Hintnodes and Pathing

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Hunted_One

Hintnodes and Pathing

Post by Hunted_One »

Ok, now I have more trouble. When I go to the hintnode section, there's the list that has stuff like snipe, acess, jetjump, patrol, ect., but how do I select them? I click on something like patrol, and snipe deselects, but it won't stay off being sniping. It just stays that way. How do I get around this?

Ok, now on to pathing. WHERE IS THE TAB TO SET UP AI PATHING IN THE FIRST PLACE? Thanks.
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

why did you post this in the WIP progress thread? :?
Hunted_One

Post by Hunted_One »

EEK sorry! Wrong forum dude. I clicked the wrong one. I get this and the modding one mixed up. Somebody please move this.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

You have to place the hint node before you change it.

AI pathing is under the Planning tab.

Also, avoid using caps like you did.
Hunted_One

Post by Hunted_One »

Thanks dude.
Post Reply