Custom Voice problems

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Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Custom Voice problems

Post by Deviss »

hi there to all yeah posting again here :) , well thanks to Maveritchell i learnt to make custom voice ingame but by any strange reason the next sounds dont work please cover me :) .

delta38_getin
delta38_getout
delta38_vehicle
delta38_incoming
delta38_sniper
delta38_droid
delta38_grenade

Unit .odf
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_commando"

[Properties]
GeometryName = "CloneCommandoWhite"
GeometryLowRes = "CloneCommandoWhite"
FirstPerson = "IMP\impdark;imp_1st_darktrooper"

MaxShield = 400
AddShield = 5

AnimationName = "elite"

WEAPONSECTION = 1
WeaponName = "rep_weap_DC-17m_Blast"
WeaponAmmo = 8

WEAPONSECTION = 2
WeaponName = "rep_weap_DC-17m_Anti_Armor"
WeaponAmmo = 4

WEAPONSECTION = 3
WeaponName = "rep_weap_DC-17m_Sniper_Rifle"
WeaponAmmo = 5

WEAPONSECTION = 4
WeaponName = "rep_weap_DC-15_Side_Arm"
WeaponAmmo = 0

WEAPONSECTION = 5
WeaponName = "rep_weap_inf_detpack"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 6
WeaponName = "rep_weap_inf_sonicgrenade"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 7
WeaponName = "com_weap_melee_attack"
WeaponAmmo = 0
WeaponChannel = 1

VOSound = "delta38_letsformup SC_Follow"
VOSound = "delta38_letsmoveon SC_StopFollow"
VOSound = "delta38_stopvehicle SC_VehicleWaitUp"
VOSound = "delta38_getin SC_GetIn"
VOSound = "delta38_getout SC_GetOut"
VOSound = "delta38_rogerthat SC_FollowResponse"
VOSound = "delta38_afirmative SC_StopFollowResponse"
VOSound = "delta38_rogerthat SC_VehicleWaitUpResponse"
VOSound = "delta38_rogerthat SC_GetInResponse"
VOSound = "delta38_afirmative SC_GetOutResponse"

VOSound = "delta38_ambush SpottedVO"
VOSound = "delta38_bacta NeedMedicVO"
VOSound = "rep1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "rep1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "rep1_inf_pc_com_transport NeedPickupVO"
VOSound = "delta38_needbackup NeedBackupVO"
VOSound = "delta38_cleararea AttackPositionVO"
VOSound = "delta38_defend DefendPositionVO"

VOSound = "delta38_ambush SpottedVO +InVehicle"
VOSound = "rep1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "rep1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "rep1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "rep1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "delta38_needbackup NeedBackupVO +InVehicle"
VOSound = "delta38_cleararea AttackPositionVO +InVehicle"
VOSound = "delta38_defend DefendPositionVO +InVehicle"

VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41 AcquiredTarget +VOUnitNum41"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "rep1_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "rep1_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum49"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "delta38_targeteliminated NearbyEnemySlaughter"
VOSound = "delta38_takingfire NearbyFriendlySlaughter"
VOSound = "delta38_targeteliminated KillingSpree4"
VOSound = "delta38_targeteliminated KillingSpree8"
VOSound = "delta38_targeteliminated HeadshotKill"
VOSound = "delta38_fireinthehole Grenade"
VOSound = "delta38_incoming MissileIncoming"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +VOUnitNum84"
VOSound = "delta38_friendlyfire FriendlyFire"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "rep1_inf_chatter_GivePowerup GivePowerup"
VOSound = "delta38_turret AcquiredTarget +IsTurret"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81 AcquiredTarget +VOUnitNum81"
VOSound = "delta38_droid AcquiredTarget +VOUnitNum82"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83 AcquiredTarget +VOUnitNum83"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum85"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum86"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86 NotShootingCriticalHit +VOUnitNum86"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum87"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87 NotShootingCriticalHit +VOUnitNum87"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum88"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88 NotShootingCriticalHit +VOUnitNum88"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197 AcquiredTarget +VOUnitNum197"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198 AcquiredTarget +VOUnitNum198"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196 AcquiredTarget +VOUnitNum196"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195 AcquiredTarget +VOUnitNum195"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181 AcquiredTarget +VOUnitNum181"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199 AcquiredTarget +VOUnitNum199"
VOSound = "rep1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "rep1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "rep1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "rep1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "delta38_geonosian AcquiredTarget +VOUnitNum177"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41_InHover AcquiredTarget +VOUnitNum41 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "delta38_targeteliminated NearbyEnemySlaughter"
VOSound = "delta38_takingfire NearbyFriendlySlaughter"
VOSound = "delta38_targeteliminated KillingSpree4 +InHover"
VOSound = "delta38_targeteliminated KillingSpree8 +InHover"
VOSound = "delta38_targeteliminated HeadshotKill +InHover"
VOSound = "delta38_grenade Grenade +InHover"
VOSound = "delta38_incoming MissileIncoming +InHover"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +InHover +VOUnitNum44"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +InHover +VOUnitNum84"
VOSound = "delta38_friendlyfire FriendlyFire +InHover"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "delta38_turret AcquiredTarget +IsTurret +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81_InHover AcquiredTarget +VOUnitNum81 +InHover"
VOSound = "delta38_droid AcquiredTarget +VOUnitNum82 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83_InHover AcquiredTarget +VOUnitNum83 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum85_InHover AcquiredTarget +VOUnitNum85 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum86_InHover AcquiredTarget +VOUnitNum86 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86_InHover NotShootingCriticalHit +VOUnitNum86 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum87_InHover AcquiredTarget +VOUnitNum87 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87_InHover NotShootingCriticalHit +VOUnitNum87 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum88_InHover AcquiredTarget +VOUnitNum88 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88_InHover NotShootingCriticalHit +VOUnitNum88 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197_InHover AcquiredTarget +VOUnitNum197 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198_InHover AcquiredTarget +VOUnitNum198 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196_InHover AcquiredTarget +VOUnitNum196 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195_InHover AcquiredTarget +VOUnitNum195 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181_InHover AcquiredTarget +VOUnitNum181 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199_InHover AcquiredTarget +VOUnitNum199 +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41_InWalker AcquiredTarget +VOUnitNum41 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "delta38_targeteliminated NearbyEnemySlaughter"
VOSound = "delta38_takingfire NearbyFriendlySlaughter"
VOSound = "delta38_targeteliminated KillingSpree4 +InWalker"
VOSound = "delta38_targeteliminated KillingSpree8 +InWalker"
VOSound = "delta38_targeteliminated HeadshotKill +InWalker"
VOSound = "delta38_grenade Grenade +InWalker"
VOSound = "delta38_incoming MissileIncoming +InWalker"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +InWalker +VOUnitNum44"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +InWalker +VOUnitNum84"
VOSound = "delta38_friendlyfire FriendlyFire +InWalker"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81_InWalker AcquiredTarget +VOUnitNum81 +InWalker"
VOSound = "delta38_droid AcquiredTarget +VOUnitNum82 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83_InWalker AcquiredTarget +VOUnitNum83 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum85_InWalker AcquiredTarget +VOUnitNum85 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum86_InWalker AcquiredTarget +VOUnitNum86 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86_InWalker NotShootingCriticalHit +VOUnitNum86 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum87_InWalker AcquiredTarget +VOUnitNum87 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87_InWalker NotShootingCriticalHit +VOUnitNum87 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum88_InWalker AcquiredTarget +VOUnitNum88 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88_InWalker NotShootingCriticalHit +VOUnitNum88 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197_InWalker AcquiredTarget +VOUnitNum197 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198_InWalker AcquiredTarget +VOUnitNum198 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196_InWalker AcquiredTarget +VOUnitNum196 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195_InWalker AcquiredTarget +VOUnitNum195 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181_InWalker AcquiredTarget +VOUnitNum181 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199_InWalker AcquiredTarget +VOUnitNum199 +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
ABC_stream.stm
Hidden/Spoiler:
streams\coverme_D38ZZ032.wav -resample xbox 22050 pc 22050
streams\afirmative_D38ZZ022.wav -resample xbox 22050 pc 22050
streams\ambush_D38X4358.wav -resample xbox 22050 pc 22050
streams\defensethatposition_D38XX160.wav -resample xbox 22050 pc 22050
streams\destroyturret_D38MK455.wav -resample xbox 22050 pc 22050
streams\droid_D38X5017.wav -resample xbox 22050 pc 22050
streams\Eliminatedtarget_D38XX163.wav -resample xbox 22050 pc 22050
streams\fireinthehole_D38X4360.wav -resample xbox 22050 pc 22050
streams\fireinthehole_D38X5029.wav -resample xbox 22050 pc 22050
streams\fireinthehole_D38ZZ037.wav -resample xbox 22050 pc 22050
streams\followme_D38ZZ026.wav -resample xbox 22050 pc 22050
streams\formup_D38MK447.wav -resample xbox 22050 pc 22050
streams\friendlyfire_D38ZZ040.wav -resample xbox 22050 pc 22050
streams\geonosian_D38X5012.wav -resample xbox 22050 pc 22050
streams\getin_D38MK457.wav -resample xbox 22050 pc 22050
streams\getin_D38MK459.wav -resample xbox 22050 pc 22050
streams\getout_D38MK050.wav -resample xbox 22050 pc 22050
streams\getout_D38MK470.wav -resample xbox 22050 pc 22050
streams\gogogo_D38ZZ025.wav -resample xbox 22050 pc 22050
streams\goodshotsir_D38ZZ015.wav -resample xbox 22050 pc 22050
streams\grenade_D38X4359.wav -resample xbox 22050 pc 22050
streams\incoming_D38ZZ035.wav -resample xbox 22050 pc 22050
streams\letsformup_D38MK025.wav -resample xbox 22050 pc 22050
streams\letsmoveon_D38MK024.wav -resample xbox 22050 pc 22050
streams\letsmoveon_D38MK051.wav -resample xbox 22050 pc 22050
streams\needbacta_D38ZZ042.wav -resample xbox 22050 pc 22050
streams\needbackup_D38ZZ031.wav -resample xbox 22050 pc 22050
streams\rogerthat_D38ZZ021.wav -resample xbox 22050 pc 22050
streams\securathatposition_D38X5026.wav -resample xbox 22050 pc 22050
streams\securethatarea_D38X5028.wav -resample xbox 22050 pc 22050
streams\sniper_D38MK452.wav -resample xbox 22050 pc 22050
streams\sniper_D38MK453.wav -resample xbox 22050 pc 22050
streams\takingfire_D38ZZ036.wav -resample xbox 22050 pc 22050
streams\takeover_D38X5031.wav -resample xbox 22050 pc 22050
streams\vehicle_D38ZZ033.wav -resample xbox 22050 pc 22050
streams\vehicle_D38MK057.wav -resample xbox 22050 pc 22050
ABC_music_config.snd
Hidden/Spoiler:
// -------------------------------------------- Metagame VO ----------------------------------------------------------


