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Re: Natural Map Pack (Update: New mode)

Posted: Thu Mar 17, 2011 10:03 am
by skelltor
Nooooooo I missed the BETA :( oh well maby next time wave mode looks cool.

Re: Natural Map Pack (Update: New mode)

Posted: Sat Mar 19, 2011 12:27 pm
by [Padawan]Helkaan
My bugreport:

-No loadscreen for Illum
-In Illum in Wave mode, the snowtrooeprs are localized as [NULL]
-Testing the rest...

Re: Natural Map Pack (Update: New mode)

Posted: Sat Mar 19, 2011 12:34 pm
by TK432
Yeah forgot to mention that.
You can make some screenies if you want and I'll use them as loadscreen.

Known bugs:

- No loadscreens
- Locals not localized
- Vemona and Jarolla have no minimap yet
- Vemona gcw has no vehicles
- Illum and Vemona have some non-skinned rocks

Re: Natural Map Pack (Update: New mode)

Posted: Sat Mar 19, 2011 12:38 pm
by [Padawan]Helkaan
-In Illum CW conquest, there are some non-textures rocks near the CP1.
-Still in Illum CW conquest, there is no team icon for the REP and the CIS in the units selection screen.

I can do screens, but you'll have to resize them because I use Taksi and it generates only little pics...

Apart these bugs, Illum is a great map. It was a fresh, good map and with a correct balance. Great job!

EDIT:
-Jarolla looks really cool, but in CW conquest it crashes one minute after spawning...
-In all your maps, with the BFX CW and GCW conquest, the mapname doesn't appear in the loadscreen.
-In Felucia campaign, if you don't turn the water quality to "High", the water appears in red. That would be better if the water is blue.
-In Felucia campaign, if you lost the bomb for explaoding the gate, all your friend units spawn around the bomb... And it's ugly to see.
-Still in Felucia, the terrain is black.
But the map itself is cool. It reminds me Felucia: Mission Bounty Hunter and Yankfan's Felucia :D
Finishing the campaign now...

Re: Natural Map Pack (Beta)

Posted: Sat Mar 19, 2011 1:21 pm
by Lephenix
-Missing TL TT sounds in campaign on felucia
-Ilum crashes in DT2 era
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum
-Felucia needs boundary because you can go high and see the unmapped terrain (doesn't looks good)

Testing the rest :wink: .

EDIT :
-You can't spawn on Vemona in GCW era

Re: Natural Map Pack (Beta)

Posted: Sat Mar 19, 2011 1:51 pm
by TK432
Lephenix wrote:-Felucia needs boundary because you can go high and see the unmapped terrain (doesn't looks good)
Actually I added boundarys for every map, I will go over them again and update them
Lephenix wrote:-Floating rock on Ilum
Can you tell where or show a screenie where that is please?
[Padawan]Helkaan wrote:-Still in Felucia, the terrain is black.
It works fine for me. Can anyone confirm this?

Re: Natural Map Pack (Beta)

Posted: Sat Mar 19, 2011 2:25 pm
by Lephenix
To add to Helkaan's list:

-Missing TL TT sounds in campaign on felucia
-Ilum crashes in Dark times II era
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum and Vemona
-Felucia,Jarolla needs barriers
-Felucia,Jarolla and Ilum needs vehicles

Testing the rest :wink:.

EDIT:
-You can't spawn on Vemona in GCW and Dark times II era
-All the heroes/vilains shows up twice when you unlock it (there's you and the AI)
-Some floating plants near the palm trees on Jarolla
-CP1 is floating on Vemona

That's bugs , overall , they are nice maps , my favorite is Ilum.

And the screens 8) :

Jarolla:
Hidden/Spoiler:
Image
Image
Image
Image
Vemona:
Hidden/Spoiler:
Image
Felucia:
Hidden/Spoiler:
Image
Image
Ilum:
Hidden/Spoiler:
Image
Image
Image
Image
I can confirm that Felucia terrain isn't black. And the floating rock is near the 1st CP of the imperials.

EDIT : Click on teh pics to have bigger pic.

Re: Natural Map Pack (Beta)

Posted: Sat Mar 19, 2011 2:30 pm
by naru1305
Lephenix wrote:[Padawan]Helkaan wrote:
-Still in Felucia, the terrain is black.

It works fine for me. Can anyone confirm this?
i can confirm, it works fine for me, too.
first i must say, all your maps are awesome :shock:
nice terrain, nice skies and nice gameplay, all is nearly perfect, but i will say something to all your maps:
Felucia
it is a nice feeling and the glowing plants are awesome :faint: , but i could bet that the light is for some people too dark (i love it, it is okay for me:thumbs: ).
Illum
it is a nice map, too, but for me it is too empty. maybe you can add more caves (with adegan crystals for lightsabers in it 8) )
in the one "cave" the shadow is absolutly awesome, i like it quite much.
the wave mode is cool, but when you play as luke it is too easy and
please change the name! :wink:
Jerolla
this map i could play every time, i love it :mrgreen: but there is only one mode :(
Vemona
cool light, it is good as the other maps, but only one bug, a floating CP:
Hidden/Spoiler:
Image
generally i can say: awesome map pack, i love it :D
you have many era and a german campaign script :bowdown:
only some things that can be add:
1. try to make your own CW and GCW sides, i think they are better then the stock ones.
2. add more modes to each map, on jerolla there is only one mode :(
3.please add to the readme, which era is for which mode in some maps(on illum gcw, on felucia cw)
4.and mybe you canadd some "landing regions", where medi- and ammodroids are, because you only spawn and there is nothing, that shows you just land and must fight :D
but all in all this is an exellent map pack and i love it,
go on for it :thumbs:

