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Changing a block into a weapon

Posted: Wed Jun 23, 2010 8:59 am
by SAMofBIA
since ive played maveritchell's mod the dark times, and the bfx 2.2 ( i like the dark times a little but better honestly) i was wondering if i could make a block or a patch of blocks into a deployable cover system. how exactly would i do that? ive tried making it its whole new weapon based off of the deployable turrets but im not sure how to get it right.

Re: changing a block into a weapon

Posted: Wed Jun 23, 2010 9:32 am
by myers73
get a model you want as a shield, then look a any deployable odf (mine, turret, health pack). Just deploy your shield

Re: changing a block into a weapon

Posted: Wed Jun 23, 2010 10:00 am
by Fiodis
Deploy a turret with a weapon that fires harmless, invisible ordance with practically no lifespan. Give it the mesh of whatever you want to use as cover.

Alternatively (more fun IMO), use a PSG.

Re: changing a block into a weapon

Posted: Wed Jun 23, 2010 10:08 am
by [RDH]Zerted
That works, but it would be a bit better to simply deploy a basic destroyable object. You don't want the game to have to waste processing time calculating and firing a 'fake' turret.

Re: changing a block into a weapon

Posted: Wed Jun 23, 2010 10:28 am
by myers73
there was a map release recently that had a unit with a similar weapon to this

Re: changing a block into a weapon

Posted: Wed Jun 23, 2010 1:10 pm
by FragMe!
I believe it was jingling town by Dann Beoing. He had delployable ice blocks you could make walls from.

Re: changing a block into a weapon

Posted: Wed Jun 23, 2010 5:39 pm
by SAMofBIA
cool, that was kinda what i was wanting to do with my weapon, so if you needed to get on something or just for random cover, you could throw out your block

EDIT
for some reason i cannot just replace the MSH and the TGA, it just falls right through the map.

Re: changing a block into a weapon

Posted: Wed Jun 23, 2010 5:45 pm
by myers73
no, you go into the dispenser odf and change the odf name of what you are dispensing, just use a common prop for starters

Re: changing a block into a weapon

Posted: Wed Jun 23, 2010 5:48 pm
by DarthD.U.C.K.
you can also download the "jinglin town" assets and use dann_boeings ods as reference

Re: Changing a block into a weapon

Posted: Sun Jun 27, 2010 11:39 pm
by SAMofBIA
nah, i'de rather do it myself than take someone elses assets or whatever you call them. plus, ive never really taken the time to figure out how to use the stuff from other people... :google:

Re: Changing a block into a weapon

Posted: Mon Jun 28, 2010 10:29 am
by CressAlbane
Why not? It makes thing smuch easier to understand.

Re: Changing a block into a weapon

Posted: Tue Jun 29, 2010 12:08 am
by SAMofBIA
to the myers73, can you elaborate on your last statement?

Re: Changing a block into a weapon

Posted: Tue Jun 29, 2010 6:17 am
by DarthD.U.C.K.
whats the difference between lookig into jingin' town odfs and asking myers to explain it to you? you havent done it yourself in both cases....

Re: Changing a block into a weapon

Posted: Wed Jun 30, 2010 5:48 pm
by SAMofBIA
the problem is, dispensers dont use actual geometry names. they use stupid HUDs which bother me. anyway ive gotten what i asked for so im done with this topic. SOLVED

Re: Changing a block into a weapon

Posted: Wed Jun 30, 2010 7:03 pm
by Fiodis
They don't use a HUD. Only the player uses a HUD.