Republic Commando: Extraction *See Released Forum*

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by kinetosimpetus »

I didn't notice anything... but i didn't play in 1st person view.

oh wait, once i got stuck in some invisible collision where there wasn't a barrier constructed.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by Twilight_Warrior »

kinetosimpetus wrote:oh wait, once i got stuck in some invisible collision where there wasn't a barrier constructed.
Multiplayer bug. If you didn't see it constructed, it will occasionally not be there...even though it is...

Same thing with the asplodey barrells, but in reverse, they might SEEM like they're there, but if you're shooting them and nothings happening, they've already asploded while you weren't looking, you just need to get close enough for the game to register that they're gone.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by kinetosimpetus »

Oh I see.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by AQT »

darthtyren wrote:When do you want to do the online test?
As Fiodis pointed out, we won't be doing online testing again. I only wanted to confirm if Hard mode was even beatable at its current setting. We found out that it is and managed to beat it with five to six players. :)

So any more bugs aside from the HUD problem or the unfixable multiplayer glitches? I'm hoping to release the final version some time tomorrow. Be warned that gameplay will get awfully repetitive, especially if you're not in the mood for mindless shooting with some strategy. :wink:

Hopefully, the sequels will have more game modes to choose from.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by DarthD.U.C.K. »

Twilight_Warrior wrote:Small HUD bug, wasn't sure if AQT had to fix it or if D.U.C.K. had to...
Hidden/Spoiler:
Image
The first game we played, it was perfect, it went all the way to the edges and looked beautiful. It was after that one ended and we went at it again that this happened.

Afterwards, I quit the server and went single player and the same thing happened, first match was great, then after the first end screen, it stopped stretching.
0.o i guess thats one of the many small mysteries of swbf2, i have no idea how that could be caused let alone fixed
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by commander501stappo »

This map sounds better and better every time I look at this WIP. :thumbs:
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by Twilight_Warrior »

DarthD.U.C.K. wrote:
Twilight_Warrior wrote:Small HUD bug, wasn't sure if AQT had to fix it or if D.U.C.K. had to...
Hidden/Spoiler:
Image
The first game we played, it was perfect, it went all the way to the edges and looked beautiful. It was after that one ended and we went at it again that this happened.

Afterwards, I quit the server and went single player and the same thing happened, first match was great, then after the first end screen, it stopped stretching.
0.o i guess thats one of the many small mysteries of swbf2, i have no idea how that could be caused let alone fixed
It might be due to the fact that I play on a 1600x900 screen res, and the HUD was made on a smaller screen than mine. But it's a minimal issue, and I doubt ANYONE has a fix.
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by ANDEWEGET »

Hidden/Spoiler:
Image
First person models dont get resized relative to the screen/monitor size, it should be possible to fix(dont know about the position of the icons but the helmet should work) it though. The helmet is a 3D model, so "just" expand(add geometry or cut the helmet off) the model in the width so it fits 16:9 monitors(if my theory is right, the new model could be used for both, 4:3 and 16:9/10 monitors; should be possible to calculate the ca size with simple math[which I would fail at >.<]). Of course this needs time and (maybe) a new texture/UV layout.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by DarthD.U.C.K. »

but why does it work for twillight_warrior when he playes the map the first time?
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by Darth-Erik »

Will you be able to use the hud on the whole game or just the mod?

The hud looks awesome
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by DarthD.U.C.K. »

just the mod, because its only put into the firstpersonmodel every unit uses a diferent one and thank you :D
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Republic Commando: Extraction *3rd beta link up, see pg.

Post by AQT »

That settles it. I will post the link to the final release in just a bit. Thanks to everyone who had beta tested and contributed. :)
Locked