Mysterious ZE mode?! [Decal Edit Mode]

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DarthD.U.C.K.
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Mysterious ZE mode?! [Decal Edit Mode]

Post by DarthD.U.C.K. »

Hidden/Spoiler:
Image
i accidentally came in this mode then i pressed ALT + F11

is this really some "hidden" mode or is it something people found before, or is it just some useless thing?
i never heard of that mode before
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Re: mysterious ZE mode?!

Post by FragMe! »

I am thinking maybe it is like applying a texture to the ground that moves.
Just quickly played at work (don't tell my boss) but you can create paths with it and of course choose a texture so I am wondering if you can have say an explosion decal and have it go across the gound. Unfortunately don't have the game at work, that would be pushing it I think, so can't actually test my theory.
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Re: mysterious ZE mode?!

Post by Teancum »

Decal mode, huh? Must have been something to put small burn marks on the terrain and whatnot. Wonder if it works.
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Re: mysterious ZE mode?!

Post by AceMastermind »

DarthD.U.C.K. wrote:i accidentally came in this mode then i pressed ALT + F11

is this really some "hidden" mode or is it something people found before, or is it just some useless thing?
i never heard of that mode before
This was found about 3 years ago, there's an older topic in this forum by RC-1290 about it and I also briefly mentioned it in THIS post referring to the .dcl filetype in the world1 folder.
I played around with it long ago but nothing came about, it's unused as far as I could tell, you can just press F11 to bring up Decal Edit Mode in ZE.
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Re: mysterious ZE mode?!

Post by Master_Ben »

Went through about half the stock maps, not used in any of them, and it became pretty apparent that it isn't used in any of them..... And I couldn't get a decal to show up, selecting a texture, etc... I noticed it said "loading decals" or something along those lines when it loads, though.
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Re: Mysterious ZE mode?!

Post by Fiodis »

Decals are agreed to be a feature that was cut from the game prior to release, like prone. Broken code.
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Re: Mysterious ZE mode?!

Post by FragMe! »

Beg to differ, it does do something.
Created a path and when I went to see if it did anything in game, went flying above it as Boba and it looked like his cape was dropping off but then I did some controlled flying and got this

Image

As you can see it is a reflection of Boba as he is flying, the texture I used didn't show up so I am not sure about that part maybe the texture has to be stated in a req somewhere. As well still don't know if it has a useful function.
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Re: Mysterious ZE mode?!

Post by myers73 »

sounds like it could have been used in the circle building on naboo for the floor reflection, and/or the reflective hallway floor on the death star hallways to the hanger.
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Re: Mysterious ZE mode?!

Post by Fiodis »

Those were done through a different method, I'm fairly sure. Saw a FAQ about that somewhere.

Well, Fragme, if you get a custom reflection texture to work, would it be possible to enable decals? Like, you have a snowy patch, and a path over it, and the texture is a snowy footprint....
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Re: Mysterious ZE mode?!

Post by FragMe! »

Those are done via relfection regions normally.

Upon further playing, I do believe it is something that was tried and abandonned as suggested.
Main reason I say that is that they are not persistant in the editor. What I mean by that is once you leave ZE and go back in to try and edit any previous decals or paths you made don't show up in the list so not only can you not change them you can also not delete them.
Oh well another test map with mysterious things in it.
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Re: Mysterious ZE mode?!

Post by Fiodis »

If .dcl files dictate decal info, it shouldn't be too hard to search and destroy.
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