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Sky Issues in Space

Posted: Thu Oct 02, 2008 12:17 pm
by YTF
I'm having issues with the sky in my space map. When I bump my NearSceneRange and FarSceneRange too high, I can see the capital ships just fine, but my sky goes all black. Then when I lower them, the sky reappears, but my capital ships are shaded orange because they're too far away (is the orange because of the Geo lowres terrain texture?). Does anyone know any way to see as far off in the distance as possible, but at the same time keeping the sky from disappearing?

Here's my .sky file. I copied the Space Endor skydomes from the BF2 assets and used them in place of the original Geo ones.
Hidden/Spoiler:
SkyInfo()
{
ObjectVisibility(400.000000, 800.000000, 160000.000000);
FogColor(252, 252, 252);
FogRange(0.000000, 000.000000);
NearSceneRange(50.0, 220.0, 60.0, 300.0);
FarSceneRange(450.000000, 1000.0);
AmbientColor(120, 121, 136);
TopDirectionalAmbientColor(120, 121, 136);
BottomDirectionalAmbientColor(126, 120, 135);
CharacterAmbientColor(149,156,173);
VehicleAmbientColor(149, 146, 163);
Enable(1559);
FogRamp(3);
}

SunInfo()
{
Angle(140.000005, -10.000011);
Color(120, 120, 120);
Texture("");
Degree(90.000011);
BackAngle(180.000022, 0.000000);
BackColor(128, 128, 128);
BackDegree(0.000000);
}





DomeInfo()
{
Texture("SKY_Geonosis.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

PC()
{
TerrainBumpTexture("geo1_bump", 1.0);
}


TerrainEnable(0);
DomeModel()
{
Geometry("spa1_sky");
}
DomeModel()
{
Geometry("spa13_sky_horizon");
}
DomeModel()
{
Geometry("spa13_sky_nebula1");
}
DomeModel()
{
Geometry("spa13_sky_Endor");
}
DomeModel()
{
Geometry("spa13_sky_landmass");
}
DomeModel()
{
Geometry("spa13_sky_planetclouds");
}

DomeModel()
{
Geometry("spa13_sky_planethaze");
}
DomeModel()
{
Geometry("spa3_sky_explosions");
rotationspeed(0.001, 0,1.0,0);
Effect("spa_sfx_skydomeexplosions", "hp_1", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_3", 3.0);
Effect("spa_sfx_skydomeexplosions", "hp_4", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_5", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_7", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_9", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_11", 3.0);
Effect("spa_sfx_skydomeexplosions", "hp_13", 1.0);

}

LowResTerrain()
{
Texture("geo1");
PatchResolution(7);
FogNear(300.0);
FogFar(700.0);
FogColor(122,112,138, 128);
DetailTexture("geo1_far_detail");
DetailTextureScale(0.25);
}
}


//Big rep flyer
SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(4);
Height(200, 300);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2);
}

//Rep fighters
SkyObject()
{
Geometry("rep_fly_gunship_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 120);
VelocityY(-10, 10);
Distance(600);
InDirectionFactor(0.5);
}


SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("cis_fly_fedlander_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}



//CIS fighters
SkyObject()
{
Geometry("cis_fly_droidfighter_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 100);
VelocityY(-10, 10);
Distance(300);
InDirectionFactor(0.5);
}

//CIS rockets
SkyObject()
{
Geometry("cis_fly_techounion_DOME");
NumObjects(8);
Height(0, 0);
VelocityY(10, 12);
Acceleration(0.0, 2.0, 0.0);
Distance(1000);
LifeTime(80.0);
}

Re: Sky Issues in Space

Posted: Sat Oct 04, 2008 5:25 am
by ANDEWEGET
try to change every orange tga in your world folder to grey :)

Re: Sky Issues in Space

Posted: Mon Oct 06, 2008 10:30 am
by YTF
Thanks anyways, but I just fiddled around with the settings until I got something I liked. This can be locked now.