Re: Natural Map Pack (Beta)

Posted: Sat Mar 19, 2011 3:06 pm
by TK432
Thanks guys for testing! You're a great help

and thanks for the screenies Lephenix, I'm sure you will see some of them as loading screens.
naru1305 wrote:try to make your own CW and GCW sides
As much as I'd love to, I'm bad at skinning and overall side creating. You're better of with stock sides.
Unless someone wants to contribute a side

Progress and my checklist:
-Missing TL TT sounds in campaign on felucia
-Ilum crashes in Dark times II era fixed
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum and Vemona
-Felucia,Jarolla needs barriers
-You can't spawn on Vemona in GCW and Dark times II era fixed
-All the heroes/vilains shows up twice when you unlock it (there's you and the AI)
-Some floating plants near the palm trees on Jarolla
-Floating rock on felucia near 1st imp cp
-CP1 is floating on Vemona fixed
-Red water fixed
-add ammo and healthdroids
-missing vehicles in Vemona GCW fixed
optional:
-add more caves/props on Illum done
-Felucia,Jarolla and Ilum needs vehicles
-add another game mode to Jarolla done and Vemona

Re: Natural Map Pack (Beta)

Posted: Sat Mar 19, 2011 3:32 pm
by [Padawan]Helkaan
I've finished the Felucia campaign, and I find it a bit too short and mechanical. Ok, it will be more long in the final version, so I can wait :D

Re: Natural Map Pack (Beta)

Posted: Sat Mar 19, 2011 3:43 pm
by Lephenix
I was bored when i played it , so i didn't really enjoyed it, but i played some minutes and now , i love it :thumbs: . And i think , i could help you for custom sides, if you say me what you want :wink: . Some green fog or blue fog would be nice on felucia 8) .

Re: Natural Map Pack (Beta)

Posted: Sat Mar 19, 2011 8:32 pm
by ACEwithSPADES
im busy but i have tested felucia and some barriers are needed and some of the trees textures are missing.
Hidden/Spoiler:
Image
here are some other cool screens i found, so far i have loved this
Hidden/Spoiler:
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one last error on felucia, the dirt sprays are blocky
Hidden/Spoiler:
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ill continue testing but Good work! :thumbs:

Re: Natural Map Pack (Beta)

Posted: Sun Mar 20, 2011 5:55 am
by TK432
Lephenix wrote:And i think , i could help you for custom sides, if you say me what you want
That'd be great, thank you.
ACEwithSPADES wrote:i have tested felucia and some barriers are needed
Can you tell me where they are missing, please. I can't find it. Is it campaign, conquest or both?

Re: Natural Map Pack (Beta)

Posted: Sun Mar 20, 2011 2:13 pm
by Anakin
very nice :thumbs:

Re: Natural Map Pack (Beta)

Posted: Tue Mar 22, 2011 8:04 am
by skelltor
Ok I have not had a ton of time to review these but besides what others posted there was not much else wrong. But I did really enjoy them :D

couple of bugs jarola cw ctd after a couple minutes.
Ilum has some rocks with no textures.
Maby add some other colors of different levels of saturation of brightess to vemoa I found it a bit too much of that color of pink/purple
one felucia objective is not localized in uk_english (# 5 I think)
gcw hunt/wave mode on ilum bugged me as playing as luke if you get hit by a wampa your knocked down just long enough for another wampa to hit you again and so on and so on.

all in all I really enjoyed them :D and I am looking forward to the release :).

Re: Natural Map Pack (Beta)

Posted: Tue Mar 22, 2011 12:18 pm
by [Padawan]Helkaan
-In Felucia the cranes don't fit with the green atmosphere. You should reskin them
-I played your Corellia map, and I seriously think you can add it in this pack. Then, that's you who choose.

Re: Natural Map Pack (Beta)

Posted: Tue Mar 22, 2011 12:56 pm
by TK432
[Padawan]Helkaan wrote: -I played your Corellia map, and I seriously think you can add it in this pack.
Okay...it's in.

Some visual updates on Illum:
Hidden/Spoiler:
Image
Added them all around the map. The map is now officially "illumized".

Update on Jarolla:
Added xl mode
Hidden/Spoiler:
Image

Image
(It was actually just a test for something else but it turned out to be pretty fun, so i thought why not)

Re: Natural Map Pack (Small Updates)

Posted: Thu Mar 24, 2011 5:43 pm
by modmaster13
Awesome! :thumbs:

Re: Natural Map Pack (Small Updates)

Posted: Thu Mar 24, 2011 6:21 pm
by acryptozoo
sorry for the late report
most of the things have been already said
but i did see some floating grass objects on jarolla

Re: Natural Map Pack (Small Updates)

Posted: Thu Mar 24, 2011 6:30 pm
by Sky_216
If you want a bigger variety of crystal models/colours there's a set in here...
http://starwarsbattlefront.filefront.co ... ack;117343