On my map, EVERYTHING is a localization issue. It says [NULL], a class name, or a hex address, and I have seen the tutorials and none of them have helped, even in the least bit. None of them seem to address this at all. I have not deleted anything, I have not moved anything. I added my files where they should have been added. I have cleaned manually, I have tried anything I thought might help, but all that's happened is the onelittle message that used to at least say what it was supposed to, "You can now play as _! Press F1 (deafult) to accept, F2 (default) to decline" now it says [NULL].
I need to fix this, it is absolutely necessary, or Korriban will never be released.
HELP ME.
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Fri Oct 30, 2009 9:44 pm
by genaral_mitch
Does EditLocalize work?
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Fri Oct 30, 2009 9:50 pm
by biohazard
It runs, but KBN only shows up in map description and name, and they're both what they should be, despite the fact they don't show up on the Instant Action screen.
And I've been having this problem since I first munged my map. The absolute only thing I can figure is that when I first made my objects and placed them in an incorrect folder then munged that that somehow messed it up permanently?
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Fri Oct 30, 2009 9:54 pm
by genaral_mitch
How many maps are you using the modtools on right now(Example: how many data_ABCs do you have)?
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Fri Oct 30, 2009 9:58 pm
by biohazard
Only one.
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Fri Oct 30, 2009 10:20 pm
by 501st_commander
I dont know if this will help, but try a clean.
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Fri Oct 30, 2009 10:31 pm
by biohazard
I tried that, I tried a manual clean also. Now I'm trying a super-clean.
I re-created the DATA_KBN folder, and I'm currently putting everything in it, hoping it works.
EDIT: A brand new, unmodified map, is not localized properly. BF2_Modtools is on my root C:\ drive. I downloaded the official tools from filefront. I run Vista 32bit. I have heaps of HD space. Everything else seems to work properly. HELP ME PLEASE
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Fri Oct 30, 2009 11:26 pm
by RogueKnight
Have you edited anything in your root data file?
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 12:33 am
by FragMe!
When you do the munge do you have localize checked, if so don't. You only need to have that checked if you have changed the localization. All you really need to have checked is common, even then after the first munge, you only need to have common checked if you have changed either a script or something in a common folder.
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 1:28 am
by biohazard
I have not changed my data folder, and I didn't check Localize. I tried it, of course, but I also tried it without.
EDIT:
Can someone use visualmunge to build a new map with the initials ATF, zip it up, and send it to me? This should tell me if my level munging or new world munging is the issue.
Please be sure you run a test munge first, and if the map name does not show up right in instant action, just let me know and don't send me the file.
Thanks in advance.
EDIT:
Thought maybe I'd post my munge log for KBN, just to show it doesn't say anything about localization.
Hidden/Spoiler:
WARNING[PC_modelmunge msh\imp_1st_darktrooper.msh]:imp_1st_darktrooper has 1368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_bobafett.msh]:imp_1st_bobafett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_snowtrooper.msh]:imp_1st_snowtrooper has 1202 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_droid_probe.msh]:imp_droid_probe has 2032 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatcommander.msh]:imp_inf_atatcommander has 1518 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatpilot.msh]:imp_inf_atatpilot has 1785 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atstpilot.msh]:imp_inf_atstpilot has 1280 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_bobafett.msh]:imp_inf_bobafett has 2765 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darktrooper.msh]:imp_inf_darktrooper has 1936 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthsidious.msh]:imp_inf_darthsidious has 2625 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthvader.msh]:imp_inf_darthvader has 2062 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_gunner.msh]:imp_inf_gunner has 1672 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_officer.msh]:imp_inf_officer has 1110 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_pilot.msh]:imp_inf_pilot has 1570 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_scout.msh]:imp_inf_scout has 1329 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_shocktrooper.msh]:imp_inf_shocktrooper has 2442 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_snowtrooper.msh]:imp_inf_snowtrooper has 1566 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_stormtrooper.msh]:imp_inf_stormtrooper has 2031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
0 Errors 20 Warnings
WARNING[PC_modelmunge world1\KBN\mshs\kbn_building1.msh]:kbn_building1 has 2232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\KBN\mshs\kbn_building1_lowrez.msh]:kbn_building1_lowrez has 2232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\KBN\mshs\kbn_building4.msh]:kbn_building4 has 4840 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\KBN\mshs\kbn_building4_lowrez.msh]:kbn_building4_lowrez has 4840 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\KBN\mshs\kbn_building5.msh]:kbn_building5 has 2780 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\KBN\mshs\kbn_building5_lowrez.msh]:kbn_building5_lowrez has 2780 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 6 Warnings
