Object collision
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- Xterminator
- Private Second Class
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- Joined: Thu Feb 19, 2009 5:07 pm
Object collision
Hey , I have a problem that some of my objects ingame i can walk straight through. I think its something to do with the .option file of some of them. But i'm not quite sure. Any help would be appreciated. Thanks.
- CodaRez
- Field Commander

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Re: Object collision
Whenever u open up ZE and load a lvl, theres a check box somewhere saying "build accurate object collision"Xterminator wrote:Hey , I have a problem that some of my objects ingame i can walk straight through. I think its something to do with the .option file of some of them. But i'm not quite sure. Any help would be appreciated. Thanks.
Check it, and then load ur file. If it takes awhile be patient, it means it is making collisions for ALL ur props.
If u are talking bout CUSTOM models, you should consult the collision HowTo in the FAQ.
- Xterminator
- Private Second Class
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Re: Object collision
I always do put build accurate object collision on though? Should I delete and replace or.?
also the objects are stock yavin 4 boulders.
also the objects are stock yavin 4 boulders.
- General_Nate
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Re: Object collision
Oh, those already do that. I've had that problem before. I'm not sure if you can fix it.
- AceMastermind
- Gametoast Staff

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Re: Object collision
This only applies to ZeroEditor for the sole purpose of placing objects and has nothing to do with ingame collision.CodaRez wrote:Whenever u open up ZE and load a lvl, theres a check box somewhere saying "build accurate object collision"...
