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Re: Fatal message after munging

Posted: Thu Aug 20, 2009 10:45 am
by Par3210
Not sure if you need to but have you added it to the lua? Most turrets need a section in the lua to call them up. I'm not sure if it would cause a crash though..

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 10:50 am
by Fiodis
If you put a turret in ZE without loading it in the LUA, you'd get a Severity: 3 message saying that it couldn't find the turret's ODF, and the turret won't appear, but there won't be any CTD.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 10:51 am
by [RDH]Zerted
StarkillerMarek wrote:...Yeah, Fierfek's tutorial says to check all...
So, for the record, selecting all would not help in any situation?
Oh, then it's wrong/is a bad idea. For the record, there are some cases when selecting everything will actually damage your map, but it is unlikely you will ever see them. Mostly just selecting what you need greatly reduces munge times, keeps things uncluttered, keeps your map smaller, and prevents useless munge logs from being posted to Gametoast.

590 odfs does sound like a lot, but I haven't built a large map so I can't really saying anything useful about it.

Get your debug log (check the sticky FAQ if you don't know what that is) and post it. It should contain the info needed to find/fix your current issue.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 11:13 am
by agentfallenangel
im using vista, if that makes any differnece.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 11:25 am
by Fiodis
It makes a slight difference. In Vista's case, the debug log will be found in:
C:\Users\*username*\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData.
You can browse there quicker by going to your normal GameData folder and clicking the "Compatability Files" button on the top bar.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 12:34 pm
by agentfallenangel
I couldn't find the debug :(.

Couldn't I just take the World folder and transplant it into another map and just change the name? Wouldn't that work?

I also have no geonosis turrets.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 1:02 pm
by Fiodis
No; but you could create a new map and load your world folder if you really wanted to, as per this tutorial:
Tutorial

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 1:05 pm
by agentfallenangel
would there be any differnces between the two?

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 1:31 pm
by Fiodis
To tell you the truth, I'm not sure. The tutorial always works for me, and it's simple, so I recommend you follow that.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 2:27 pm
by [RDH]Zerted
agentfallenangel wrote:I couldn't find the debug :(....
If you can't read your debug log, you won't get very far in swbf2 modding. Transplanting one map into another to fix an issue is the worst way to solve it.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 2:29 pm
by agentfallenangel
ugh my god I tried that and it didn't work either. idk what to do dude

the debug log didn't show up where you said it would :(

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 3:24 pm
by Fiodis
Did it show up where I said it would?
Fiodis wrote:It makes a slight difference. In Vista's case, the debug log will be found in:
C:\Users\*username*\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData.
You can browse there quicker by going to your normal GameData folder and clicking the "Compatability Files" button on the top bar.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 3:29 pm
by RC-1309
i had the same problem... the FATAL said cannot open mission.lvl?? because if it did here is the topic to answer your problem

http://www.gametoast.com/forums/viewtop ... 27&t=19743

scroll down and follow one of the links in the topics and download the vista patch

unfortunately your old map wont be fixed but all knew ones will be

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 3:30 pm
by Xavious
RC-1309 wrote:i had the same problem... the FATAL said cannot open mission.lvl?? because if it did here is the topic to answer your problem

http://www.gametoast.com/forums/viewtop ... 27&t=19743

scroll down and follow one of the links in the topics and download the vista patch

unfortunately your old map wont be fixed but all knew ones will be
This isn't the same problem.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 3:40 pm
by [RDH]Zerted
You are running BF2_modtools.exe or BF2_modtools_noDVD.exe to generate the debug log correct?

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 3:49 pm
by agentfallenangel
yessir

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 4:17 pm
by StarkillerMarek
Work backwards, what was the last thing you did?

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 4:29 pm
by Fiodis
For the third time, I ask if your debug log is hiding away in:
C:\Users\*username*\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 4:50 pm
by agentfallenangel
yo dude, It's not there, I checked.

Re: Fatal message after munging

Posted: Thu Aug 20, 2009 5:24 pm
by StarkillerMarek
Is it in your swbf2 directory gamedata folder?