you computer have less to render, common things like weapon ord effects will have more memory in excess)