Page 5 of 5

Posted: Sun Apr 17, 2005 9:42 am
by R2-D2
yellowblood wrote:And pay attantion - the Omaha Beach in MOHAA OWNZ!! BF1942 sucks!
No It doesn't :x there both the best. 8)

Posted: Sun Apr 17, 2005 2:36 pm
by PaNzErgsp
Here is a pic about the map so far. Suggestions are needed for a better map, and criticism too!
Image

P.S. Yellow blood: I will take those suggestions into thought!

Posted: Sun Apr 17, 2005 2:40 pm
by Etherdegra
is it done yet???

Posted: Sun Apr 17, 2005 2:44 pm
by PaNzErgsp
No im still working hard. Give me 1 or 2 weeks :(

Posted: Sun Apr 17, 2005 4:28 pm
by yellowblood
The map looks great.
but - that cover thing on the shore should be a hill or trench, not a thing that made by humen (I don't know the word for non-natural =\ )

Posted: Sun Apr 17, 2005 4:34 pm
by Etherdegra
this map looks sweet like my design but dont make it to much like moh otherwise it would be copying and i dont think u have copyrights :yod:

Posted: Sun Apr 17, 2005 9:12 pm
by guru
hehe i wouldnt worry about copyrights, but, is this planned for more then reb/imp factions? 3rd faction? can you place an uncommon route for the ai to path to the cps. looks like a great map-= tactics wise this will be a great map to gt clan test=- :0

Posted: Mon Apr 18, 2005 12:58 pm
by Etherdegra
hey if u need any help testing im here :yod: so just tell me. :eobi:[/img]

Posted: Tue Apr 19, 2005 6:30 pm
by PaNzErgsp
I think that I am going to release a public beta. Update: I am still working hard trying to get the right balence of the AI.

In game screenies soon maybe!

Posted: Wed Jun 15, 2005 10:32 am
by Dewfish
you should put two more neutral command posts on the beach
and make them spawn vehicles

at-st's and combat speeders would be good if there are more at-st's
than speeders

otherwise, this map looks cool

Posted: Wed Jun 15, 2005 10:39 am
by Delta_57_Dash
oh wow.. that was a big bump!

Posted: Wed Jun 15, 2005 12:56 pm
by ShadowHawk
hey PaNzErgsp. Need a troop transport? I can try to design one for you so you can use it. Courtesy of the Mandalorian Wars team. Would have offered sooner, but was busy with school and learning XSI.

Posted: Wed Jun 15, 2005 4:53 pm
by NeoExelor
I havent looked over all the pages but........

WHY ARE THERE AT-ATs AND WHY ARE THE REBELS IN THE BUNKER?

WHERE IS THE WATER?

Ok MY ideas...

All= US

Tank- Green AAT
Fighter- X-wing
Lander- Skiff

Imp= Nazi Germany

Machinegun in Bunker- Bespin gun


And by the way, make all of the Nazis reskin of the Endor Imperial Pilot

Make all the US troops reskin of Rebel Trooper

Posted: Thu Jun 16, 2005 2:55 am
by King-arthur
You do know other countrys fought at d-day not just the us

Posted: Thu Jun 16, 2005 10:25 am
by NeoExelor
Yes, England and Canada. Im not a freaking idiot. But the US were at Omaha.

Posted: Thu Jun 16, 2005 12:27 pm
by Delta_57_Dash
Don't forget the neutral guys... the french resistance!

and if you don't think they should be put in the map, remember that the reason there weren't any panzer tanks at D-day was b/c the French Resistance took out all the telephone poles...

Posted: Thu Jun 16, 2005 1:16 pm
by PaNzErgsp
Well I'm sry to dissapoint everyone, but I was going to give up on this because of my comitments in life and not enough time for SWBF, but now that it is summer time, I think I might resume progress. Aww well come to think of it, I think that I will wait until SWBF2 unless anyone is soo desperate that they need me to make this map. Cause if I do anything I will have to restart totally, because the size of my map was incredebly big. I just tested it out and have decided to restart no matter what. Same Idea, but just over again.

EDIT- I think that the troop transport would be a great help wether I wait for SWBF2 or not.

Posted: Thu Jun 16, 2005 5:22 pm
by ShadowHawk
I'll start on it for ya then. looks like our first map with original content will be out around that time also because we have to animate the Mandalorians from scratch (because we do not know the bone positions yet to use exsisting animations.)