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Re: The MOD/MAP Idea thread

Posted: Sat Jan 15, 2011 7:46 pm
by commander501stappo
An objective mode would fit in what you want.

Re: The MOD/MAP Idea thread

Posted: Sun Jan 16, 2011 4:19 am
by [Padawan]Helkaan
I don't know if you realize, but a campaign/objective mode need a HUGE proud of scripting. I adviuse you to first, make a simple map in ZE, then learn how to make non-basic scripts, next make animatyions and all.

Re: The MOD/MAP Idea thread

Posted: Mon Jan 24, 2011 8:42 pm
by Raptor_101
I have an idea for a map that shouldn't be too dificult for anyone. I'd like to see an extension of the stock Utapau map to match more of what we saw in the trailer of BF2 before it's release. That means areas on both sides of the Core Ship. Also it would be an added bonus having a background fight in the sinkhole with gunships firing at the walls and lasers being fired in return.

If you want to see that trailer here it is:

http://www.youtube.com/watch?v=ORhOxerr9vo

Re: The MOD/MAP Idea thread

Posted: Tue Jan 25, 2011 10:51 am
by Unlucky13
How about DMI 2.0. Has anyone thought about expanding the city?

Re: The MOD/MAP Idea thread

Posted: Wed Jan 26, 2011 10:46 am
by [Padawan]Helkaan
DMI is actually modded and leaded by Repsharpshooter. He decides if yes or not. I hope he will expand it, because the v1 is already awesome, and I imagine what will be the v2 :maulsaber:

Re: The MOD/MAP Idea thread

Posted: Mon Jan 31, 2011 12:02 pm
by [Skirata] Atin [General]
i had an good map idea! an IRON MAN map! you play iron man! you got a jetpack to fly with new anims, can shoot with your hand and beat enemies up! would just need an iron man model! (could be a clone trooper with iron man head!) enemies could be the drones (Iron Man 2) and the map: city map! i already asked darth spiderpig for new anims!

Re: The MOD/MAP Idea thread

Posted: Mon Jan 31, 2011 1:09 pm
by Slime615
You could use the Laser beam weapon (from spider walker) and couple it with the Wrist cannon animation?

Re: The MOD/MAP Idea thread

Posted: Tue Feb 01, 2011 11:38 am
by [Skirata] Atin [General]
hmm...the laser weapon ok! in orange and a bit shorter! but the anim...nope! main problem is that i have no iron man model! (or clone with iron man head!)

Re: Stargate Battlefront 2

Posted: Tue Feb 01, 2011 12:52 pm
by Kuratius
Kuratius wrote:A Stargate Map would be cool,
with units like jaffa etc.
A staff weapon is very easy, just change the color of the rocket of a Bulldog RLR to yellow
and make staffweapon like the series and give it to Mace Windu.
It could look like that: Image
Or a mod/map with the units of stargate resistance.
pfWSkip has made a Stargate:
http://www.youtube.com/watch?v=hh0mjxtOzoU
I've found the Puddle Jumper Model from Tourny and I've made a modified Mace Windu Skin.
It looks a bit like a Jaffa.
I still hope someone will make a stargate mod and I'm collecting Models and Skins if there's someone who will make this mod/map.

Here are some Links:
Puddle Jumper
http://www.filefront.com/17876273/sgc.zip

Stargate
http://www.youtube.com/watch?v=hh0mjxtOzoU

And Jaffa Skin:
http://img337.imageshack.us/i/repinfmacewindu1.jpg/

Re: The MOD/MAP Idea thread

Posted: Tue Feb 01, 2011 2:13 pm
by [Skirata] Atin [General]
aah! skip! my old friend! :thumbs:
but what is that for a weapon? (don't see it personally but i dont like stargate and star trek! main reason: the weapons!)

Re: The MOD/MAP Idea thread

Posted: Tue Feb 01, 2011 3:00 pm
by Kuratius
It's a staff weapon
http://www.stargate-sg1-solutions.com/wiki/Staff_Weapon
The easy way to make a staff weapon would be to change the color of a Bulldog RLR rocket to yellow and make the staff weapon in xsi.

Re: The MOD/MAP Idea thread

Posted: Tue Feb 08, 2011 8:11 pm
by star_wars_freak
An extension to the Endor Shield Bunker. A small outside the entrance and the whole map is basically inside the shield bunker.

Re: The MOD/MAP Idea thread

Posted: Tue Feb 08, 2011 10:09 pm
by modmaster13
Rhen Var Cathedral? :wink:

Re: The MOD/MAP Idea thread

Posted: Wed Feb 09, 2011 7:57 am
by [Padawan]Helkaan
Yes! Another Rhen Var map. But I think you should make other maps than Rhen Var...
No, no, I remove what I said. Do everything you want.

