I have finished the side mod. For those who don't wish to wait, here is the download. It will be available for the next four days, I've submitted it to swbffiles, and I'm hoping that it gets up soon. Pics can be found in the original thread, not that much has changed. Some effects, new ones added in, and some abilities. But it's worth replacing the old version, trust me.
Jettrooper Mod
Enjoy, and download it while you can!
Jettrooper Mod ver 1.1
Moderator: Moderators
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
- Projects :: Jane - Sister Of the Courier Mod
- xbox live or psn: No gamertag set
- Location: What do you expect?
Re: Jettrooper Mod ver 1.1
What exactly changes the mod ? 
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
Re: Jettrooper Mod ver 1.1
It's a side mod for the republic. It's my version of the BF1 Jettrooper mod for BF2. It has replaced a large number of the weapons, abilities, and units in the republic side. Every unit has new weapons, either entirely custom, or drastically changed stats for that weapon. Two types of orbital attack weapons, emp mines and grenades, my own emp thrower, emp launcher, special award weapons, increased limits for all republic dispenser weapons. All units have slightly increased health, increased ammo counters. New skins for all units, sameas the old version. New effects, most are custom made by myself. The orbital attack is an awesome weapon, it can be charged up to fire a beacon which calls down a hundred grenades. :twisted:
That is just a very quick summary of the changes made, I have a list of all the weapons each unit has in the first version's release thread, as well as pics.
That is just a very quick summary of the changes made, I have a list of all the weapons each unit has in the first version's release thread, as well as pics.
-
Noob117
Re: Jettrooper Mod ver 1.1
i honestly did not like it...
you could of at least used the selection tool to not smudge the rocket trooper visor rather than slapping an overlay orange colour and in turn making the visor dark orange.
But it was still a good effort!
You should search some skinning toturials...
you could of at least used the selection tool to not smudge the rocket trooper visor rather than slapping an overlay orange colour and in turn making the visor dark orange.
But it was still a good effort!
You should search some skinning toturials...
-
cloneknight
- Chief Warrant Officer

- Posts: 357
- Joined: Sun Aug 20, 2006 11:39 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Jettrooper Mod ver 1.1
I think you did very well on the new weapons, andon the skins.
i like how you made it so the det packs had different throwing distances.
i like how you made it so the det packs had different throwing distances.
