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FAO Fred (side editing)

Posted: Fri May 27, 2005 1:20 pm
by Lord-Bandu
Hi Fred , Iv edited my republic units and id also like to edit the CIS ....1st of all is this possible .....I ask this because in the Munge.bat in the Build folder I went to change the class to CIS and it was set to REP (from my previous rep editing) now if it is possible is it ok to change the REP to CIS in this munge.bat and or will it set my edited REP back to default when I go to munge ? Im not sure ... im either thinking it will or that alslong as iv finished editing the clones I can then go onto editing the CIS , then munge and il have 2 edited factions on my map .


sry if iv wrote it in a confusing manner ...i tend to babble on lol.

Posted: Fri May 27, 2005 1:32 pm
by OOM-9
I use edited CIS in my ARC: RV mod... it's easy enough, the reason it's confusing is because the CIS don't draw from ONE cis_inf_basic req... they also have cis_inf_superbattledroid and such... look through the reqs on the CIS side and add your new units to ALL the infantry reqs... then make sure you have the dc:SIDE alteration in your LUA... if you did it right your CIS is easily moddable.

RE: FAO Fred (side editing)

Posted: Fri May 27, 2005 1:33 pm
by Qdin
so... what do you want? do you want to replace te CIS with the REP? or what? or have you JUST made soem changes to the REP, and now you want to edit the CIS? hmm... and yeah - you ARE babbling :wink: lol

C ya - and please dont tell this confusing... :roll:

RE: FAO Fred (side editing)

Posted: Fri May 27, 2005 1:58 pm
by Saturn_V
BANDU !! Have a word with yourself, you're gibbering.

And are you using BFBuilderPro_WIP to make new sides, which makes it nice and easy for you ?

RE: FAO Fred (side editing)

Posted: Fri May 27, 2005 2:17 pm
by Qdin
oh, lol - its THAT simple :P lol

lol, I didnt even think it was THAT simple, HA!!! so can I learn in... :wink: (lol, a good old Danish quote :P lol, its just Danish humor)

C ya

RE: FAO Fred (side editing)

Posted: Fri May 27, 2005 3:51 pm
by Lord-Bandu
lol i told you i was babbleing.

what i want to do is have both REP and CIS edited on my map.

I have already edited the REP

Basically , if i now edit the CIS will i lose my REP edit? ... I say this because in the LVL_BUILD/munge.bat folder I need to change the GAM to CIS right? but i have already edited that GAM to REP. Do you see why Im worried about losing my edited REP units?? (after I munge my map of course)

I am not using BFPro (as i started this map before it came out) so I have to edit the hard way :( unless I can transfer my data to BFPRO?




PS. 00M I know how to edit the CIS as I did it on my Phantom Menace map ;) (eventually lol)

RE: FAO Fred (side editing)

Posted: Fri May 27, 2005 5:14 pm
by Saturn_V
No, you add a line under the REP to reference the CIS - I guess a little bit of knowledge about DOS directory commands is useful, so hit google if you get lost;

here's my bat file which adds a bunch of custom sides... basically these days I make a custom side for each modded unit, rather than for whole sides, BFB Pro makes it click-a-button easy (thanks 'fred!)

This .bat adds the following sides: GT1, GT1JN, GT1clone, V8_porsche55, V8

You can see that the GAM call is still there, REM'd out so it is ignored anyway. So you need cd CIS to change directory to your CIS side, then @call munge.bat to invoke the munge program, then cd.. to change directory back up a level.
cd Sides
REM STARTSIDES
REM cd GAM
REM @call munge.bat
REM cd ..

cd GT1
@call munge.bat
cd ..

cd GT1JN
@call munge.bat
cd ..

cd gt1clone
@call munge.bat
cd ..

cd V8_porsche55
@call munge.bat
cd ..

cd V8
@call munge.bat
cd ..
REM ENDSIDES
cd ..

Posted: Fri May 27, 2005 6:17 pm
by OOM-9
*shrugs*

Didn't know LOL.

I edit my sides the hard way as well, but I don't change the GAMs or anything, I import the original REP and CIS and then alter the necesary files as well as add the needed changes... that way the game still calls REP and uses most of the files it needs :)