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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Wed May 20, 2009 8:02 pm
by 501st_commander
that is the fastest tank i've made.

---Anouscement---
Beta is Closed
Spots:
1--CCO!
2--B.I.G_Cookie
3--Nova Hawk
4--Dom380
5--sampip
6--Leo the Larg

i'll pm you if you want to be a beta, just post you do.

Re: 908th attack on Hoth -- map update, pg 3

Posted: Wed May 20, 2009 8:04 pm
by AQT
501st_commander wrote:thats hoth's sky to...... how do i make it darker?
The Hoth sky is a texture. Edit (darken) it the same way you would with any other texture.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Wed May 20, 2009 8:10 pm
by 501st_commander
oh,
thats nice to know, thanks AQT. (as i hit my head not knowing that)

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Wed May 20, 2009 9:29 pm
by Nova Hawk
I'll beta!

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Wed May 20, 2009 9:33 pm
by 501st_commander
thanks, pm will be sent.

Re: 908th attack on Hoth -- map update, pg 3

Posted: Wed May 20, 2009 10:22 pm
by RepSharpshooter
AQT wrote:
501st_commander wrote:thats hoth's sky to...... how do i make it darker?
The Hoth sky is a texture. Edit (darken) it the same way you would with any other texture.
Which skydome model are you using? I always change it away from the default yav skydome msh, and reskin the hoth or felucia one. Reason being that the yavin msh has some sort of glow that requires an alpha channel for it to be rendered correctly.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Wed May 20, 2009 10:28 pm
by 501st_commander
im using the hoths sky dome (hoth_sky_dome.msh)

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 2:50 am
by Dom380
i would like to help with beta

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 11:24 am
by sampip
i would like to beta! the new updates look great!

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 11:25 am
by 501st_commander
ok, thanks! pm sending.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 11:58 am
by Dom380
there is a small problem with the AI around the left side of the CIS hanger they try to walk through the hill only thing i have see so far

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 1:01 pm
by Nova Hawk
Wait, you have the beta already? I didn't get it.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 1:06 pm
by 501st_commander
i pmed the link to you.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 1:12 pm
by Nova Hawk
I don't see it, because the last thing you said was you'll send a PM to Tean about sending out beta invites.

edit: alright, played the map and it's pretty good. But a few things you need to change and most of them are said better in pics. But here are just a couple quick errors: the Hoth turret doesn't have any sound and the Sharp's underhand chaingun doesn't have any localization. Third, change the sky. Way to bright.

Alright, now for the pics.
Image
As you can see there are two things wrong with this pic. First, the hanger is floating and second the Jawa's legs seem to be stuck in the snow all the time.

Image
This turret right here is another floating object.

Image
This is just inside the hanger, to the right.

Image
And this happens right when you go out the rear exit of the hanger.

Image
Notice that little gray object? That follows the sniper around wherever you go.

Image
See that little ball thing right on top of the guy's butt? That happens to the sniper whenever you roll. I don't think it happens on any of the other units though.

Image
Lastly, Commander Sharp's chaingun is floating in the air.

Ok, I think that's it. I'll report back if I find anything more.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 1:40 pm
by 501st_commander
Dom380 wrote:there is a small problem with the AI around the left side of the CIS hanger they try to walk through the hill only thing i have see so far
umm... like the staps? i know they run into the walls and blow-up at rare cases

edit:
Nova Hawk wrote: alright, played the map and it's pretty good. But a few things you need to change and most of them are said better in pics. But here are just a couple quick errors: the Hoth turret doesn't have any sound and the Sharp's underhand chaingun doesn't have any localization. Third, change the sky. Way to bright.
1) hoth turret. i'm trying to get that to work, i already have one dc: sound and the lua wont accept another one. I'm trying to find a "substitute" for it.
2) Sharp's underhand chaingun doesn't have any localization. underhand? i didn't put one in there yet.
3) sky. trying to.

Nova Hawk wrote: Alright, now for the pics.
Hidden/Spoiler:
Image
As you can see there are two things wrong with this pic. First, the hanger is floating and second the Jawa's legs seem to be stuck in the snow all the time.

just found that i can fix the hanger, i dont know how with the jawa..
Hidden/Spoiler:
[quote="Nova Hawk"]
ImageThis turret right here is another floating object.
Image
This is just inside the hanger, to the right.[/quote]
first pic - lol i thought i fixed that
second one - ahh.. ok i'll fix that.
Hidden/Spoiler:
[quote="Nova Hawk"]
ImageAnd this happens right when you go out the rear exit of the hanger.
ha, i knew i forgot somthing.
Hidden/Spoiler:
[quote="Nova Hawk"]
ImageNotice that little gray object? That follows the sniper around wherever you go.

ImageSee that little ball thing right on top of the guy's butt? That happens to the sniper whenever you roll. I don't think it happens on any of the other units though..
Thats devs sniper msh, he said he'll try to fix it.
Hidden/Spoiler:
[quote="Nova Hawk"]
ImageLastly, Commander Sharp's chaingun is floating in the air.
[/quote][/quote][/quote]
yea, i tryed to fix that but every one that d/l it would need to replace there in-game lvl

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 1:50 pm
by Nova Hawk
@Commander: post updated w/ errors.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 2:09 pm
by B.I.G_Cookie
Didn't play the beta yet, but it looks really good :)

SMALL UPDATE FOR UNKNOWN PLANET

Currently I'm placing some effetcs like mist and more foliage on the map.
The map needs some more objects and some bug fixes.
At least I need some help with the rain schadow regions and to get light ingame.

Expectscreenies soon. ;)

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 3:01 pm
by Dom380
a small hole in the wall of hanger
Hidden/Spoiler:
and walks cant get pass trenches [h ... .jpg[/img][/hide]

Edit: if you windows down while playing *like I did* then when you go back in game you cant stop rolling untill you windows down and then back up again not sure if you can fix this or error with my copy of the game

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 3:26 pm
by 501st_commander
a small hole in the wall of hanger
Hidden/Spoiler:
Image
thanks for catching that.
and walks cant get pass trenches
Hidden/Spoiler:
Image
yea i saw that when i play, ill have to move the walkers spawn up farther.
Edit: if you windows down while playing *like I did* then when you go back in game you cant stop rolling untill you windows down and then back up again not sure if you can fix this or error with my copy of the gameyea i saw that when i play, ill have to move the walkers spawn up farther.
what do you mean?

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Thu May 21, 2009 3:38 pm
by Dom380
I was playing as saw a bug then minimized the game to post on here, when I clicked back on to the game and tried to move I just kept rolling