BF2_Modtools error log:
Hidden/Spoiler:
Opened logfile BFront2.log 2009-10-31 0753
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 050911EC
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: mode_1flag_g 1
The key, value is: mode_1flag_c 1
The key, value is: era_c 1
The key, value is: bSelected 1
The key, value is: mode_con_g 1
The key, value is: mode_eli_g 1
The key is mapluafile, the formated value is: KBN<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 0509672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: KBNg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.A for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.B for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.missilelock for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.spawndisplay.commandpost for HUD text element
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2
.\Source\Team.cpp(384)
common.sides.imp.name not localized
Message Severity: 2
.\Source\Team.cpp(377)
common.sides.all.name not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_sonic_blaster' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_mortar_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_buff_damage' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_remotedroid' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_pistol' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_thermaldetonator' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_award_pistol' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_award_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_shotgun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_fusioncutter' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_detpack' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_powerup_dispenser' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_award_shotgun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_sniper_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_autoturret_dispens' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_award_sniper_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_bowcaster' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_mortar_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_remotedroid' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_shotgun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_fusioncutter' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_detpack' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_powerup_dispenser' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_award_shotgun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_rocket_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_mine_dispenser' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_award_rocket_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_rocket_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_pistol' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_thermaldetonator' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_mine_dispenser' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_award_pistol' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_award_rocket_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_incinerator' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_invisibility' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_buff_health' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_timebomb' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_remotedroid_blaste' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_remotedroid_destru' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_remotedroid_blaste' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_remotedroid_destru' is not localized for stats page
Also, in the BF2 error log,
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "smp_inf_rifleman" (check the side's .req file)
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: smp_inf_sniper
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "smp_inf_sniper" (check the side's .req file)
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: smp_inf_dark_trooper
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "smp_inf_dark_trooper" (check the side's .req file)
uf_updateClassIndex(): Added class: all_hero_luke_jedi
uf_updateClassIndex(): Added class: imp_hero_emperor
utility_functions2: ReadDataFile(): This map's code, mode: kbn kbn_conquest
I manual cleaned, I deleted all the files, and everything, and this side won't go away and it's wrecking GCW. [EDIT: Nevermind, found the issue in KBNg_con.lua, had missed one thing]
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 1:37 pm
by Fiodis
Aren't localization issues in new maps caused by the lack of a v1.1 patch or something?
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 2:01 pm
by Master of Stickmen
Oh, yeah, do you have the 1.1 patch?
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 3:22 pm
by biohazard
I have the official, d/led from lucasarts website, 1.1 patch. It says official 1.1 in the corner of the main menu, too. I have the unofficial 1.3 patch installed, as well.
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 6:15 pm
by genaral_mitch
Can you localize anything else? Or, does it only say [NULL] on the sides?
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 7:25 pm
by biohazard
100% of everything says [NULL] or an object name or a hex address. Watch any one of my Antar Four videos and you can see.
The noly exception is the text that says to hit a key for accepting/declining a hero, but it still nixes their name.
