Re: Ruuria: Jungle Ruins
Posted: Tue May 24, 2011 11:44 am
*fixed*modmaster13 wrote:Ooo0ooOo XL sounds promising...keep up the good work!
Another Bug Report:
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Not again! xDagentsmith38 wrote:To add to the weird collision barrier, there was AI Pathing Issues near it.
Ok, I was able to fix the ai pathing but I have no clue what's causing the weird collision. Mhhh, maybe I have to remove the whole object and replace it with sth different.
That didn't help - at least not for rhn1_bldg_lighthouse_backwall.msh.option where I've added it.THEWULFMAN wrote:Try adding -donotmergercollision to the models .option file instead.
I have surrounded my whole map with these props. But I hate to see them as a wall so I placed some trees in front of them to make it look more natural. That's my personal decision, I like it more that way and I think I won't change it. But thanks for your input:)THEWULFMAN wrote:-Extra unneeded clutter. Your map, the part that is fought in, is pretty good and fun, and so far the planning has held up, although it could use improving. By extra clutter, I mean the forest surrounding this map. There is a reason Pandemic has those forest walls that they use on Endor, Yavin, and Dagobah. Without them, they would need to do what you did, create a forest around the playable map, in places no one ever goes, and this causes Lag for me, and is unnecessary.
Mhh, it doesn't work. The soldiers don't show up then. I took a look at the yavin lua and there it said:THEWULFMAN wrote:-GCW Rebel Soldier, he is in his desert Camo, when he should be in his Forest camo, fix this by changing your lua from
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Some more screenies:
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