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Posted: Wed Feb 22, 2006 8:24 pm
by TheTao
Ooh... pretty model. That's really great work.
Posted: Wed Feb 22, 2006 10:33 pm
by Trans
dreadlordnyax wrote:oo cool pic trans, how did you find it? but yeah, i definitely agree, we should go for a reddish brown color rather than bright blue
I found it on wiki
http://starwars.wikicities.com/wiki/Borsk_Fey'lya
deathmaster wrote:wait, are you doing coursasaunt?
Yes, yes we are
Now I'm going to go make a rock

Posted: Wed Feb 22, 2006 11:04 pm
by JabbaLovesLava
Trans, i tought it was a secret >< Well, at least we won't show them models of what we've done so far *MUAHMUAHMUAHMUAH*
Posted: Wed Feb 22, 2006 11:04 pm
by TheTao
dreadlordnyax wrote:oo cool pic trans, how did you find it? but yeah, i definitely agree, we should go for a reddish brown color rather than bright blue

That pic looks as if the ships are made of flesh, while the blue one just looks like a Gungan sub. I can do mock-ups of botch if you like.
Re: RE: Yuuzhan Vong Mappack
Posted: Wed Feb 22, 2006 11:07 pm
by JabbaLovesLava
DakkerDB wrote:Teancum wrote:[GT]EraOfDesann wrote:Rends wrote:I only have to say that i hate that yuuzan vong crap.
But this is only my opinion.
Me too. I'm glad to see that I'm not alone.

Thirded -- It's too --- Star TREK.
Hehe. I don't like the whole thing either... dunno why, just don't... >.>
Lol, sorry for bringing this up.. BUT...
I used to HATE the NJO and Yuuuzhan Vong crap, bu after you read the books (not articles about it or nothing, THE ACTUAL BOOKS) its a cool story and its pretty coool. Just saying..
Posted: Wed Feb 22, 2006 11:13 pm
by Trans
JabbaLovesLava wrote:Trans, i tought it was a secret >< Well, at least we won't show them models of what we've done so far *MUAHMUAHMUAHMUAH*
Well Coruscant wasn't really that much of a secret (if you go back far enough) we're just keeping the work secret now
:twisted: *MUAHMUAHMUAHMUAH* :twisted:
Raingod if you see this can you send me the refugee tent, I need it for the map.

Re: RE: Yuuzhan Vong Mappack
Posted: Sat Feb 25, 2006 2:29 pm
by Principe_Azul
JabbaLovesLava wrote:DakkerDB wrote:Teancum wrote:[GT]EraOfDesann wrote:Rends wrote:I only have to say that i hate that yuuzan vong crap.
But this is only my opinion.
Me too. I'm glad to see that I'm not alone.

Thirded -- It's too --- Star TREK.
Hehe. I don't like the whole thing either... dunno why, just don't... >.>
Lol, sorry for bringing this up.. BUT...
I used to HATE the NJO and Yuuuzhan Vong crap, bu after you read the books (not articles about it or nothing, THE ACTUAL BOOKS) its a cool story and its pretty coool. Just saying..
Psch! Wong Fei Hung still pwns.. Dudes do you think like you could put your site up on Gametoast's homepage, because like i keep forgetting what the address was, unless your still finalizing it..
RE: Re: RE: Yuuzhan Vong Mappack
Posted: Tue Feb 28, 2006 4:06 pm
by Raingod
Ok the Victory is almost done, and since you can't import ingame models i will have to do the hangar and interior by eye, i will also be creating a new turret for the Victory, the Concussion Missle Turret. The outside is almost done bieng rebuilt, should have some new pics by the end of the week.
RE: Re: RE: Yuuzhan Vong Mappack
Posted: Tue Feb 28, 2006 7:17 pm
by Trans
That's good news Raingod

and Principe Azul, we are now done with the website!

