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Terminator Salvation 1.0
Posted: Wed Jan 27, 2010 4:43 pm
by General_Nate
Hey all! It's finally done!
I proudly present, after just about a year of making, the first version of the Terminator Salvation map!
CLICK HERE to download.
The Readme wrote:To install this map, follow the instructions below:
1)Unzip the file included in the download.
2)Copy the "TTT" folder inside the new unzipped "TTT" folder to: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon.
2.5)If the folder "Addon" isn't there, make one your self.
3)Fire up BFII and enjoy the map!
There are some know glitches:
Some texture collisions
Sometimes (Rarly) AI will get stuck
CREDITS
AQT for the Terminator and Resistance skin. Dude, without you, this map would have been LAME.
Squeddie for a lot of the props and buildings.
RepSharpShooter for the DMI props.
FragMe! For the cars, and some buildings.
Taivyx for the M-16.
Vyse for the Vibro sword.
Culvar for some props.
Gametoast for being there. (Without them, you wouldn't be reading this post now.)
Everyone who helped me work through the bugs in modding forum. You guys rock!
Enjoy! :3
Re: Terminator Salvation 1.0
Posted: Wed Jan 27, 2010 5:10 pm
by RevanSithLord
What? No credit to RSL for suggestions?
Lol. J/K.

Great work.
Re: Terminator Salvation 1.0
Posted: Wed Jan 27, 2010 8:59 pm
by General_Nate
Who said 2/10, and why?
Re: Terminator Salvation 1.0
Posted: Wed Jan 27, 2010 9:18 pm
by RevanSithLord
I voted max, so....wasn't me.

Re: Terminator Salvation 1.0
Posted: Wed Jan 27, 2010 9:23 pm
by General_Nate
RevanSithLord wrote:I voted max, so....wasn't me.

Thanks!

Who rated 1/10!?!?!?
If the map is really
that miserable, please tell me why, so I can improve.
Re: Terminator Salvation 1.0
Posted: Wed Jan 27, 2010 9:41 pm
by DarthHamster
General_Nate wrote: 
Who rated 1/10!?!?!?
If the map is really
that miserable, please tell me why, so I can improve.
It's probably just people fooling around. I notice now you have two 1/10s and this map is
not a 1/10.
Re: Terminator Salvation 1.0
Posted: Thu Jan 28, 2010 2:21 am
by EraOfDesann
Score polls are invitations for anonymous people to be mean, which is why I don't recommend creating them. Best thing to do is just ignore the low scores.
Re: Terminator Salvation 1.0
Posted: Thu Jan 28, 2010 2:26 am
by RevanSithLord
I don't normally go by scores or reviews, so don't mind that. Any feedback people give to help you improve is what you should concentrate on. I wouldn't worry about the polls, buddy. Just unnecessary stress sometimes, to be honest.
Re: Terminator Salvation 1.0
Posted: Thu Jan 28, 2010 10:03 am
by General_Nate
Yeah, your right. It's just a bunch of "1001011010010" anyway!
@Era:
Thanks for the honest review! I will take that to heart, and improve the map once I get the making the 1.1 version.
Re: Terminator Salvation 1.0
Posted: Fri Jan 29, 2010 11:01 am
by Fiodis
So I was the resistance soldier. Doing pretty well with him once I figured out how to survive. But then, I ran out of ammo! Oh noez!
So I switch to my trusty pistol sidearm. I start shooting at the Terminators. And they won't die. And do you know why? I
have no pistol sidearm!
All right, all right, calm down. You're in the middle of a pitched battle with a one-meter-square wooden box as your only cover. You have no grenades and no rifle ammo and no pistol sidearm. So, just sprint over to a medic behind the lines and pick up some more ammo.
Miraculously, I run across a twenty-five-yard-long bulletfest and roll behind a boulder. Helpfully, there's several medics already waiting there, running repeatedly into walls. I go up to one and bump against him continuously until he takes notice. He stops trying to run down the wall, turns to me, and gives me some ammo. He then goes back to his wall.
Goody. Two rounds. I need more than that, don't I? So I go up to a second medic. Again, I bump up until he notices and drops me some ammo, then goes back to
his section of the wall.
Excellent,
four rounds. Still could use a bit more, though. I go up to the third and final medic in the area. I walk up to him and harass him until he takes notice and turns away from his section of the wall to face me. All right, I think, here's my ammo.
Without hesitating, he drops a detpack at my feet. It detonates before it reaches the ground. Eight explosive barrels that just happen to be nearby also go off, sending roughly four billion of my friends to the Moon. The Terminators, armed with rifles and chainguns and a lack of medics, all pause for a moment. This is indeed quite unorthodox behavior on the part of the humans. They are relatively dangerous adversaries, and far too competent to blow themselves up for no apparent reason. It must be a trap!
Wait, what's that over there? Aha! It's a human corpse lying next to the only explosive barrel left in the entire area! Come now, fellow machines, we'll outsmart their trap. Let's all cluster around the barrel, taking care to ensure that we're all within its blast radius, and then put 3.1415 chaingun rounds into the thing!
When the last echoes had died down, silence descended on the SkyNet yard.
Re: Terminator Salvation 1.0
Posted: Fri Jan 29, 2010 1:54 pm
by General_Nate
Fiodis wrote:So I was the resistance soldier. Doing pretty well with him once I figured out how to survive. But then, I ran out of ammo! Oh noez!
So I switch to my trusty pistol sidearm. I start shooting at the Terminators. And they won't die. And do you know why? I
have no pistol sidearm!
All right, all right, calm down. Your in the middle of a pitched battle with a one-meter-square wooden box as your only cover. You have no grenades and no rifle ammo and no pistol sidearm. So, just sprint over to a medic behind the lines and pick up some more ammo.
Miraculously, I run across a twenty-five-yard-long bulletfest and roll behind a boulder. Helpfully, there's several medics already waiting there, running repeatedly into walls. I go up to one and bump against him continuously until he takes notice. He stops trying to run down the wall, turns to me, and gives me some ammo. He then goes back to his wall.
Goody. Two rounds. I need more than that, don't I? So I go up to a second medic. Again, I bump up until he notices and drops me some ammo, then goes back to
his section of the wall.
Excellent,
four rounds. Still could use a bit more, though. I go up to the third and final medic in the area. I walk up to him and harass him until he takes notice and turns away from his section of the wall to face me. All right, I think, here's my ammo.
Without hesitating, he drops a detpack at my feet. It detonates before it reaches the ground. Eight explosive barrels that just happen to be nearby also go off, sending roughly four billion of my friends to the Moon. The Terminators, armed with rifles and chainguns and a lack of medics, all pause for a moment. This is indeed quite unorthodox behavior on the part of the humans. They are relatively dangerous adversaries, and far too competent to blow themselves up for no apparent reason. It must be a trap!
Wait, what's that over there? Aha! It's a human corpse lying next to the only explosive barrel in the entire area! Come now, fellow machines, we'll outsmart their trap. Let's all cluster around the barrel, taking care to ensure that we're all within its blast radius, and then put 3.1415 chaingun rounds into the thing!
When the last echoes had died down, silence descended on the SkyNet yard.
So, you really like it? Thanks!
Yeah, I have no idea why the medics do that...
There is reason they are called "
Artificial Intelligence" units.
Re: Terminator Salvation 1.0
Posted: Fri Jan 29, 2010 1:57 pm
by Fiodis
Actually, I dislike it, for exactly those reasons. Well, I suppose it is 1.0.
Re: Terminator Salvation 1.0
Posted: Fri Jan 29, 2010 5:26 pm
by General_Nate
Fiodis wrote:Actually, I dislike it, for exactly those reasons. Well, I suppose it is 1.0.
Lol, I was being Sarcastic. Yeah, I will fix 99.9999999% of everything everyone mentioned everywhere. Anyhow, once I make my map that I'm currently working on, I will jump back into Terminator.
I may even keep the entire frame of the map, but just make it trashed, and grayish white sky.
Oh and I forgot to mention one important little bit:
MUHAHAHAHAHA! Stay tuned!
Re: Terminator Salvation 1.0
Posted: Mon Feb 01, 2010 12:23 pm
by KnightsFan
Tried playing, it has a fatal error of
"Could not open MISSION\TTTc_con.lvl"

Re: Terminator Salvation 1.0
Posted: Mon Feb 01, 2010 12:33 pm
by sampip
You probably have too many mods installed. What current big mods do you have?
Re: Terminator Salvation 1.0
Posted: Mon Feb 01, 2010 4:35 pm
by KnightsFan
Yeah, I removed some and it worked fine. Another map did work before, so I thought it couldn't be too many mods.
Anyway...
I like the map - a lot, actually. It would be better if it were darker, maybe some lightning or so, and random fires everywhere.
Unfortunately, the sides weren't too great, I thought. For one thing, there weren't enough units, and then the lack of fire sounds was a little too annoying.
Re: Terminator Salvation 1.0
Posted: Mon Feb 01, 2010 5:55 pm
by Fiodis
KnightsFan wrote:Yeah, I removed some and it worked fine. Another map did work before, so I thought it couldn't be too many mods.
Well, after installing this map, you
did add one mod. Keep in mind it's not the number of "mods" but the number of missions.
As for the sound, I have some bad Win 7 configuration that won't let me play with sound anyway, so whatever.
Re: Terminator Salvation 1.0
Posted: Tue Feb 02, 2010 12:21 pm
by Anakin
i voted a 1/10. but not becasue of the map. the modding is very good. But i think this is nothing about Star Wars Battlefront.
Re: Terminator Salvation 1.0
Posted: Tue Feb 02, 2010 12:29 pm
by GangsterJawa
Anakin wrote:i voted a 1/10. but not becasue of the map. the modding is very good. But i think this is nothing about Star Wars Battlefront.
So??

Re: Terminator Salvation 1.0
Posted: Tue Feb 02, 2010 12:35 pm
by Darth_Spiderpig
Not every map for Star Wars Battlefront must be about Star Wars.
