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3D animation program

Posted: Thu Jan 04, 2007 1:47 pm
by Ace_Azzameen_5
Does anyone know of a 3D animation program with more functionality than Zeroeditors object animator?

By more functionality I mean it can make automatically make acceleration and deceleration and maybe smooth turns and stuff.

But the program would have to save in the same numerical format (open save files with notepad to check) as Zero edits anm files (but it doesn't have to specify objects the same way)
AddPositionKey(0.00, 0.00, 0.00, 0.00, 1, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00);
AddPositionKey(10.00, 0.00, 17.63, 0.00, 1, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00);
AddPositionKey(30.00, 0.00, 17.63, 0.00, 1, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00);
AddPositionKey(40.00, 0.00, 0.00, 0.00, 1, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00);
AddPositionKey(60.00, 0.00, 0.00, 0.00, 1, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00);

Theoretically and potentially this is maybe a way to making object animations for swbf2 WAY easier.

Hey, anyone know what pandemic used? It would have to be swBF2 compatible and probably less clumsy than ZE.

or not cause the in game animations are pretty simple, with no acceleration or deceleration like you'd see in say, a gunship take off and landing or drop off.

Not just the float-downs like in campaign.

RE: 3D animation program

Posted: Thu Jan 04, 2007 2:36 pm
by Teancum
They used ZE and XSI. If you're talking some sort of complex flight path they may have used splines

RE: 3D animation program

Posted: Fri Jan 05, 2007 6:27 am
by Qdin
I think Ace wants to have a graph Editor implemented for animations in ZE! :P

it's basicly using and manipulating curves to edit and add animations.

pretty useful in XSI :wink: