map1.1
Moderator: Moderators
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Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
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Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: DEV's Side Mod 2.2
Very nice. I assume you have fixed a few (small) bugs.
One download you have for sure, DEV'.
:clone:
One download you have for sure, DEV'.
Hidden/Spoiler:
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: DEV's Side Mod 2.2
Hä??Darth_Spiderpig wrote:Hidden/Spoiler:
@deviss are there maybe pics? because i only download where i can see pics and which are good because other wise it will be to much
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RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: DEV's Side Mod 2.2
I noticed that he's in the screenshots, is my 49th commander included in the mod?
- Toa of Magnetic
- Private Recruit
- Posts: 16
- Joined: Sun Nov 22, 2009 10:43 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
Re: DEV's Side Mod 2.2
Very nice mod, DEVISS-REX.
I hope, you made more cool mods how this.
I hope, you made more cool mods how this.
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Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: DEV's Side Mod 2.2
Dude, this is probably your best update yet! Nice work! Will download. 
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Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
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Re: DEV's Side Mod 2.2
@Anakin:
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Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Side Mod 2.2
yeah very time also improvings onesDarth_Spiderpig wrote:Very nice. I assume you have fixed a few (small) bugs.
One download you have for sure, DEV'.:clone:
Hidden/Spoiler:
lol read the first post where say SCREENSHOT GALLERY XDAnakin wrote:@deviss are there maybe pics? because i only download where i can see pics and which are good because other wise it will be to much
no, is my 442nd commanderDarthRogueKnight wrote:I noticed that he's in the screenshots, is my 49th commander included in the mod?
many thanks manToa of Magnetic wrote:Very nice mod, DEVISS-REX.
I hope, you made more cool mods how this.
many thanks and i though in wait for DUCK's new commando but i didn't want delay the new mod version XDNova Hawk wrote:Dude, this is probably your best update yet! Nice work! Will download.
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Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: DEV's Side Mod 2.2
Hey, when I downloaded the file I only got the ABC folder and not the ingame file. Is this supposed to happen? Plus, when I played my game I had double of almost all the Conversion Pack maps.
Last edited by Nova Hawk on Sun Nov 22, 2009 7:13 pm, edited 1 time in total.
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Labj
- Sith

- Posts: 1400
- Joined: Tue Jun 16, 2009 3:20 pm
- xbox live or psn: SiulS2409
- Location: Costa Rica
- Contact:
Re: DEV's Side Mod 2.2
Great !! Seems that you ffinally could get this into the internet...
Nice job
Nice job
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Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Side Mod 2.2
ouch so sorry Ingame.lvl, and yes because i added many maps from BF1 assetsNova Hawk wrote:Hey, when I downloaded the file I only got the ABC folder and not the ingame file. Is this supposed to happen? Plus, when I played my game I had double of almost all the Conversion Pack maps.
yeah lol and many thanks all your help my friendLabj wrote:Great !! Seems that you ffinally could get this into the internet...
Nice job
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Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: DEV's Side Mod 2.2
Alright, this mod is quite fun to play. But I do have a couple complaints.
1. I'm surprised you haven't fixed the floating icons, since I believe that was a problem with your earlier version.
2. Almost all commanders carry the DC-15A rifle instead of the DC-15s. If you want it more movie-like, I suggest changing that.
I will be back later with more bug reports! Until then, good luck Deviss!
1. I'm surprised you haven't fixed the floating icons, since I believe that was a problem with your earlier version.
2. Almost all commanders carry the DC-15A rifle instead of the DC-15s. If you want it more movie-like, I suggest changing that.
I will be back later with more bug reports! Until then, good luck Deviss!
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Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Side Mod 2.2
floating icons is fixed use my ingameNova Hawk wrote:Alright, this mod is quite fun to play. But I do have a couple complaints.
1. I'm surprised you haven't fixed the floating icons, since I believe that was a problem with your earlier version.
2. Almost all commanders carry the DC-15A rifle instead of the DC-15s. If you want it more movie-like, I suggest changing that.
I will be back later with more bug reports! Until then, good luck Deviss!
2. well also one must add self not? lol
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Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: DEV's Side Mod 2.2
I did place your ingame.lvl in the LVL_PC/SIDE but they still appear.
EDIT:
I found the problem! I didn't put it in the right place...
EDIT:
I found the problem! I didn't put it in the right place...
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Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Side Mod 2.2
lol i knew that XD, and great avatarNova Hawk wrote:I did place your ingame.lvl in the LVL_PC/SIDE but they still appear.
EDIT:
I found the problem! I didn't put it in the right place...
- hunting shadow
- Private First Class
- Posts: 79
- Joined: Sun Jan 18, 2009 11:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the wilderness of Mandalore
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Re: DEV's Side Mod 2.2
For what i can see on the screenshots great mod
, But may i suggest a small thing:
Why don't you use FragMe!'s floating icons fix? It would save us from overwriting our ingame.lvl.
Why don't you use FragMe!'s floating icons fix? It would save us from overwriting our ingame.lvl.
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Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Side Mod 2.2
because i changed all weapons msh names XDhunting shadow wrote:For what i can see on the screenshots great mod, But may i suggest a small thing:
Why don't you use FragMe!'s floating icons fix? It would save us from overwriting our ingame.lvl.
- hunting shadow
- Private First Class
- Posts: 79
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Re: DEV's Side Mod 2.2
And? it works with changed names also. Just set it up like for an existing icaon and change the meshname to ur needs.
Example:
Example:
Hidden/Spoiler:
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Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Side Mod 2.2
i tried with that but some icons for example chaingun appear ugly and not completehunting shadow wrote:And? it works with changed names also. Just set it up like for an existing icaon and change the meshname to ur needs.
Example:Hidden/Spoiler:
- hunting shadow
- Private First Class
- Posts: 79
- Joined: Sun Jan 18, 2009 11:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the wilderness of Mandalore
- Contact:
Re: DEV's Side Mod 2.2
would you mind to give me one of that icons, maybe I can get it to work
