Page 1 of 3

Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 1:33 am
by AceMastermind
Star Wars: The Clone Wars is a video game developed by Pandemic Studios and published by LucasArts. It is about the Dark Reaper project during The Clone Wars, but also takes place at the Battle of Geonosis. Star Wars: The Clone Wars was released for the Nintendo GameCube on October 28, 2002, the PlayStation 2 on December 10, 2002, and the Xbox on April 22, 2003.
Image

These assets complement those already released HERE and are released as-is.
The msh files have not been prepared for SWBF1 or 2, use at your own risk.
You can import the msh files into Mod Tool 7.5 with ANDEWEGET's ZETools plugin.
Many of the textures probably need to be flipped vertically.

Download all game models (msh) and textures (tga)
SWTCWXBX2002.7z

The ODFs that work with SWTCW won't work with SWBF.
You can create prop ODFs easily and automatically with pfwskip's ODF Creator.
Hidden/Spoiler:
pfwskip's ODF Creator usage tips:
[list=1][*]Extract odfCreator.exe to: data_ABC\Worlds\ABC
[*]Drop your *.msh and *.tga files in: data_ABC\Worlds\ABC\msh folder
[*]Launch the odfCreator.exe, ODFs are now created for all *.msh files that didn't have one
[*]The new ODFs will be in your: data_ABC\Worlds\ABC\odf folder
[*]Place the objects in ZeroEditor using your newly generated ODFs[/list]
Original ODFs for reference only
ODF.7z
Don't try to use these in SWBF, your computer will asplode.

Sound effect files extracted from common.xwb & converted to 354 playable wavs
common.7z


Credits:
Pandemic Studios
LucasArts
aluigi for extraction tools and scripts


Enjoy!

-----------------------------------------------------------------

Here is an updated SWBF_BF2List file for Tipam's SWBFViewer:
SWBF_BF2List
There will be a new category at the bottom of SWBF2 assets titled Star Wars The Clone Wars
The new assets should be located in:
C:\StarWars_TheCloneWars
for this to work.

This should make it easier for everyone to browse these quickly, but the best way to view them correctly is still with Unwrap3d.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 1:37 am
by THEWULFMAN
:runaway:

Oh my god, FINALLY!

Thank you so much! I have been wanting these for a long time.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 2:19 am
by Labj
This is great!!!! Thanks a lot :thumbs:

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 5:45 am
by DarthD.U.C.K.
thank you so much!
the concepart is awesome!

list for swbfviewer anybody?

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 5:57 am
by Darth_Spiderpig
:shock:

*hits download button*

Now I know what I will do this wonderful, sunny day. :P

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 6:08 am
by DarthD.U.C.K.
on a note: you can use the units directly for battlefront because they have another bonelayout. somebody has to convert them first...

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 6:18 am
by naru1305
Darth_Spiderpig wrote::shock:

*hits download button*

Now I know what I will do this wonderful, sunny day. :P
i can only agree

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 6:43 am
by THEWULFMAN
This is great, now I can recreate the game levels like I have been wanting to do for a long time now.

Edited copyrighted smiley out.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 8:01 am
by acryptozoo
awesome!!
:runaway:
will use these assets for alot :D
EDIT: looked through all of them lots of good stuff esp that kashyyyk stuff and cis landers

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 10:34 am
by Teancum
On a related note I think I'm going to tinker with the actual Clone Wars Xbox game to do some modding. I can't add any new scripts/missions (scripts are compiled binary code and not lua) some things such as adding new characters to multiplayer will be super easy. I'm so adding Count Dooku to the Geonosis Academy survival game. And if we can figure out the skeleton in relation to SWBF2's maybe we can rig SWBF characters onto the Clone Wars game skeleton, meaning all new characters.

Having used the same script Ace used to extract the contents of the game it's definitely more based around Battlezone II's code (Pandemic's prior game). The ODFs are much more... archaic, not having any of the advanced properties SWBF1/2 have.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 12:29 pm
by [Padawan]Helkaan
Mh, Shouldn't Psych0fred be credited, since he converted the models?

(Also I don't promise, but I think I'll make a SWBFviewer list for these assets :P)

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 12:34 pm
by Teancum
He didn't convert these, Ace did by extracting them directly from the game then converting the textures.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 12:37 pm
by [Padawan]Helkaan
Ah yes, I confuse with the old ones :oops:

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 12:49 pm
by Cerfon Rournes
Thanks!! :thumbs: :bowdown:
EDIT
A comparison.
Star Wars: Battlefront 2
Hidden/Spoiler:
Image
Star Wars: The Clone Wars
Hidden/Spoiler:
Image
Which one looks better to you guys? :P

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 2:12 pm
by DarthD.U.C.K.
Teancum wrote:He didn't convert these, Ace did by extracting them directly from the game then converting the textures.
one question about that: are the textures from the ps2 version? because the similiar ones from the vehicles psych0fred converted are of higher resolution/quality, probably from the xbox.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 2:13 pm
by Havoc 526
Ah, I do believe the second one does.

Now I have a question. Are these available to use directly in BF2 or only BF1?

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 2:17 pm
by acryptozoo
Cerfon Rournes wrote:Thanks!! :thumbs: :bowdown:
EDIT
A comparison.
Star Wars: Battlefront 2
Hidden/Spoiler:
Image
Star Wars: The Clone Wars
Hidden/Spoiler:
Image
Which one looks better to you guys? :P
sw:tcw model is better but the swbf2 texture is abit better IMO

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 2:26 pm
by THEWULFMAN
They should all work fine for BF 1 and 2, except the units, they need to be enveloped because the skeleton is different. You will find a load of good models with bad textures. Which is a lot better than the other way round.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 2:49 pm
by modmaster13
OMG! :runaway:

I'm gonna faint because this is SO awesome! :faint:

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 3:31 pm
by Cerfon Rournes
More unit screens!
Mace
Hidden/Spoiler:
Image
Clone
Hidden/Spoiler:
Image
Anakin:(Skin looks strange in the SWBF viewer.)
Hidden/Spoiler:
Image
Luminara
Hidden/Spoiler:
Image
Yoda
Hidden/Spoiler:
Image
Padme:(For some reason, her chest/arms are missing..)
Hidden/Spoiler:
Image
Jedi
Hidden/Spoiler:
Image
The faces from this game look pretty good. :o