How do I make haywire dets [Solved]
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- skelltor
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How do I make haywire dets [Solved]
How do I make haywire dets (grenades that kick people out of vehicles and make them stay out for a while) what lines do I add? I looked in the fusion cutter ODF but was not sure which lines controlled that, help please??
Last edited by skelltor on Wed Feb 03, 2010 10:05 pm, edited 1 time in total.
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mswf
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- skelltor
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Re: haywire dets
do i add this if not idk what
The Haywire grenade type sticks to vehicles and disables them for a specified time when it goes off.
[OrdnanceClass]
ClassLabel = "haywire"
...
[Properties]
<usual grenade stuff>
DisableTime = <time>
do i just put a time in the disabletime to get them or what and will it make it so i cant get in or just so they cant get back in??
The Haywire grenade type sticks to vehicles and disables them for a specified time when it goes off.
[OrdnanceClass]
ClassLabel = "haywire"
...
[Properties]
<usual grenade stuff>
DisableTime = <time>
do i just put a time in the disabletime to get them or what and will it make it so i cant get in or just so they cant get back in??
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mswf
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Re: haywire dets
Just do what it says
It's more or less a regular grenade. You change the classlabel of the ordnance class to "haywire" and under properties you ad "disabletime = <how long you want the vehicle disabled>" and that's pretty much it. Of course you can go all fancy and change the .fx and damage radius, but this is, indeed, the basic way to make a haywire grenade.
It's more or less a regular grenade. You change the classlabel of the ordnance class to "haywire" and under properties you ad "disabletime = <how long you want the vehicle disabled>" and that's pretty much it. Of course you can go all fancy and change the .fx and damage radius, but this is, indeed, the basic way to make a haywire grenade.
- skelltor
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Re: haywire dets
ok thanks