SoundStreamProperties()
{
Name("delta38_needbackup");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("needbackup_D38ZZ031", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_formup");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("formup_D38MK447", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_ambush");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("ambush_D38X4358", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_bacta");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("needbacta_D38ZZ042", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_letsformup");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("letsformup_D38MK025", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_stopvehicle");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("takeover_D38X5031", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_getin");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("getin_D38MK457", 100.0, 10.0, 100.0); // Take the shot nowt
Segment("getin_D38MK459", 100.0, 10.0, 100.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_getout");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("getout_D38MK050", 1.0, 0.0, 3.0); // Take the shot nowt
Segment("getout_D38MK470", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_cleararea");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("securathatposition_D38X5026", 1.0, 0.0, 3.0); // Take the shot nowt
Segment("securethatarea_D38X5028", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_letsmoveon");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("letsmoveon_D38MK024", 1.0, 0.0, 3.0); // Take the shot nowt
Segment("letsmoveon_D38MK051", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_rogerthat");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("rogerthat_D38ZZ021", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_afirmative");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("afirmative_D38ZZ022", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_defend");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("defensethatposition_D38XX160", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_coverme");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("coverme_D38ZZ032", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_incoming");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("incoming_D38ZZ035", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_targeteliminated");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("Eliminatedtarget_D38XX163", 200.0, 0.0, 3.0); // Take the shot nowt
Segment("goodshotsir_D38ZZ015", 200.0, 0.0, 3.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_vehicle");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("vehicle_D38MK057", 1.0, 0.0, 3.0); // Take the shot nowt
Segment("vehicle_D38ZZ033", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_takingfire");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("takingfire_D38ZZ036", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_friendlyfire");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("friendlyfire_D38ZZ040", 200.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_geonosian");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("geonosian_D38X5012", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_turret");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("destroyturret_D38MK455", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_droid");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("droid_D38X5017", 200.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_sniper");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("sniper_D38MK452", 1.0, 0.0, 3.0); // Take the shot now!
Segment("sniper_D38MK453", 1.0, 0.0, 3.0); // Sniper! Get down!
}
}


