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Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 3:43 pm
by UNIT33
So, it's all your fault. :runaway:

At least they fixed the list, that was quick. When I visited the site is wasn't there at all.

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 3:46 pm
by giftheck
Yeah, absolutely. My tiny little laptop caused a massive file network to crash by uploading one new file. :quotes:

Joking aside, it's being uploaded to FileFront's main site now. If that doesn't work, I'm using MegaUpload.

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 3:50 pm
by UNIT33
We will soon see a site crash of Filefront.com and MEGAUPLOAD.com
(LOL)

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 3:53 pm
by giftheck
And then the net goes down and nukes are launched from every country in the world! LONG LIVE SKYNET!

29 minutes left until the FileFront upload finishes.

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 3:55 pm
by UNIT33
As it would happen, 29 minutes until the end of humanity. :cpu:

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 4:05 pm
by giftheck
Storms are interfering with the internet here (we're using Sky Broadband, so it's via satellite)

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 4:06 pm
by UNIT33
How long left for me to say good-bye to my cat?

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 4:16 pm
by giftheck
Take 3 roll A and B camera mark, and Action!

46 minutes according to FileFront.

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 4:16 pm
by UNIT33
Oh poop.

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 4:18 pm
by giftheck
Of course, factor in some British weather, and it might take 46 hours instead.

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 4:25 pm
by UNIT33
You don't even want to see the sky up north. Rain, rain all day...

[EDIT] This is all horribly off topic, please don't kill me admin ! :bowdown:

While the thought had crossed my mind, in the long run I realized killing someone for spam would be a bit of an overreaction. Less spam would be nice, though. -Staff

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 4:37 pm
by giftheck
Ah, are you from Britain too?

EDIT: It's uploaded to Filefront: http://files.filefront.com/13433107

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 5:00 pm
by MileHighGuy

Re: Editing Battlefront I Main Game

Posted: Sun Mar 08, 2009 7:35 pm
by giftheck
I'd add a new era if we had the source files for shell.lvl and core.lvl, possibly. Maybe a TFU era and a Pre-Clone Wars Era. But since we cannot do that... :cry:

I got it up to Filefront, edited the first post, you'll find the link there. Or a couple of posts above. Enjoy!

Re: Star Wars Battlefront - Main Play Mod

Posted: Sun Mar 08, 2009 9:39 pm
by MileHighGuy
well to play the new era youd have to click the map name 4 times in a row, so youd just have to specify that in the readme

and i thought you could hex edit localization

Re: Star Wars Battlefront - Main Play Mod

Posted: Mon Mar 09, 2009 3:50 am
by UNIT33
Is meant to say main-play mod 1? :shock:

Re: Star Wars Battlefront - Main Play Mod

Posted: Mon Mar 09, 2009 8:59 am
by giftheck
They abbreviated the file name. The whole original file name was "Battlefront_Main_Play_Mod_4_1". Perhaps it was too long. It's still the same file though.

Re: Star Wars Battlefront - Main Play Mod

Posted: Mon Mar 09, 2009 12:05 pm
by UNIT33
Wow that chain gun really is good !! Finaly I can destroy those Droidikas without missiles !

Re: Star Wars Battlefront - Main Play Mod

Posted: Mon Mar 09, 2009 5:19 pm
by giftheck
SWBF Files is back online. So now I will edit the first page.

Re: Star Wars Battlefront - Main Play Mod

Posted: Mon Mar 09, 2009 6:06 pm
by UNIT33
ggctuk said...
SWBF Files is back online. So now I will edit the first page.
Here we go again...

Anyway, when you play mod maps,with this mod in use,
you always seem to play as the same 'battalion'
(with the Republic it is phase 1 clones).

Is this simply due to the fact most mod maps are based around the geo.lvl,
or is there a 'default' 'battalion' simply for mod maps?

I hope this isn't a really stupid question (It probably is, don't shoot me).