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Addon Mshes Limit

Posted: Sat Aug 01, 2009 12:28 pm
by CodaRez
How many addons can one unit support? just 1? or more?

Re: Addon Mshes Limit

Posted: Sat Aug 01, 2009 4:09 pm
by Deviss
CodaRez wrote:How many addons can one unit support? just 1? or more?
only 1, for this reason i try always hex edit the addons into model :wink:

Re: Addon Mshes Limit

Posted: Sat Aug 01, 2009 8:16 pm
by CodaRez
So how exactly would you do that?

Re: Addon Mshes Limit

Posted: Sat Aug 01, 2009 8:18 pm
by Labj
I think this should help:
http://www.gametoast.com/forums/viewtop ... =27&t=6040
If not, post again.

Re: Addon Mshes Limit

Posted: Sat Aug 01, 2009 8:20 pm
by CodaRez
...that topic ahs nothing to do with hex-editing meshes. Thats textures

Re: Addon Mshes Limit

Posted: Sat Aug 01, 2009 8:22 pm
by Labj

Re: Addon Mshes Limit

Posted: Sat Aug 08, 2009 12:01 am
by Deviss
CodaRez wrote:...that topic ahs nothing to do with hex-editing meshes. Thats textures
well for hex edit is a big hard of explain because some MODL chunks must past after bone_ribcage (backpacks, jetpack, pauldron) and other bone_pelvis or bone_head etc, so is depend of what do you like hex edit :D , i could make a minitutorial but one example of each one

NOTE: sometimes you hex edit correctly but appear a white prisma into pelvis when run and roll :(