I am curious about SwingSpeed

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

I am curious about SwingSpeed

Post by AnthonyBF2 »

In the Endor tree ODF files, I saw this command that looks like SwingSpeed = "1"
I am assuming this what makes trees look like the wind is making them go side to side. I attempted to add that command on some Mos Eisley stuff like the pillars and evaporators but it didn't do anything. Both the trees and Mos Eisley objects are class label prop so I don't understand why it isn't working.

This isn't important to solve but it would be nice to know how to set up for other things in the future
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: I am curious about SwingSpeed

Post by Oceans14 »

Interesting, at first I wondered if that controlled attached treeclump odfs, but the endor trees don't have them. I opened one in xsi and noticed that the foliage is separate from, and a child of, the trunk, so maybe swing speed looks for a child mesh and moves it around a little.
Post Reply