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Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 5:44 pm
by Dom380
ok just played the rhen var map and first thing i can say is I love the atmosphere its dark and stromy

as with the other map its abit more infavor of the CIS but thats just the BFX sides so you could balance it if you want other than that no bugs that could find part from this missing texture
and I found another one
the map plays well and feels like a town or city that a batte is taken place in and still is, fun map and good to see some clone marines using the D-15 carbine like they do in the movies
Here are more screenshots that I think look good
see you next thursday
dom380 out :stormie:
Re: Urban map series (WIP; New Update again)
Posted: Thu Jul 23, 2009 11:29 am
by TK432
thanks for the review dom.
im making the next 2 maps ready now for beta
Re: Urban map series (WIP; New Update again)
Posted: Thu Jul 23, 2009 1:35 pm
by Dom380
cool its fun to beta maps hope the reviews were helpfull
Re: Urban map series (WIP; New Update again)
Posted: Thu Jul 23, 2009 2:04 pm
by TK432
next 2 maps are ready for tests, check your PMs
Re: Urban map series (WIP; New Update again)
Posted: Thu Jul 23, 2009 3:34 pm
by Nova Hawk
Alright, I played 'em a both were as good as the first two but you seemed to miss a lot more stuff this time, especially in the Kashyyyk map.
Bespin Colony:
Nothing much wrong here except the AI tend to stay at the bridge:
And then next to this CP the ammo and health droids are floating:
Also, in the GCW era a lot of the vehicles were missing their sound. Other than the missing localization, it was good.
Kashyyyk: Tree Village
There were a lot more errors that I found in this one such as floating objects, localization, and no GCW era BFX sides.
Here are some of the floating objects:
GCW era, as I mention has no BFX sides and I found this fire having no texture:
Alright, I think that concludes my review.
Re: Urban map series (WIP; New Update again)
Posted: Thu Jul 23, 2009 4:58 pm
by TK432
how do i make barriers for the bridge that doesnt effect the street under it?
i tried to move up with c+mid mouse but it doesnt move.
lol forgot to munge the gcw era, sorry about that
i wasnt able to fix the fire yet, still working on it
was there a deathregion at the bottom under the plattforms?
EDIT (fixed stuff):
kashyyyk
floating objects fixed. also added more plants and trees
gcw sides added here are some pics:
the torches are now working right! thanks to YaNkFaN
UPDATE
i changed the envoirement of bespin colony (might rename it now)
tell me if you like it or not, so i know if i shall let this be or better stay with the old one. or do you think rain would be better?
uhm are some ppl still interested in this?
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 2:26 pm
by B-1Burt
Yeah, we're interested.
You could name the new Bespin to "Mygeeto: Unsafe Haven" or some other snowy sort of industrial planet.
And the second Kashhyk picture belongs in glamour shots. It's caption-"Ha! You missed!"
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 2:29 pm
by Nova Hawk
Personally, I liked the old Bespin. But could I see it with rain? I may change my mind.
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 2:29 pm
by Nihillo
Are you kidding? Of course we are still interested in this.
I think the new bespin should still be named bespin. Just because it has a different sky, it doesn't mean it's a completely different planet. For all we know, there could be a storm going on there.
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 2:30 pm
by Par3210
TK. You are doing a awesome job at this! Well done!
I don't know about anyone else but I'm definetly interested!

Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 2:55 pm
by TK432
good news, i managed to create my own first side and heres who i brought into bespin:
the game somehow crashes if i add rain...
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 3:05 pm
by Nova Hawk
Looks nice, but will you still have the BFX sides??
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 3:07 pm
by TK432
yes all but the commander is still BFX
but if anyone thinks his side would great into my maps im open for anything
(Btw has the ep2 cody ever been released yet?)
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 4:34 pm
by Dom380
like the new updates I have not been able to get time for beta testing the two other maps but will try
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 4:48 pm
by TK432
ok thanks dom
the next maps (already the last ones? lol i just got lost) will be ready to beta by tomorrow or the day after
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 4:56 pm
by Skipper 24
These maps look really great form the screenies. I am most looking forward to your Utapau map as that is a fairly uncommon planet for people to base maps on. Will there be any other eras in these mas e.g BFX (fav) or Dark Times? Keep up the fantastic work. If you need any more betas for the maps just ask.
EDIT: Just noticed the eras thing in the first post

.
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 5:02 pm
by TK432
for now its only BFX, im not sure about dark times, since i havent read the toturial how to add it yet and it looked quite complex. It will probably have DS support when skyhammer is done.
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 5:03 pm
by Nova Hawk
I don't think these maps need a DT era, just keep it with the original.
Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 5:04 pm
by vegati
Looks pretty good

Can't wait for it to come out

Re: Urban map series (WIP; New Update p. 7)
Posted: Tue Jul 28, 2009 7:26 pm
by Maveritchell
Nova Hawk wrote:I don't think these maps need a DT era, just keep it with the original.
The problem is that it doesn't have the "original" sides anyway.
It will probably have DS support when skyhammer is done.
That will be just as much work as adding Dark Times; the lua setups will be very similar.