It's easy:
Just go to your addme.lua and change this line:
Code: Select all
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1Code: Select all
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 0
(Take a look at Rhen Var)
Moderator: Moderators

Code: Select all
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1Code: Select all
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 0









What exactly do you need help with? You go to whichever world you want white's data_***/addme/addme.lua and change the linetnt_1992 wrote:help me with this it made my game crash so could you tall me what all i need to change or take out.
Code: Select all
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1Code: Select all
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 0




.I strongly recommend leaving in the isModLevel. Its used by the shell code to handle things differently for mod maps then from the retail maps