What I find odd is that the localize tool accurately describes my map name and description (Which should be the only text it needs to localize, everything else is stock) yet in game it is messed up, ABCs%_s% with no description
Sample BFront2.log:
Hidden/Spoiler:
Opened logfile BFront2.log 2009-10-31 1812
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0506116C
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: ATF<A>_<B>
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: mode_con_g 1
The key, value is: mode_eli_g 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 0506672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: ATFc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.A for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.B for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.missilelock for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.spawndisplay.commandpost for HUD text element
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rifleman" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_rocketeer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_sniper
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_sniper" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_engineer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_engineer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_officer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_droideka
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_countdooku
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "cis_hero_countdooku" not found for team 2 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x5493d4d3" (check the side's .req file)
uf_updateClassIndex(): Added class: rep_hero_aalya
utility_functions2: ReadDataFile(): This map's code, mode: atf atf_conquest
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Source\Team.cpp(391)
common.sides.rep.name not localized
Message Severity: 2
.\Source\Team.cpp(398)
common.sides.cis.name not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_pistol' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_thermaldetonator' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_pistol' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_sniper_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_autoturret_dispens' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_sniper_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_chaingun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_buff_defense' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_remotedroid' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_rocket_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_mine_dispenser' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_rocket_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_shotgun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_fusioncutter' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_detpack' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_powerup_dispenser' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_shotgun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_emp_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_commando_pistol' is not localized for stats page
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 8:20 pm
by genaral_mitch
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2009-10-31 1812
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0506116C
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: ATF<A>_<B>
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: mode_con_g 1
The key, value is: mode_eli_g 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 0506672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: ATFc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.A for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.B for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.missilelock for HUD text element
Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.spawndisplay.commandpost for HUD text element
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rifleman" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_rocketeer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_sniper
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_sniper" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_engineer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_engineer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_officer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_droideka
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_countdooku
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "cis_hero_countdooku" not found for team 2 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x5493d4d3" (check the side's .req file)
uf_updateClassIndex(): Added class: rep_hero_aalya
utility_functions2: ReadDataFile(): This map's code, mode: atf atf_conquest
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Source\Team.cpp(391)
common.sides.rep.name not localized
Message Severity: 2
.\Source\Team.cpp(398)
common.sides.cis.name not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_pistol' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_thermaldetonator' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_pistol' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_sniper_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_autoturret_dispens' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_sniper_rifle' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_chaingun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_buff_defense' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_remotedroid' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_rocket_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_mine_dispenser' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_rocket_launcher' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_shotgun' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_fusioncutter' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_detpack' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_powerup_dispenser' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_shotgun' is not localized for stats page
[/code]
I think where it says is not localize for stats page might be yor problem. You might have to lcalize it on the stats page, too
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 8:46 pm
by biohazard
How do I do that?
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 9:02 pm
by FragMe!
Look in the addon folder where your map is, in the _LVL_PC folder is there a file called core.lvl?
This is the file that holds all the localization for your map. Also in your mode lua are you making any dc: calls for anything. If so try to remove them, it will mean having to set the units back to normal.
Next:
So you say if you make a new map then after it's creation munge, you do another munge with just common checked, it comes up with the null thing? and you are using vista right?
If it is coming up with the null thing, once again go and check the map folder in the addon and make sure all the things are there. example using world name ABC
In the ABC folder there would be addme.script and a data folder
In the data folder there will be the _LVL_PC folder in that there will be core.lvl mission.lvl and a ABC folder and finally in the ABC folder there will be ABC.lvl
Also the core.lvl should be around 2626 KB and the mission should be around 92KB
If any of these are missing then your map will not run correctly
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
EDIT: Also made a brand new, unmodified map, and its core.lvl is 252 bytes, as well.
Stangely, its contents are:
Hidden/Spoiler:
ucfbô Locl NAME english BODY Locl NAME spanish BODY Locl NAME italian BODY Locl NAME french BODY Locl NAME german BODY Locl$ NAME uk_english BODY
DUOBLEEDIT:
After obtaining a DATA_ABC folder from someone else's untainted munger and the ABC addon folder with the appropriately sized core.lvl, I have discovered a few things.
Replacing my addon's core.lvl (same 3 letter code) with the correctly sized one causes the map not to show up on the instant action screen.
Using VisualMunge to Munge the untainted DATA_ABC, using an untainted munger makes an addon ABC folder with a messed up core.lvl
I have deduced that this must be the result of a vista incompatibility or something similar. I will be trying several things, and I will provide updates on what happens.
I've noticed that when running visualmunge, every time, it always says at the beginning,
Common\munge PC
Copying premunged files from MUNGED...
Copying premunged files from MUNGED\PC... 'xcopy' is not recognized as an internal or external command,
operable program or batch file.
Done
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
TRIPLEEDIT:
When running in compatibility mode for WinXP, the message does not go away, and core.lvl is still puny. Same result with win 2000.
QUADEDIT:
YEEEEYYY I think I can get it to work now (I hope)
Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Posted: Sat Oct 31, 2009 10:05 pm
by FragMe!
I would suggest uninstalling and reinstalling the modtools, you can copy your map folder to somewhere safe and bring it back in afterward. And to confirm as well the modtools are being installed in the root of C: correct.
Before you copy your map back create the same world munge it check it in game and see if it works, if it does just copy over the things in the world1 sides and your maps scripts if you have changed them from default. Leave everything else.