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Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 10:05 am
by Sky_216
MandeRek wrote:impspy wrote:Skyhammer_216 wrote:MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot

This is for FragMe!'s one I think........
Speaking of that, does anyone know where i can get it? (the thremal hud.msh)
I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.
@Sky - Thanks man

Don't think so, that's the code for an icon - its not actually the nade model. Can't find it...think FragMe! made it?
If you want your nade to use itself as its icon those numbers (probably) won't work...try
Worked a couple of times with some random models for secondary weapons....
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 11:07 am
by Filipinio
Skyhammer, do you mind uploading a few pictures of the Mygeeto models? and scale referance compared to the big Mygeeto tower in the original assets?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 11:20 am
by impspy
Skyhammer_216 wrote:Can't find it...think FragMe! made it?
Yeah, thats the one (i think); does anyone have a link?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 1:40 pm
by StarkillerMarek
Would someone mind putting a tusken raider head on the jedi model?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 6:34 pm
by AQT
impspy wrote:Skyhammer_216 wrote:Can't find it...think FragMe! made it?
Yeah, thats the one (i think); does anyone have a link?
That one is just the stock model renamed and hex edited to use a different texture name. The MSH is located in data_***\Common\mshs whereas the TGA is located in data_***\Common\interface. Both are called
hud_thermaldetonator.
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 8:47 pm
by Deviss
i need an expert in cloth collisions for one proyect , if you are interest please PM me
thanks in advance :clone:
NOTE: i tried make it before post this, i am not lazy
special for Ace
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 9:42 pm
by Master_Ben
Any (simple) alien species someone would like to see made?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 9:56 pm
by kinetosimpetus
Noghri?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 10:12 pm
by skelltor
a weequay,torguta,or a duro would be awesome

Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 10:38 pm
by Sky_216
Filipinio wrote:Skyhammer, do you mind uploading a few pictures of the Mygeeto models? and scale referance compared to the big Mygeeto tower in the original assets?
No scale refs sorry....... the building at ground level (not the below ground bit) is the same size (and almost the same as) the stock central mygeeto building's base.
1st shot is in ZE, 2nd is in XSI.
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 11:15 pm
by CodaRez
kinetosimpetus wrote:Noghri?
With the new copyright rules you can convert those from JA now.
skelltor wrote:a weequay
that too.
skelltor wrote:torguta,or a duro would be awesome

Those appear in Dark Times by Mav, but i bet no assets will be released anytime soon.
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 09, 2010 11:21 pm
by Sky_216
CodaRez wrote:
skelltor wrote:torguta,or a duro would be awesome

Those appear in Dark Times by Mav, but i bet no assets will be released anytime soon.
Caleb made a duros jedi/civilian. Its in one of his model packs I think.
Re: All-Purpose Request Thread (Take 3)
Posted: Sat Apr 10, 2010 8:53 am
by RED51
How bout a Verpine?
Re: All-Purpose Request Thread (Take 3)
Posted: Sat Apr 10, 2010 11:35 am
by kinetosimpetus
Could someone hex edit the ep3 sniper kama to dragonum's Atrt driver? Or has that been done before?
Re: All-Purpose Request Thread (Take 3)
Posted: Sun Apr 11, 2010 8:57 am
by Lephenix
Hello , i have a question , is it possible that someone do a patch or a software , with that software you can download automaticly the map or the mod if you don t have it when you join the server , like cod4 do online ? Thanks .
(Sorry for my english ^^)
Re: All-Purpose Request Thread (Take 3)
Posted: Sun Apr 11, 2010 9:22 am
by RogueKnight
Lephenix_dor wrote:Hello , i have a question , is it possible that someone do a patch or a software , with that software you can download automaticly the map or the mod if you don t have it when you join the server , like cod4 do online ? Thanks .
(Sorry for my english ^^)
Not possible.
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Apr 12, 2010 1:22 pm
by IndianaJoe
I have an odd request, could someone hex-edit the collision primitives from the stock rep_inf_clonecommander to a model I made? it already has the cloth, but it has no collisions and it looks frightful ingame >(
http://www.filefront.com/16103137/throw ... mander.exe
I wanted to release it, but i figured i should polish it up, unlike last time.
RepSharpshooter wrote:.
Make sure not to forget the c_ meshes, a list is in the COLL chunk (search for COLL, then look for MODL's with c_). Copy them as you would copy the cloth modl chunk. Same thing.
^^ this means it's possible right?
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Apr 12, 2010 1:26 pm
by Maveritchell
IndianaJoe wrote:^^ this means it's possible right?
Yes; I do this all the time to fix collision on models I hexedit cloth to. In fact it should be done, because as you've seen, it looks pretty bad when cloth flies through the body when you walk backwards.
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Apr 14, 2010 4:26 pm
by skelltor
can somone please make a knife animation perferable one where the hand starts at the hip than quickly slices across. or if anyone has a like to a knif anim
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Apr 14, 2010 5:53 pm
by RogueKnight
skelltor wrote:can somone please make a knife animation perferable one where the hanf starts at the hip than quickly slices across. or if anyone has a like to a knif anim
/facepalm....
There's these things, called lightsaber animations.