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Posted: Sun Jul 23, 2006 6:45 pm
by Astute
Hmm, thats very strange. I have no idea why its crashing, and when i tested online play it seemed to work fine(even got testers to join).
I'm going to try the 750 reinforcements thing. Then i'll try another online server.
Well, just tested, 750 worked fine.
I don't have much experience in setting up dedicated servers. Would someone mind setting up a game and mabye the online can be tested again.
Posted: Sun Jul 23, 2006 6:57 pm
by SonofThunder
Dang, that's one awesome map, Astute!! I've been looking forward to this and I was not let down! I can't wait to play multiplayer, in singleplayer, I found myself all alone way too often...and then I died.
And I noticed the bots do the door-locking thing too! They locked that one door in the atrium(getting stuck there in the process!)
But yeah, the map layout is very good, the AI is brutal, only thing I can think of is better bot pathing for some? I found that at least the Republic units clumped up a lot by the command post and didn't like going in a new direction once the door was locked. But, great, great map! It's staying in my addon folder!
Posted: Sun Jul 23, 2006 7:04 pm
by Astute
Actually, if you wait, they should turn around and head in a new direction. The walking into the closed door can't be fixed, same thing happens on Kasyykk and on Mustafar
Someone mentioned that my cis hero doesn't spawn. That doesn't make sense, he's called in the lua, and I have actually gotten to play as the cis hero a couple times. This a glitch in the game?
Posted: Sun Jul 23, 2006 7:41 pm
by EraOfDesann
Now that you mention it the CIS hero never showed up for me. I just didn't notice it at the time.
Posted: Sun Jul 23, 2006 10:05 pm
by Astute
Ok, I think I can confirm that if you can play the game on lowest level graphics.. with lighting set to medium, then you can play this map. If not, it might just be hardware issues. If problems are widespread, i'll released an "unlit" version, that will feature no lighting at all.
Posted: Sun Jul 23, 2006 11:40 pm
by Teancum
I just tried the map and frankly I'm speechless. It's an amazing blend of all the shipped map pieces, and they flow so smooth that you can't even tell. I'd love for this to be a bonus map in the BF1 Mappack. Just think: It means tons more downloads
Brilliant. Simply brilliant. I really cannot say enough. Well done. Aside from the AI and doors issue all is perfect.
Posted: Mon Jul 24, 2006 12:13 am
by -_-
btw Astute, you really need to fix the minimap in the next version. I spent half the time getting lost in the darker parts of the map

Posted: Mon Jul 24, 2006 1:53 am
by Astute
Yeah, the problem with the minimap is that this is an indoors map, and makes it extremely difficult to cordinate both minimap and the maps objects(kinda makes me wonder if the developers had some tool to do it)
I've had a couple people mention the darkness being too dark. What puzzles me is that there are very few completely dark places on the map, mostly in area's that don't see much combat. Imo, I found it fun to have bullets lighting up the hallways and such.
One other thing, how is the multiplayer working out? Are you guys able to set up servers, or will I need to do some kind of fix?
Oh, and thx for the comment Teancum.
Posted: Mon Jul 24, 2006 8:33 am
by Thire
Teancum is right, this should definatly be included in the 2.0
I've played the map, and I was amazed at how well everything went together. I mean, as I was walking through the map, I noticed peices of Mustafar, Poliss Massa, Kashyyyk(atleast I think

)
Anyway, you know what I'm saying, great map!

Posted: Mon Jul 24, 2006 9:04 am
by RevanSithLord
Also a piece of Coruscant - Jedi Temple.

Posted: Mon Jul 24, 2006 10:05 am
by SonofThunder
It's not too dark at all - don't you dare change that.

I absolutely love the darkness and the awesome lighting...

Posted: Mon Jul 24, 2006 11:30 am
by Moving_Target
Just played it again! I love it! And my problem was just a fluke!
Posted: Mon Jul 24, 2006 12:34 pm
by Astute
Ah, good that you guys have got it working then. I'm thinking that some of the errors are related to video settings, though this map doesn't use as much lighting as you would think(mostly just regions).
Has anyone tested a server with this map? I'd really like to see how it performs with multiple players.
Started a formal topic on the release:
http://www.gametoast.com/index.php?name ... 746#102746