SoundStreamProperties()
{
Name("delta38_fireinthehole");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("fireinthehole_D38X4360", 1.0, 0.0, 3.0); // Take the shot now!
Segment("fireinthehole_D38X5029", 1.0, 0.0, 3.0); // Sniper! Get down!
Segment("fireinthehole_D38ZZ037", 1.0, 0.0, 3.0); // Sniper! Get down!
}
}


SoundStreamProperties()
{
Name("delta38_grenade");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("grenade_D38X4359", 1.0, 0.0, 3.0); // Take the shot now!
}
}


S
thanks in advance :D
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Custom Voice problems

Post by AQT »

Since those are just simple one-liner commands, I would not set them up as streams. Just set them up normally (effects) in your .asfx and .snd files.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Custom Voice problems

Post by Deviss »

AQT wrote:Since those are just simple one-liner commands, I would not set them up as streams. Just set them up normally (effects) in your .asfx and .snd files.
, because how they are streams need other way for make it, unless using that other way shey work fine XD i didnt try using weapons sounds way :P
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Custom Voice problems

Post by AQT »

It's a little different from setting up weapon sounds but it's generally the same. Here's an example of how I set up my custom command in the .snd file:
Hidden/Spoiler:
[code]SoundProperties()
{
Name("dwb_command_stopFollow1");
Group("all_vo");
Inherit("player_command_template");
SampleList()
{
Sample("BD1XX514", 1.0); // You're on your own!
}
}[/code]
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Custom Voice problems

Post by Deviss »

AQT wrote:It's a little different from setting up weapon sounds but it's generally the same. Here's an example of how I set up my custom command in the .snd file:
Hidden/Spoiler:
[code]SoundProperties()
{
Name("dwb_command_stopFollow1");
Group("all_vo");
Inherit("player_command_template");
SampleList()
{
Sample("BD1XX514", 1.0); // You're on your own!
}
}[/code]
i tried but dont work:
Hidden/Spoiler:
SoundProperties()
{
Name("delta38_getin");
Group("rep_vo");
Inherit("player_command_template");
SampleList()
{
Sample("getin_D38MK457", 0.5);
Sample("getin_D38MK459", 0.5);
}
}
maybe sound file problem ??
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Custom Voice problems

Post by AQT »

Could be. However, did you move the .wav files into the effects folder and referenced them in your .asfx file? Just double checking if you happen to forget.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Custom Voice problems

Post by Deviss »

AQT wrote:Could be. However, did you move the .wav files into the effects folder and referenced them in your .asfx file? Just double checking if you happen to forget.
yeah i made it :) , could i send you the .wav files and you test them please?
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