The Rancor Doom Star II (work in progress)

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MetalcoreRancor
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

About the wookie, wha? Anyhow, I have yet to texture everything, and the floating buildings, yes they are suppose to be like that. The station is not perfect, specially since its using space objects that you can see through when on top of. The gaps exist because I ned to fix them without crashing map.

And about the conquest, The slug thing is indeed an acklay, and I cannot turn the tail around. It is like that for a reason..

The flower is being adjusted.

And, for those who are wondering, I have indeed added more soldiers to conquest.
lieutenantcoda

Re: The Rancor Doom Star II (work in progress)

Post by lieutenantcoda »

got more bugs:

-well, you can walk on the invisible ceilings
Image

(spray circled) those plants have a square around them, a texture error, u should fix it. it is the same with some other parts of the station. that plant unit in GCW conquest also has the plant things like the spray circled ones.

-because of that glitch, i could see this:
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is that the reactor core!?!!?!?

-I found the AAT with the Doomstar laser! it was well camouflaged, in a hangar covered by a texture.

-i found a lot of star cruisers like a Nebulon B Frig. , an Indomitable-class Frig. , and mon cal cruisers. the rest i understand but the mon cal cruisers, why are they there?

-from the nebulon B, i could give this pic: BEHOLD THE DOOM STAR!
Image
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Re: The Rancor Doom Star II (work in progress)

Post by {501st}Commander_Appo »

Wow,it looks great coda,can't wait for the newer version,(I didn't downloaded the beta,I'm not comfortable with so many glicthes

- :troop:
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

lieutenantcoda wrote:got more bugs:

-well, you can walk on the invisible ceilings
Image

(spray circled) those plants have a square around them, a texture error, u should fix it. it is the same with some other parts of the station. that plant unit in GCW conquest also has the plant things like the spray circled ones.
Ok, yea I do mean to fix the square textures. But I cannot change the ceiling peekaboo thing.
-because of that glitch, i could see this:
Image
is that the reactor core!?!!?!?
That is the engine room, yes, but not the final core. Find it by taking the bridge > Laser maze > kamino bridge path to reach the final core.

-I found the AAT with the Doomstar laser! it was well camouflaged, in a hangar covered by a texture.
Yea, I have a few hangars made that way so its easier for the defenders to get out and harder for enemies to find. It is intended.
-i found a lot of star cruisers like a Nebulon B Frig. , an Indomitable-class Frig. , and mon cal cruisers. the rest i understand but the mon cal cruisers, why are they there?
To siege the doom star of course =]
Plan on doing this for CW mode.

Anyhow, thank you all for responding and continue to. I will be shortly posting an update on conquest.
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

Jet Trooper Gungan
Basic Info: Leia's Blaster
Modded double fire rocket launcher
Fusion Cutter
Gas Grenades

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Assault Trooper class, Ewok
Basic Info: Flame thrower
Wookie Mortar
Gas Grenades
Thermal grenades

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Squad Hero, Servant of the Galaxy
Basic Info: Luke's saber
Modded chain gun

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Mutant Berserker
Basic Info: Fastest unit on Bio Experiment side, and therefore the most deadly
Gammorean axe

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New Improved view of the Man-eater plant. It is now more powerfully armed as well.

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Crouching will actually raise your view up and forwards, allowing you to see in a different angle might help you see people around you better.

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And.... one final bit of advice. Never, ever, stand your ground against the Berserker! Here's why.

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lieutenantcoda

Re: The Rancor Doom Star II (work in progress)

Post by lieutenantcoda »

[quote="MetalcoreRancor"]Image

New Improved view of the Man-eater plant. It is now more powerfully armed as well.

i hope i can see both the plant eater and the enemies in that view. you should get rid of that floating icon thingy u know. ask someone for the fix.

here is ome other bug i forgot to mention:

some of the CPs are floating.
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

The cps have been fixed, and the icon.... I've heard such methods dont work. I do like the skull, I think its cool :P
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Re: The Rancor Doom Star II (work in progress)

Post by Maveritchell »

MetalcoreRancor wrote:The cps have been fixed, and the icon.... I've heard such methods dont work. I do like the skull, I think its cool :P
"Heard such methods don't work?"