Re: The MOD/MAP Idea thread

Posted: Wed Feb 09, 2011 8:08 am
by Jendo7
Raptor_101 wrote:I have an idea for a map that shouldn't be too dificult for anyone. I'd like to see an extension of the stock Utapau map to match more of what we saw in the trailer of BF2 before it's release. That means areas on both sides of the Core Ship. Also it would be an added bonus having a background fight in the sinkhole with gunships firing at the walls and lasers being fired in return.

If you want to see that trailer here it is:

http://www.youtube.com/watch?v=ORhOxerr9vo
I actually started that, but alas it's on hold at the moment.

Re: The MOD/MAP Idea thread

Posted: Sat Feb 12, 2011 8:09 am
by Anakin
So i have a great idea for a kamino map but i'm too bad to do this and i have less time. So it would be nice if someone else can make this. if you have questions to my pics you can pm me.
Hidden/Spoiler:
Image
here some pics from i-net how it could look like
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
btw why can't i copie the direkt link on imageshake without singn in??

Re: The MOD/MAP Idea thread

Posted: Sat Feb 12, 2011 11:06 am
by acryptozoo
Anakin wrote: btw why can't i copie the direkt link on imageshake without singn in??
yeah they changed the rules you gotta sign now
kinda annoying :runaway:

Re: The MOD/MAP Idea thread

Posted: Sat Feb 12, 2011 12:41 pm
by Anakin
but you still can use the forum link and this use the direkt link :lol:

Re: The MOD/MAP Idea thread

Posted: Wed Feb 16, 2011 6:22 pm
by Raptor_101
Jendo7 wrote:
Raptor_101 wrote:I have an idea for a map that shouldn't be too dificult for anyone. I'd like to see an extension of the stock Utapau map to match more of what we saw in the trailer of BF2 before it's release. That means areas on both sides of the Core Ship. Also it would be an added bonus having a background fight in the sinkhole with gunships firing at the walls and lasers being fired in return.

If you want to see that trailer here it is:

http://www.youtube.com/watch?v=ORhOxerr9vo
I actually started that, but alas it's on hold at the moment.
Cool. At least you're working on it. Can't wait to see it.

Re: The MOD/MAP Idea thread

Posted: Sat Feb 26, 2011 8:38 am
by Dakota
now that i found this section of gametoast i can finally say all 5 (maybe 50...0) of my map ideas :D


Map #1: i have been trying to make this since i started modding. it will be a roman city (yeah not good at modeling so i failed at it). it would have the colosium. it would have people with swords, crossbows, bows, and mages (wizards). clone wars mode would be the Goths vs Rome. Galactic Civil War would be Rome vs a mythologcal unit attack (cyclops, minotaur, centaur, stayr, etc.) there would be ridable horses, ballista towers and catapults for turrets, and wow lots of custom animation. There would also be a hiden tower on the map somewhere with a secret room in it. the room would be filled with a whole bunch of random stuff (a gallery would be nice, so would lots of power ups).

UNITS:

ROME:
Bow man: starts off unlocked, has a bow and a knife.
Sword man: Starts off unlocked, has a sword and a throwing axe.
Yeoman: Upgrade of bowman, has a bow and knife plus bow power ups (explosive fire arrows, multi shot, poison arrows)
Blademan: upgrade of sword man, has a sword and an axe and sword power ups (fire sword, poison sword, lightning blade[no copyrightt infringement on the Nauruto series intended])
Cross bow man: upgrade of yeoman, has rapid fire and longer range (acts as sniper) and has all the power ups as yeoman.
Blade Master: upgrade of blademan, has double swords more health, has all power ups of the blademan and adds vaporiziztion blade (vaporizses enemys in area when he slams sword on the groud like windu)
wizard initiate: has magic powers, fire ball (regular attack like rocket luancher) can float, has sheild, lightning, staff to smack people
Wizard Master: upgrade of initiate, fure ball, floats (jet pack), sheild, lightning, vaporising orb that tracks people, Staff, and stealth (maybe more if it all fits into 8 slots)

Goths:
same units as the romans but with different skins.

Myth units:
cycolps: is twice the size of other units, has giant club/ mace/ stick, lots of health
Minotaur: twice the size of other units, has huge axe, lots of health
Centaur: is half horse, is fast, has bow and sword
Stayr: has throwing spears (javalin), knife, acts as archer.