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Posted: Sun Mar 05, 2006 5:02 pm
by Gunjak
Brilliant map rends, only two things

. I think swapping the laat gunship and the maf for the BF1 versions would be better i didnt rly like thre mobile cps
. Ships are crashing into the buildings , if u find a cure to this please pm this cause it happens on my map too :O AAAAGgggh

Posted: Sun Mar 05, 2006 5:08 pm
by Guest
Gunjak wrote:Brilliant map Rends, only two things
Agree, brilliant :D

Posted: Sun Mar 05, 2006 5:33 pm
by dreadlordnyax
great map! lots of fun, but on hero assault, i think you should switch the cps around so they alternate - hero/villain/hero/villain

Posted: Sun Mar 05, 2006 5:40 pm
by basilj
this is the best swbf2 map out! gr8 work rends!

Posted: Sun Mar 05, 2006 5:49 pm
by Rends
I´m glad you like it guys.
There won´t be any updates to the map because i plan to redo it from scratch !

Posted: Sun Mar 05, 2006 5:57 pm
by Alex533
OMG, this is an interesting development indeed!
And a welcome one. :P

Posted: Mon Mar 06, 2006 3:59 pm
by Blackrider
what vehicles, same as other one
in the new one you should use like ARC 170S and tri fighters

Posted: Mon Mar 06, 2006 4:00 pm
by Wadi
I think it needs better textures, it just doesn't look real at the moment. Other than that, amazing map!

Posted: Mon Mar 06, 2006 5:38 pm
by ghost_ops121
good map, i love pushing people off clifs even tho i end up getting traitor because i kill my teamates some times. i love the map, it looks top notch. the planes however keep crashing all over.

Posted: Mon Mar 06, 2006 5:49 pm
by PaganJedi
I LOVED this map in BF1, thanks for bringing it over ot 2 Rends!

As a side note, any chance of getting a hero for the Republic other than Anakin? Mace Windu would be ideal, or (in the case of actually making a whole new character) Shaak Ti since she was the one who defended the Chancellor during the attack on Coruscant; I doubt we'll ever actually see her though so seeing Mace would be great since he and Yoda were the ones leading the defense forces for the planet during the invasion.

Posted: Mon Mar 06, 2006 5:58 pm
by Gunjak
rends use the bf1 gunships next time please ;)

Posted: Wed Mar 08, 2006 1:18 pm
by forresal
Many thanks Rends!! Your maps are great!
Enjoy playing them and I look forward to your other conversions and creations!

Keep up the good work!
8)

Posted: Wed Mar 08, 2006 4:45 pm
by Robotchicken
link doesnt work for me :'(

Posted: Fri Mar 10, 2006 2:16 pm
by Leviathan
Off-topic : Have you tried to download Rends' "Coruscant : City" map from this Download URL, Robot' ? :|

Posted: Sat Mar 11, 2006 5:14 pm
by Jeteye1
God I love this map its even better now. Great job. But... I dont like the hover speeder things that much four things to improve them
1) make the ma bit stronger so one missle doesnt kill them
2) the death animations are kinda of.... odd
3) the weapons dont work at all I never killed anyone or anything. Plz give them blasters or something like gunship weapons.
4) There boost doesnt work it fact it makes them go slower?
I would luv it if this stuff was done.

Posted: Sun Mar 12, 2006 9:12 am
by Wadi
I think the camera position should maybe be further back on the speeders. Same with the Bespin cloud cars.

Posted: Tue Mar 14, 2006 6:40 am
by darkmole2006
Is coruscant: streets goin to be released as BFII
and Gungan city
and Naboo: Showdown (Darth Maul V. Qui and Obi)

darkmole2006

P.S Great map :)

Posted: Thu Mar 16, 2006 2:31 pm
by KilerKev
Simply looove the map.
The only thing what i don't like is that i can't play it in MultiPlayer with my friends.
Whenever i try to go up on the server i get in , but after a few seconds it throws me out!
Rends couldn't you fix that MultiPlayer problem?
Over all really nice map , YOU'R even BETTER THAN THE GUYS WHO MADE THE BF2 MAPS!!!

Posted: Sat Mar 18, 2006 8:30 pm
by Lami
That Multi-Player problem is very bad.

But you can host that game on your dedicated server by removing the "Sound" directory of the map. Then it's possible to play in GCW, but CW still crashes.

Posted: Sun Mar 19, 2006 5:27 pm
by plokoon761
rends how far along are u on courascant:streets?