ASFXNAME.asfx:
LVLNAME.req:
SOUNDGROUPE1.req:
SOUNDNAMES1.snd:
SOUNDNAMES2.snd:
SOUNDGROUPE2.req:
SOUNDNAMES3.snd:
You load the lvls that way:
ReadDataFile(""dc:PATH\\TO\\LVLFILE\\LVLNAME.lvl", "SOUNDGROUPE1")
ReadDataFile(""dc:PATH\\TO\\LVLFILE\\LVLNAME.lvl", "SOUNDGROUPE2")
in your effects folder (sound directory) need to be the mySoundFile.wav files.
in the odf you call mySoundName1, mySoundName2, mySoundName3, mySoundName4.
If you use the names 1 to 3 you need to load in the lua the SOUNDGROUPE1. if you want to use the name 4 you need to call SOUNDGROUPE2 in the lua.
Th SOUNDNAMES are just to make it easyer for you to group the files. e.g. all vehicle sounds, all weapon sounds,... the SOUNDGROUPE's are than for example the eras lc1cw or lc1gcw.