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HUGE problem with ZE

Posted: Sat Jul 14, 2007 4:35 pm
by unit468
Hello everybody! I need some help with the ZE. When i position everything in my map (objects, spawn points, etc) and im ready to test it out, i go to munge it. That works fine without any errors or warnings. But when i load my map ingame, everything that i placed (objects, spawn points, etc) are all placed in the wrong spot. This is a big problem because some of them are even right off of the map! I haven't heard of this happening to other people before so any help or advice would really be apreciated. Thanks

RE: HUGE problem with ZE

Posted: Sat Jul 14, 2007 5:42 pm
by t551
Your map must be a square with sides that are a power of 2.

Welcome to Gametoast!

RE: HUGE problem with ZE

Posted: Sat Jul 14, 2007 6:40 pm
by Taivyx
Same question as mine, same answerer.
Welcome to gametoast, unit468!

RE: HUGE problem with ZE

Posted: Sat Jul 14, 2007 7:02 pm
by unit468
Heyyyy!!! Thanks so much everybody!! Really appreciate it!

RE: HUGE problem with ZE

Posted: Sat Jul 14, 2007 7:30 pm
by unit468
But wait, do you think you could explain to me what you mean by "power of 2"? Because i made sure the map was square, the dimensions are 225x225, but the objects still aren't in the right place.

RE: HUGE problem with ZE

Posted: Sat Jul 14, 2007 7:37 pm
by unit468
Oh and i just checked the map size in ZE and it says that its 228x228 eventhough I typed in 225x225. Could this have anything to do with the problem?

RE: HUGE problem with ZE

Posted: Sat Jul 14, 2007 7:45 pm
by Taivyx
You know, there is an edit button, found at the bottom right of your post. That help you avoid triple-posting.

When he says power of 2, he means two squared, two cubed, two to the fourth power, etc.
Such as: 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, etc.

RE: HUGE problem with ZE

Posted: Sat Jul 14, 2007 7:57 pm
by unit468
OHH yes i understand now thank you very much, and sorry, i didn't see that edit button there. Ill use that from now on. And thnx again. Now i can finally finish a map for once!