Re: Natural Map Pack (Update: New mode)
Posted: Thu Mar 17, 2011 10:03 am
Nooooooo I missed the BETA
oh well maby next time wave mode looks cool.
Actually I added boundarys for every map, I will go over them again and update themLephenix wrote:-Felucia needs boundary because you can go high and see the unmapped terrain (doesn't looks good)
Can you tell where or show a screenie where that is please?Lephenix wrote:-Floating rock on Ilum
It works fine for me. Can anyone confirm this?[Padawan]Helkaan wrote:-Still in Felucia, the terrain is black.
i can confirm, it works fine for me, too.Lephenix wrote:[Padawan]Helkaan wrote:
-Still in Felucia, the terrain is black.
It works fine for me. Can anyone confirm this?
As much as I'd love to, I'm bad at skinning and overall side creating. You're better of with stock sides.naru1305 wrote:try to make your own CW and GCW sides
That'd be great, thank you.Lephenix wrote:And i think , i could help you for custom sides, if you say me what you want
Can you tell me where they are missing, please. I can't find it. Is it campaign, conquest or both?ACEwithSPADES wrote:i have tested felucia and some barriers are needed
Okay...it's in.[Padawan]Helkaan wrote: -I played your Corellia map, and I seriously think you can add it in this pack.