Glowing question
Posted: Sun Aug 24, 2014 6:42 am
Hi,
i often had textures that apear transparent in Paint.net. But in Photoshop it looks all normal. When i use these tgas for textures, they apear normal in SWBF2. So i wonder why are they transparent (some parts about 25%, other seams to be 100% transparent) in Paint.net and in Photoshop and SWBF they are not.
I tryed to make one of this Textures glowing with the result, that the non transparent parts (in paint.net) glow and the transparents do not glow, they are shown normaly. I test this on geonosis, so i cannot say yet if the other parts are also glowing, but it doesn't seam so.
Questions:
1. Why are some parts transparent in Paint.net but not in Photoshop.
2. Why do the "transparent" parts shown in SWBF but not glowing?
3. The textures that look that why i explained are mostly ripped textures. But i have some from the Released asstes, that look the same way. So how can i make my own textures this way? that would be great to have one Texture with only some parts of it glowing.
i often had textures that apear transparent in Paint.net. But in Photoshop it looks all normal. When i use these tgas for textures, they apear normal in SWBF2. So i wonder why are they transparent (some parts about 25%, other seams to be 100% transparent) in Paint.net and in Photoshop and SWBF they are not.
I tryed to make one of this Textures glowing with the result, that the non transparent parts (in paint.net) glow and the transparents do not glow, they are shown normaly. I test this on geonosis, so i cannot say yet if the other parts are also glowing, but it doesn't seam so.
Questions:
1. Why are some parts transparent in Paint.net but not in Photoshop.
2. Why do the "transparent" parts shown in SWBF but not glowing?
3. The textures that look that why i explained are mostly ripped textures. But i have some from the Released asstes, that look the same way. So how can i make my own textures this way? that would be great to have one Texture with only some parts of it glowing.