FragMe just released a fix for it a few weeks ago, which is pretty much foolproof.
http://www.gametoast.com/forums/viewtop ... =35&t=9703
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

Thanks!

I will definitly give it a shot.
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

The arrival of a totally new and really freakish Lord of the Bio Experiments. I got a bit of help from Dann (ok alot, he made the saber texture and the idea..)

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New skin of Berserker, some shots.
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New view of plant in action.

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Some side notes: I have created 2 new weapons, the Gas Grenade and the Poison Web.
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

New screens of CW mode, space exclusive.

Sotg writting

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New Sky, contributed by Dann Boeing
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Rancor Doom Star Laser

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Re: The Rancor Doom Star II (work in progress)

Post by {501st}Commander_Appo »

Those screenshots looks amazing :faint:

- :clone:
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Re: The Rancor Doom Star II (work in progress)

Post by king »

Thats awsome I can't wait for it to be out! :thumbs:
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

I do not have an update that is full of screenshots, I do have an update regarding a contest I am doing.

Yes, a contest! Included with the installation of the mod will be a folder marked Secret Files. Within the Assault mode adventure there are 6 seperate passwords to be found hidden thoroughly throughout the rooms, at least 1 can be found in every section.

When you find a password, you can unlock a passworded .rar in the folder given, allowing you access to a .txt with key info on the station, its history, and a clue to the secret room location.

The object of the contest is to get a screenshot of what you think the Secret room is, as well as a screenshot for every password found, and pm or xfire them to me. Do NOT post the screens or any info found here, and do not show anything to anyone over xfire or pm, or I will disqualify you from the contest.


Ok, so what is the prize, you ask?
Simple. You have 3 options. The assets to my faboulously evil turrets, OR the assets to my Bio Experiment or Sotg Squad sides, OR the vehicle assets.

Of course I will eventually upload them to the public, But very few can say "I got the assets first lol!!111"

With that being said, anyone interested?
MetalcoreRancor
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

Because I have gotten the teleportation code functional and online, I have begun work on the remainder of the map. It should be done tonight, and uploaded tomorrow. An update will be posted tonight.
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Re: The Rancor Doom Star II (work in progress)

Post by plokoon761 »

wow man, you are a genious when it comes to fun :D
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

This map WILL be completed tomorrow most hopeful and likely. Here is a good sized update, lacking the finesse of former ones.

The automated defence droid on CW mode(Outside only)

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Space view

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Fully Operational Doom Star

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Updated Bio Queen Skin

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Updated Gammorean skin
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Bio Rancor....

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If you are interested in taking the contest, please say so here.

I wont reject those who download and submit without applying, but I wont trust how they obtained the data too well o.O
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Re: The Rancor Doom Star II (work in progress)

Post by plokoon761 »

sure, ill do it
lieutenantcoda

Re: The Rancor Doom Star II (work in progress)

Post by lieutenantcoda »

when the doom star is fully operational, it should have operated turrets, all operational. all allies(if any :wink: ) and dormant enemies should immediately turn on us. turrets should spout out of nowhere. and some super local units should come online only on that moment to show that something has activated them.
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Re: The Rancor Doom Star II (work in progress)

Post by MetalcoreRancor »

Lovely ideas to add, but since I almost completely lost my map's progress, I think Im going to leave it as is. The doom star has turrets of course, but the outside combat is lacking paths, mainly because It would take a miracle to raise the ground above 327 feet to reach the hangars. Splines are too complicated.

Edit:

http://www.gametoast.com/forums/viewtop ... 35&t=11242

Released.
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