In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Bonecrusher16O
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Posts: 66 Joined: Mon Apr 25, 2011 5:57 pm
Projects :: Snipers Galore and SAM
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by Bonecrusher16O » Sun Aug 07, 2011 1:55 pm
Ok, so I used Caleb1117's cal_prop_bed04 for his v2 assets. I didn't edit anything execpt the tga. (Which i just changed the color from blue to gray via editing the tga with gimp). In ZE it comes out a good size for a bed, but when I looked at it on the map it was HUGE. I don't know what is wrong and any help would be apreciated.
Heres the ODF.
(Also I already tryed removing the Geomety Scale in the ODF...
THEWULFMAN
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by THEWULFMAN » Sun Aug 07, 2011 2:57 pm
What does the msh.option for the model contain?
Bonecrusher16O
Private Second Class
Posts: 66 Joined: Mon Apr 25, 2011 5:57 pm
Projects :: Snipers Galore and SAM
Games I'm Playing :: SWBF2 and MC
xbox live or psn: PS3 :)
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by Bonecrusher16O » Fri Aug 12, 2011 7:08 pm
Ok, sorry I haven't replied, I've been gone for a week.
To answer Wulf's Question, There is no msh.option for the msh.
Darth_Spiderpig
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by Darth_Spiderpig » Fri Aug 12, 2011 7:10 pm
Then create one and put -scale 0.38 in it.
AQT
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by AQT » Fri Aug 12, 2011 7:11 pm
Make a .msh.option file for it, then, containing the following line:
That's the same scale in the ODF, which was why the bed appeared the proper size in ZE.
Darth_Spiderpig
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Posts: 2631 Joined: Fri Mar 27, 2009 10:23 am
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by Darth_Spiderpig » Fri Aug 12, 2011 7:14 pm
AQT wrote: Make a .msh.option file for it, then, containing the following line:
That's the same scale in the ODF, which was why the bed appeared the proper size in ZE.
Exactly, the scale in the odf only changes the scale of the model in ZE.
Off-Topic:
Yay, ninja'd AQT!
AQT
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by AQT » Fri Aug 12, 2011 7:21 pm
Darth_Spiderpig wrote: Off-Topic:
Yay, ninja'd AQT!
Pssh, I prefer quantity and quality over...err...shorthand any day.