Underwater rain???

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B94
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Underwater rain???

Post by B94 »

sorry for so many posts in a row :D so the problem is: i added rain to my map and it rains above water but..... it also rains below water. how do i stop it from raining underwater? :?
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RE: Underwater rain???

Post by Ipodzanyman »

put a rainshadow region....
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Post by B94 »

how do i do that?
sawyerdk9

Post by sawyerdk9 »

make a region, I think it may have to be a cube. (Someone correct me if I am wrong) It dosn't matter what you name it. On the far right side there is a button to push and the a window opens and select RainShadow.
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Post by B94 »

thanks tons dudes
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Post by Ipodzanyman »

it's a cylinder....
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Post by Leviathan »

Even though you seem to have obtained the Precise Details you needed to learn more about earlier, I would have wanted to remind you the presence of the Source Files associated towards Star Wars Battlefront's Shipped Environments inside the "Modification Tools" having been designed for this same LucasArts® Product, and that's why I would highly suggest giving a look to the "[Hard-Drive's letter]\BFBuilder\Assets\Shipped Worlds" Directory in order to locate these Precious Resources. By proceeding so, you might have succeeded in finding out yourself how your above Demand could have been fulfilled, especially thanks to the fact a Planet sharing Common Points with the level you're developping is among the sub-folders contained into the Path I have quoted previously. Thus, opening up the WorLD file conceived for Star Wars Battlefront's Kaminoan Map into ZeroEditor could have possibly taught you how specific Regions may help you to implement Stuffs being rather important for some of the maps you may design right now...
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Post by B94 »

oh, nver thought of that . good idea ill try it out
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Post by B94 »

ok, i made a test level the copied the shipped world stuff such as effects ,msh, odf, ect. i loaded it and it had a whole bunch of layers. so loaded all of them but i couldnt find any rainshadow region. i figured out the rainshadow on my map.
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Post by Leviathan »

Your current Comment isn't actually that surprising, and as Pandemic Studios Employees having led the development of the sampled level used to work rather efficiently and while following an Organized and Structured Planning, I guess you might enjoy the Process they have applied so as to set up the Regions you have mentioned earlier. Thus, all you have to do to be able to locate these same Entities is to open up Star Wars Battlefront's Mapping Utility and the targetted *.WLD file, while making sure all Additional Layers designed for it have been selected and properly launched. Once done, activate the Tab specifically interesting you and corresponding to the multiple Regions inserted on a chosen World, before clicking on the Button labelled "Change :" and being featured inside the "Active Layer :" Area of the concerned Software. Next, in the newly-opened Window having been titled "Layers - [Active Layer's Name]", you will merely have to double-click on each of the Entry referred into it until Expressions meeting your actual Expectations show up in the "Regions" Section...
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