Page 5 of 14
Posted: Thu Nov 30, 2006 5:51 pm
by archer01
Which didn't work with the conversion pack? The profile or my map? If there is something in my map that is incompatible with the conversion pack, I would like to know so I can change it so it works correctly.

Posted: Thu Nov 30, 2006 5:51 pm
by Elmo
why didnt it work? What happened? Is it Supposed to mess with the conversion pack?
Posted: Thu Nov 30, 2006 6:08 pm
by Teancum
@ Archer -- it used to be that award weapons messed up the conversion pack, which is what Pereza was saying. So no problems with your map, bro.
Posted: Thu Nov 30, 2006 6:11 pm
by valiant
i like this map but i dont like that i run out of reinforcements because the rebels are SO powerful in the mod i use WAH!
Posted: Thu Nov 30, 2006 6:14 pm
by Elmo
So Tean, You're saying it
does mess with the conversion pack? Like, it will cause crashes?

Posted: Thu Nov 30, 2006 6:19 pm
by Fusion
Teancum wrote:@ Archer -- it used to be that award weapons messed up the conversion pack, which is what Pereza was saying. So no problems with your map, bro.
...he's talking about how I said used the award weapon profile. I noticed this too, it might be a problem.
Posted: Thu Nov 30, 2006 6:21 pm
by Elmo
Ok, cause CW Ord Ibanna suddenly crashed after I installed this when I tried to move. but I like Operation FM

Posted: Thu Nov 30, 2006 6:22 pm
by Fusion
...Just move it out of your addon folder to desktop or something when you're not playing it.
Posted: Thu Nov 30, 2006 6:31 pm
by Pereza0
Archer's map works perfect as the Conversion, everything was my fault. Nothing to worry about........
Posted: Thu Nov 30, 2006 6:37 pm
by Elmo
commander_fusion wrote:...Just move it out of your addon folder to desktop or something when you're not playing it.
so you have problems too with it?

Posted: Thu Nov 30, 2006 6:40 pm
by Fusion
I redownloaded and I don't now.
Edit: And CW Ibanna will crash anyway, Magnaguard animation error.
Posted: Thu Nov 30, 2006 6:44 pm
by Elmo
redownloaded what? Anyway. If Ord Ibanna is meant to crash, I should be okay
Edit: what exactly would OFM mess with? Like waht problems would it cause.

I just wanna make sure everything works fine together

Posted: Thu Nov 30, 2006 7:37 pm
by Teancum
commander_fusion wrote:I redownloaded and I don't now.
Edit: And CW Ibanna will crash anyway, Magnaguard animation error.
Huh? Is it just Ord Ibanna that has the magna crash? :evil: Thought i fixed that....
Posted: Thu Nov 30, 2006 7:41 pm
by Fusion
Teancum wrote:commander_fusion wrote:I redownloaded and I don't now.
Edit: And CW Ibanna will crash anyway, Magnaguard animation error.
Huh? Is it just Ord Ibanna that has the magna crash? :evil: Thought i fixed that....
I mentioned that many times over the course of the month, that problem came with the Hotfix.
Let's try not to go off topic now

Posted: Thu Nov 30, 2006 7:59 pm
by Elmo
commander_fusion wrote:Teancum wrote:commander_fusion wrote:I redownloaded and I don't now.
Edit: And CW Ibanna will crash anyway, Magnaguard animation error.
Huh? Is it just Ord Ibanna that has the magna crash? :evil: Thought i fixed that....
I mentioned that many times over the course of the month, that problem came with the Hotfix.
Let's try not to go off topic now

I thought it was fixed too but ya, like Fusion said, let's not get off topic
Posted: Fri Dec 01, 2006 7:53 am
by DeathRow
The Online RPers will love this!
Posted: Fri Dec 01, 2006 4:11 pm
by valiant
oh yeah, but i think there are some balance issues in this that can be fixed by making the empire tougher and removing reinforcement losses from the empire, since they're supposed to be all powerful.
Posted: Fri Dec 01, 2006 4:12 pm
by Hebes24
I completed the mission yesterday, and it was very challenging! very fun map, I can't wait to see more!!
Posted: Fri Dec 01, 2006 7:02 pm
by cloneknight
i FINALLY beat it is was HARD. by the way nice twist at the end.

Posted: Fri Dec 01, 2006 7:13 pm
by valiant
i finished owie didnt find all the holocrons?