Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)
Moderator: Moderators
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Thrawn
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yodaminch
- jangoisbaddest
- Lieutenant General

- Posts: 661
- Joined: Mon Feb 27, 2006 12:10 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: All Along The Watchtower
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Narlie-Charlie
Its supposed to be like that, so too many stupid AI dont get stuck up there.
Unlimited reinforcements made this the hardest battle I have ever played, it took me 45 minutes to capture (and hold) all command posts. A friend of mine played for an hour and a half, before he quit the level. I am not sure if I like this or not. At the moment I am putting the time on every time I play so that I dont spend half the day playing it.
PS Gizor (geonosian boss) would work great here. On my game I cant play as Jango or Mace because the list is already full. If I were you I would get rid of Jet Troopers (they arent all that usefull on this level, especially if you can be a jedi) and Manga Gaurds (they dont fit the timeframe).
PPS Just to make it more like the movie, you should replace the tri fighter, with the Geonosian star fighter.
Unlimited reinforcements made this the hardest battle I have ever played, it took me 45 minutes to capture (and hold) all command posts. A friend of mine played for an hour and a half, before he quit the level. I am not sure if I like this or not. At the moment I am putting the time on every time I play so that I dont spend half the day playing it.
PS Gizor (geonosian boss) would work great here. On my game I cant play as Jango or Mace because the list is already full. If I were you I would get rid of Jet Troopers (they arent all that usefull on this level, especially if you can be a jedi) and Manga Gaurds (they dont fit the timeframe).
PPS Just to make it more like the movie, you should replace the tri fighter, with the Geonosian star fighter.
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Stager00
Been updating it today.
Multiplayer is back up and running.
The Cap ships are high up in the air now and rearanged in a cloud cover(makes dogfighting more feasable). Not as noticable while ground fighting.
The AI stopped trying to get up that hill...lol
The ATTE's now spawn at reasonable spacing and charge ahead to take on the HAilfires.
Jango and Mace are back.
Jedi starfighters added.
bridge added to CIS ship.
Droidika count increased to counter Jedi.
Multiplayer is back up and running.
The Cap ships are high up in the air now and rearanged in a cloud cover(makes dogfighting more feasable). Not as noticable while ground fighting.
The AI stopped trying to get up that hill...lol
The ATTE's now spawn at reasonable spacing and charge ahead to take on the HAilfires.
Jango and Mace are back.
Jedi starfighters added.
bridge added to CIS ship.
Droidika count increased to counter Jedi.
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lord.of.the.sith.lords
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Stager00
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Stager00
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RAymo
- Command Sergeant Major

- Posts: 250
- Joined: Sat Mar 04, 2006 2:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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Wadi
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ethannet
Stager, you never cease to amaze me. This is my all-time favorite map for BF2!
I like having a little astrodroid in the republic capital ship. But once it dies, it doesn't respawn
Could you fix that? The only other I have to say is could you add 1 more capital ship to each side? The sky gets lonely when they lose that command post. Anyway, great map, and keep up the good work 
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Aksel3
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kwakmandick
Can someone........
do the same thing to the current kashyyyk map??:D:D
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MasterDoson
Actually the Clone Commanders were there on Geonosis.Aksel3 wrote:Hmm...About the Hero thingy...If you really have to take some of the classes out it should clearly be the Magnaguard (Because they don't fit in) and the Clone Commander. The Jet Troopers should stay, after all. It makes more sence that they are there, than the Clone Commanders
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Stager00
About those little astromech droids. They are gone now. For some reason they were responsible for the multiplayer crashes. Once I removed them the multi-player started working again.
No hero combination will please everyone...but what Ive done is removed grievous and kiya and replaced them with Jango and Mace. Really no sense in a "earned" hero on this map anyway with so many included heros on the field. This maxes out the linup. The locals are problematic on multi-player as well..thats why they all appear as playable.
You have to understand..this map now pushes the limits of the game engine and the efficient use of hardware..so I have some limits to work around now. Cant add more Cap ships...most computers couldnt handle the VRAM load while trying to deal with all those AI.
Also added droidfighters at the hangars, and jedistarfighters...changed the spawn areas of most of the vehicles...and fixed it so they all head to the center to fight instead of tripping over themsleves. Generally polished the whole setup a bit. Captial ships are in the sky now in a cloud cover away from the ground and repositioned. This release will be much more polished up.
No hero combination will please everyone...but what Ive done is removed grievous and kiya and replaced them with Jango and Mace. Really no sense in a "earned" hero on this map anyway with so many included heros on the field. This maxes out the linup. The locals are problematic on multi-player as well..thats why they all appear as playable.
You have to understand..this map now pushes the limits of the game engine and the efficient use of hardware..so I have some limits to work around now. Cant add more Cap ships...most computers couldnt handle the VRAM load while trying to deal with all those AI.
Also added droidfighters at the hangars, and jedistarfighters...changed the spawn areas of most of the vehicles...and fixed it so they all head to the center to fight instead of tripping over themsleves. Generally polished the whole setup a bit. Captial ships are in the sky now in a cloud cover away from the ground and repositioned. This release will be much more polished up.
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Stager00
Im uploading v1.6 now: Alot of changes here..Im very pleased with how this one "feels". The Battle feel in fantastic. I enjoy setting multiplayer and just watching from various camera angles.
Changes: Cap ships raised above "cloud" cover.
Fixed Multi-player
Added droidfighters and jedi starfighter
Rearranged spawn points to make more sense.
fixed stupid AI issues...they fight smart now
Added more droidikas
fixed international filename "issue"
Rearranged hero setup
Smoothed out the whole pathing system to be more helpful
lots of other stuff I cant remember...
Put reenforcement cap back on(900)
ARC170 sounds still need added..waiting for mod tools to be fixed.
READ THE README file included. Multi-player is VERY CPU intensive to host. Shut down all unused programs and do a fresh re-launch of battlefront 2 before hosting Multiplayer matches or it will crash to desktop. I think your going to like this one....
Ep.2 Geonosis Offensive Simulator v1.6: (pulled due to complications)
Changes: Cap ships raised above "cloud" cover.
Fixed Multi-player
Added droidfighters and jedi starfighter
Rearranged spawn points to make more sense.
fixed stupid AI issues...they fight smart now
Added more droidikas
fixed international filename "issue"
Rearranged hero setup
Smoothed out the whole pathing system to be more helpful
lots of other stuff I cant remember...
Put reenforcement cap back on(900)
ARC170 sounds still need added..waiting for mod tools to be fixed.
READ THE README file included. Multi-player is VERY CPU intensive to host. Shut down all unused programs and do a fresh re-launch of battlefront 2 before hosting Multiplayer matches or it will crash to desktop. I think your going to like this one....
Ep.2 Geonosis Offensive Simulator v1.6: (pulled due to complications)
Last edited by Stager00 on Sat Apr 01, 2006 10:44 pm, edited 1 time in total.
