I've been changing the size of my textures, but...

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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redgroupclan
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I've been changing the size of my textures, but...

Post by redgroupclan »

A little while ago, I made a few ships in XSI that I textured with various texture sizes just as a safekeeping for ideas for when I become a game designer. I didn't expect to use them in BF modding, but I think I might try to use them in a mod now. The problem is that I didn't make all the textures 516x516. They were all random sizes. I changed all the texture sizes to 516x516, and I thought for sure that the textures would shift around/look different on the model they were applied to. It turns out the textures look no different from when I applied them. Is this supposed to be like that, or does XSI make like a copy of the used texture so even if the source texture's size is changed, the texture on the model isn't changed?
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Re: I've been changing the size of my textures, but...

Post by Darth_Spiderpig »

Not sure, but just to say 516x516 won't work ingame either.

It should be 512x512.



Anyway, I guess it's because the UV is already baked onto the model/textures, so if you rescale the texture, so does the UVs.
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Re: I've been changing the size of my textures, but...

Post by redgroupclan »

Thanks for your input.
Darth_Spiderpig wrote:It should be 512x512.
Oh yeah. Thanks. :P I couldn't remember whether it was 512 or 516.
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