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Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 5:13 pm
by yuke5
I've been thinking, and an idea just occurred to me. Vehicles work underwater, right? What is a scuba suit "vehicle" was made? It would have the same animations as a normal player, but would be, for all intents and purposes, a vehicle. I don't know if the firing anims used by infantry are usable for vehicles, but I ran a couple searches, and what I'm thinking of hasn't come up. I know that this would require a lot of tweaking and coding, but right now I'm just wondering if it is theoretically possible.
Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 5:31 pm
by Dakota
people thought up this same thing to make units actually fire from their real gun. the problem is only 2 weapons, crude animation, and probably a bunch of bugs. either way its complicated. now lets wait for others to comment too O_O
Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 5:38 pm
by THEWULFMAN
It could be done, but would never work quite like you want. Go get into an AT-ST, and you'll basically see the best it would be. No jumping, no roll. No zoom on weapons. One primary and one secondary weapon. Clunky animations. It would be very tough to set up, so no one has ever bothered.
Sorry to be a downer.
Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 5:52 pm
by Dakota
THEWULFMAN wrote:It could be done, but would never work quite like you want. Go get into an AT-ST, and you'll basically see the best it would be. No jumping, no roll. No zoom on weapons. One primary and one secondary weapon. Clunky animations. It would be very tough to set up, so no one has ever bothered.
Sorry to be a downer.
you could still zoom. atat has zoom on its main guns. and i don't know if you could add jump to a walker but speeder bikes do have it.
Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 5:58 pm
by Unlucky13
It wouldn't have to have jump, roll, or more than two weapons. It could be like the diving suit in KotOR. Get in it then have whatever weapons that you chose, then have no rolls, slow walk and only two weapons so you don't want to use it on land.
Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 6:02 pm
by yuke5
It's cool, I wasn't planning on getting this working; I was just wondering if this was actually possible. Thanks for all the responses!
Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 7:05 pm
by Tears2Roses
Vehicles underwater probably IS possible. You would want a different model besides and AT-AT or whatever, like an actual submarine. Then you would use roll to drive, jump to come up ( just animations assigned to those buttons ) and as far as weapons go... That would be harder. If you ever shoot at water as infantry you notice the shots dont penetrate. However grenades do go thru water. You would probably want a dock that the submarine spawns and re-spawns from. Then you have to dive to get out, and from there you can go thru the water. If you actualy wanted an AT-AT underwater it might not look good/function well... Possible? probably.
But your biggest problem would to get weapons working underwater... The next biggest problem would be the water damage you take while under water too long, and I THINK thats hardcoded. You could maybe make a damage region with a negative value or essentially a healing region.
After reading your original post carefully, a vehicle with player animations wouldn't be good/MIGHT not be do-able. Thats my honest opinion. If you wanted the player to enter a scuba suit and go under water that would be pretty cool and probably do-able. But um BF2 limitations

Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 7:35 pm
by Dakota
Tears2Roses wrote:Vehicles underwater probably IS possible. You would want a different model besides and AT-AT or whatever, like an actual submarine. Then you would use roll to drive, jump to come up ( just animations assigned to those buttons ) and as far as weapons go... That would be harder. If you ever shoot at water as infantry you notice the shots dont penetrate. However grenades do go thru water. You would probably want a dock that the submarine spawns and re-spawns from. Then you have to dive to get out, and from there you can go thru the water. If you actualy wanted an AT-AT underwater it might not look good/function well... Possible? probably.
But your biggest problem would to get weapons working underwater... The next biggest problem would be the water damage you take while under water too long, and I THINK thats hardcoded. You could maybe make a damage region with a negative value or essentially a healing region.
After reading your original post carefully, a vehicle with player animations wouldn't be good/MIGHT not be do-able. Thats my honest opinion. If you wanted the player to enter a scuba suit and go under water that would be pretty cool and probably do-able. But um BF2 limitations

what? did you read this well, half of that is either false or nonrelevant.
the atat was only mentioned from its use of zoom while walking. and also weapons that units use can't be used underwater, not sure of vehecal ones but probably a problem there. and vehecals don't take damage underwater unless you set them to do that in the odf. also we thought of using a suit as a model and not an atat...
anyway. maybe you could set the unit to have roll ablity like how flyers do... hmm it may work. and why add weapons at all if its a suit for underwater. it could be good but it would be kinda weird anyway. maybe if a fusion cutter works underwater you could have a healer for under there or maybe some other weapons but we still need to know if they can fire at all if its a vehecal under water.
Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 9:49 pm
by Fiodis
Dakota wrote:and also weapons that units use can't be used underwater, not sure of vehecal ones but probably a problem there.
anyway. maybe you could set the unit to have roll ablity like how flyers do... hmm it may work. and why add weapons at all if its a suit for underwater. it could be good but it would be kinda weird anyway. maybe if a fusion cutter works underwater you could have a healer for under there or maybe some other weapons but we still need to know if they can fire at all if its a vehecal under water.
Vehicles can fire their weapons perfectly fine underwater. Units can only use combo-based weapons underwater.
What do you mean "roll ability"? You want units to do an Immelmann or a barrel roll? Why?
Re: Cool Water Work Around Theory
Posted: Tue Sep 13, 2011 11:53 pm
by keenmike
Two identical maps, only one difference. Server map has no water. Players map has water. Then play with friends in special server and you get to battle under water.
Re: Cool Water Work Around Theory
Posted: Wed Sep 14, 2011 8:18 am
by Unlucky13
Impossible, you have to have a map that is exactly like the map playing on the server or it will not let you join.
Re: Cool Water Work Around Theory
Posted: Wed Sep 14, 2011 8:51 am
by kinetosimpetus
Not true. Stock Naboo's water used to crash my laptop, so I installed a modded lvl file that had no water and for the first time I was able to play Naboo multiplayer.
Re: Cool Water Work Around Theory
Posted: Wed Sep 14, 2011 3:27 pm
by Dakota
Unlucky13 wrote:Impossible, you have to have a map that is exactly like the map playing on the server or it will not let you join.
there are lots of server mods, you can do alot but there are restrictions.
Fiodis wrote:Dakota wrote:and also weapons that units use can't be used underwater, not sure of vehecal ones but probably a problem there.
anyway. maybe you could set the unit to have roll ablity like how flyers do... hmm it may work. and why add weapons at all if its a suit for underwater. it could be good but it would be kinda weird anyway. maybe if a fusion cutter works underwater you could have a healer for under there or maybe some other weapons but we still need to know if they can fire at all if its a vehecal under water.
Vehicles can fire their weapons perfectly fine underwater. Units can only use combo-based weapons underwater.
What do you mean "roll ability"? You want units to do an Immelmann or a barrel roll? Why?
well i was just thinking that when wulf said that you couldn't roll with a vehecal i thought of starfighter rolls and am trying to disprove his statement.
Re: Cool Water Work Around Theory
Posted: Wed Sep 14, 2011 3:45 pm
by Fiodis
In Naval Engagement 1.0, I was able to make the tanks flip over to hide underwater - kind of like rolling. But it was more a glitch than anything, not really practical. I'll go with Wulf on this one.
Re: Cool Water Work Around Theory
Posted: Wed Sep 14, 2011 3:51 pm
by Dakota
i was just saying that maybe you could allow the unit to roll while under water in the suit but i don't really support doing this since its a suit for underwater thats bulky and slow but its not really my mod anyway.
Re: Cool Water Work Around Theory
Posted: Wed Sep 14, 2011 3:54 pm
by Fiodis
In that case no, you definitely can't have it roll. It would have to be a walker and walkers don't have any sort of roll "state".
Droidekas don't count.
Re: Cool Water Work Around Theory
Posted: Wed Sep 14, 2011 4:54 pm
by keenmike
Would an
under water walker be able to
strafe sideways in battle? Follow first link to image concept. This idea is growing nicely.
Gametoast, thank you for the art at the top of the page.
Re: Cool Water Work Around Theory
Posted: Wed Sep 14, 2011 5:36 pm
by Fiodis
I thought it was self-evident, but I'll state it here:
The only thing special about an underwater walker is that it's underwater. It acts exactly like any other walker. Some can strafe, if you call what the AT-RT does strafing.