(
http://www.njomod.co.nr )
I'll be right back with some WIP pics of Dantooine

Posted: Tue Feb 28, 2006 11:38 pm
by dreadlordnyax
the link for the website is
http://www.njomod.co.nr

(its mara jade, in case you couldn't tell. yes, i know the hairstyle's completely wrong, but there arent any female moddels with long hair, at least as far as i know

)
i got tired of all these new clone skins, so i took a shot at a skin of my own. go easy on me, its my first (real) one, and yes its very plain. i will hopefully find some way to improve it.
btw, its not really njo specific, its actually more of an imperial-era mara (thus the angry expression and black clothing

). so i'm not sure how useful it'll be for this mod, but hey, why not?
Posted: Tue Feb 28, 2006 11:45 pm
by TheTao
That's awesome! If only the faces for SWBFII were higher res...
Posted: Wed Mar 01, 2006 12:53 pm
by Raingod
Ok here are some new WIPs of the almost Finish Victory Star Destroyer.
As you can see from this image i went into Zero Edit and was able to get a good side view of the ISD and i've tried to match it up as close as possible with the ISD being 1600 Meters and the Victory 900 Meters. Only thing is i think the hangar on the Victory is a little to big, so might scale it down. I also had to put more space between the upper and loser half so that i could put a side hangar.
Anyway apart from a few bugs all thats left is the 3rd dome on the bridge and the antennas on it. Also i will be creating a new weapon turret for it as well as do the interior, which will be more simple then the ISD.
After all we would need to do is figure out how to get the Laser Turrets and the Heavy Turbo Laser turrets on its Hull.
Posted: Wed Mar 01, 2006 4:00 pm
by dreadlordnyax
what is that spiky thing coming from the right side of the command tower? i haven't studied the VSD in detail...
anyways, awesome work raingod! i'm guessing it still needs a texture, tho? oh, and trans, have you looked at any of the stuff for space maps?
Posted: Wed Mar 01, 2006 7:07 pm
by Raingod
Its suppose to be an observation room or something like that. Anyway once this is done the next ship i will do will be the Bothan Assault Cruiser, just found renders of the one for the Star Wars mod for Homeworld 2, so gona be using that as refrence.
Posted: Thu Mar 02, 2006 12:42 am
by Raingod
Ok got an update, i just finish work on the hangar, i tried to scale it as good as possible. The Tie's arn't mine, there just a model i got off Scifi-3D so i could scale everything. I've also trown in a biped as a reference too.
This hangar is small, it will fit only 4 Tie Fighter/Interceptors, or 2 fighters and shuttle. The bars at the top those are the railing you see in the ISD hangar (minus the texture) and the squares under then are lights.
For the door at the back, i'm not sure how to do this, do i acctually model in the door and just animate it, or is this something which is asign with the mod tools? I also got a small section of corridor, just need to do a door frame for inside the corridor to. Apart from that i'm think of making just one room in it, it would be a Aux Bridge and would have a pilot seat, gunnery stations, and stations for shield, life support and sensors.
Posted: Thu Mar 02, 2006 12:49 am
by RevanSithLord
Try to animate it sort of how the Tantive IV map or the Capital ships in space open their doors. But if you dont know how to do that then I dunno what then.
These look .. GIIIGIDY GIIIIGIDY GOOOO!

LMFAO

Posted: Thu Mar 02, 2006 1:51 am
by Lord-Bandu
Models look good
Only problem i see is that the hangar will be a bit of a nightmare to get in / out cos of the very low ceiling.
Posted: Thu Mar 02, 2006 8:59 am
by Raingod
I can animate, i just didnt know how doors and suck were handel by the game. Would be the same with turrets, are they part of the model too?
Well i can make the ceiling higher.
Posted: Thu Mar 02, 2006 8:34 pm
by Raingod
Posted: Thu Mar 02, 2006 11:32 pm
by JabbaLovesLava
Good job raingod! And i agree about the mapping thingy ^_^, it will SUCK major Diet Dr. Pepper to skin that model... BUT lucky for me its your job

Anyways, can't wait to see the final product, but this looks NICE!