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Debugger crashes but game doesn't! D: [Solved! :$]

Posted: Fri Feb 15, 2013 4:01 pm
by Marth8880
Hey guys!

So I'm having the most obnoxious but not really all that fatal problem ever, I swear. What's happening is, well, basically, the game runs fine (heh, usually anyway), but whenever I try to use the debugger to test anything, it crashes. Nothing in any of my debug logs is really worth noting - though I'll post it anyways - and it just seemed to start happening randomly around the time I released the first build of the mod (yes, I am talking about Unification). It's sorta weird though, because there was a very short time where it worked on Eden Prime, and I don't have a clue why. :o It's really kind of important that I get the debugger working because I especially need to use some of the special features such as ai.mode and related to find out why the CRAP the A.I. are just standing around as much as they are on Virmire! :runaway: (No, it isn't planning, nor barriers, nor hintnodes, nor A.I. goals; they've all got plenty of that fun stuff.)

I really haven't the slightest idea what's going on here, so if anybody could possibly shed some light on the situation, then that would be most marvelous. Thanks! :)


BFront2.log from vrmcon

BFront2.log from tat2con

Re: Debugger crashes but game doesn't! D:

Posted: Fri Feb 15, 2013 6:34 pm
by Teancum
The only thing I've ever seen crash the debugger is going beyond its limits. I'm not sure of the specifics, but it seems like the retail build can handle a bit more. I'd fix any memory pool errors, but even then I'm not certain. :|

Re: Debugger crashes but game doesn't! D:

Posted: Fri Feb 15, 2013 6:52 pm
by THEWULFMAN
Unification is too powerful and awesome for the debugger. D:

Re: Debugger crashes but game doesn't! D:

Posted: Fri Feb 15, 2013 7:56 pm
by Noobasaurus
Try playing a stock map and setting all your graphics to low and then test a different one.

Re: Debugger crashes but game doesn't! D:

Posted: Mon Mar 11, 2013 7:01 pm
by [RDH]Zerted
Does the debugger still crash if you remove all mod maps?

Re: Debugger crashes but game doesn't! D:

Posted: Sun Jun 30, 2013 9:56 pm
by Marth8880
Teancum wrote:The only thing I've ever seen crash the debugger is going beyond its limits. I'm not sure of the specifics, but it seems like the retail build can handle a bit more. I'd fix any memory pool errors, but even then I'm not certain. :|
Ugh, I sincerely pray that isn't the issue, because if it is, testing campaigns will be...not very fun times. :cpu:
Noobasaurus wrote:Try playing a stock map and setting all your graphics to low and then test a different one.
No good.
[RDH]Zerted wrote:Does the debugger still crash if you remove all mod maps?
Yes.


EDIT:

I PERMAFIXED IT!

See, the problem was the debugger must pull a bunch of debugger-specific (or something) ifs (interface) scripts from the shipped common.lvl, and since Unification's common.lvl was for whatever reason loading them too lol, the debugger basically freaked the crap out and became an hero. So my solution? Remove that stuff from the REQ and stuff, yo. @8o#{$}