Did I miss something? (adding CP hero)

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YTGTangerine
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Did I miss something? (adding CP hero)

Post by YTGTangerine »

I got the CP heroes assets in order to add Quinlin Vos to my map. I found it somewhat difficult to find every file needed for him. He's not ingame, which leads me to believe I missed something. I don't think I need an error log for something like this.
Someone who worked with the Conversion Pack heros may be best at answering this.

LUA:
Hidden/Spoiler:
[code]--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;


function ScriptPostLoad()
SetTeamAggressiveness(REP, 0.99)
SetTeamAggressiveness(CIS, 0.99)


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}



--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)

conquest:Start()

SetUberMode(1);

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------

function ScriptInit()

ReadDataFile("dc:Load\\common.lvl")

ReadDataFile("dc:Load\\common.lvl")

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6600) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hero_vos",
"rep_hover_fightertank",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_tread_tank",
"cis_hover_stap")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 100,
reinforcements = 450,
soldier = { "rep_inf_ep3_rifleman",9, 50},
assault = { "rep_inf_ep3_rocketeer",1, 12},
engineer = { "rep_inf_ep3_engineer",1, 12},
sniper = { "rep_inf_ep3_sniper",1, 11},
officer = {"rep_inf_ep3_officer",1, 7},
special = { "rep_inf_ep3_jettrooper",1, 7},

},
cis = {
team = CIS,
units = 100,
reinforcements = 450,
soldier = { "cis_inf_rifleman",9, 50},
assault = { "cis_inf_rocketeer",1, 12},
engineer = { "cis_inf_engineer",1, 12},
sniper = { "cis_inf_sniper",1, 11},
officer = {"cis_inf_officer",1, 7},
special = { "cis_inf_droideka",1, 7},
}
}

SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_vos")


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 37)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 150)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:YTG\\YTG.lvl", "YTG_conquest")
ReadDataFile("dc:YTG\\YTG.lvl", "YTG_conquest")
SetDenseEnvironment("false")




-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end[/code]
And all the files of him I got
MSH: v_hd.tga, v_hp_belt.tga, vhip.tga, rep_hero_vos.msh, v_hand.tga, vosa_hair.msh
ODF: rep_hero_vos.odf
REQ: rep_hero_vos.req

Well did I miss a file or a line in the LUA?
TIA
User avatar
Teancum
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Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
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Location: Indiana

Re: Did I miss something? (adding CP hero)

Post by Teancum »

Is it crashing? If so post a log.
User avatar
YTGTangerine
Command Sergeant Major
Command Sergeant Major
Posts: 270
Joined: Sat Aug 16, 2008 7:53 pm
Projects :: No Mod project currently.
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xbox live or psn: No gamertag set
Location: Aw man I can't think of anything creative...

Re: Did I miss something? (adding CP hero)

Post by YTGTangerine »

Nope, not crashing.
I take that back. He appears to have no lightsaber, and it DOES crash when I try to spawn as him.
Error log, which is now needed.
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2009-08-05 1020
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 040D2D84
The key, value is: era_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key is mapluafile, the formated value is: YTG<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: YTGc_con idx: 1
this.CurButton = _map_add
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 040D2D84
The key, value is: era_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key is mapluafile, the formated value is: YTG<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: YTGc_con idx: 2
this.CurButton = _map_add
cur_button = nil
this.CurButton = _map_remove
cur_button = nil
this.CurButton = _map_remove
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:Load\common.lvl

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:Load\common.lvl


Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier rep_hero_quinlan has geometry collision

Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "rep_hero_vos" weapon 1 "all_weap_lightsaber" not found



Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_tread_tank in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\YTG\Data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\cis.lvl

uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_vos
utility_functions2: ReadDataFile(): This map's code, mode: ytg ytg_conquest

Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp3_control"

Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp4_control"

Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp1_control"

Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp2_control"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=306fcbda: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2f6fca47: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship1"

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"

Message Severity: 3
.\Source\PowerupStation.cpp(59)
Powerup station missing effect region "6.0"

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"

Message Severity: 3
.\Source\PowerupStation.cpp(59)
Powerup station missing effect region "6.0"

Message Severity: 3
.\Source\PowerupStation.cpp(59)
Powerup station missing effect region "6.0"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=316fcd6d: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship3"

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 3
.\Source\PowerupStation.cpp(59)
Powerup station missing effect region "6.0"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3c3ce01d: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker1"

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=89c0516e: trying to replace "geo_prop_table_rock" with "geo_prop_table_rock1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=393cdb64: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3a3cdcf7: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker3"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 3
.\Source\DisplaySoldier.cpp(135)
DisplaySoldier::Setup 'rep_hero_vos' with no primary weapon!

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'sfor_republic_carbine' is not localized for stats page

Message Severity: 2
.\Source\EntityDroideka.cpp(3689)
Unable to build EntityDroideka--increase memory pool size in lua script

Message Severity: 2
.\Source\Character.cpp(1247)
Memory pool for "cis_inf_droideka" full, changing to default

Message Severity: 2
.\Source\EntityDroideka.cpp(3689)
Unable to build EntityDroideka--increase memory pool size in lua script

Message Severity: 2
.\Source\Character.cpp(1247)
Memory pool for "cis_inf_droideka" full, changing to default
fakeconsole_functions: AddCommand: Not adding command: Unlock Vehicles
fakeconsole_functions: AddCommand: Not adding command: Force No Views
fakeconsole_functions: AddCommand: Not adding command: Allow CP Capture
fakeconsole_functions: AddCommand: Not adding command: Not Immune To Mines
fakeconsole_functions: AddCommand: Not adding command: Disable Tumble Recovery
fakeconsole_functions: AddCommand: Not adding command: Allow AI Spawn 1
fakeconsole_functions: AddCommand: Not adding command: Allow AI Spawn 2
fakeconsole_functions: AddCommand: Not adding command: Team Auto-assign On
fakeconsole_functions: AddCommand: Not adding command: Heros SP Rules Off
fakeconsole_functions: AddCommand: Not adding command: Heros SP Scripted Off
fakeconsole_functions: AddCommand: Not adding command: Menu Sounds On
fakeconsole_functions: AddCommand: Not adding command: No Flee Just Die
fakeconsole_functions: AddCommand: Not adding command: Restore Award Effects
fakeconsole_functions: AddCommand: Not adding command: Allow Victory
fakeconsole_functions: AddCommand: Not adding command: AI AutoBalance Off
fakeconsole_functions: AddCommand: Not adding command: AI BlindJetJumps Off
fakeconsole_functions: AddCommand: Not adding command: Hide Team Points
fakeconsole_functions: AddCommand: Not adding command: Remove JetPacks
ifs_fakeconsole: Is runnable: Exit Screen function: 03CDC048

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 130

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 131

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 133

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 134

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 135

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 137

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 138

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 139

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 141

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 142

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 143

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 145

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 146

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 130

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 147

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 149

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 150

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 151

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 131

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 153

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 133

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 154

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 134

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 135

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 137

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 138

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 139

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 155

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 141

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 142

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 143

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 157

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 158

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 159

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 161

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 145

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 162

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 163

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 146

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 151

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 147

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 153

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 149

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 165

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 154

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 155

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 166

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 167

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 169

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 157

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 170

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 171

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 158

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 150

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 159

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 161

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 151

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 173

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 174

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 162

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 163

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 175

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 165

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 166

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 153

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 154

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 167

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 155

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 157

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 158

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 159

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 169

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 170

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 161

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 162

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_autoturret' is not localized for stats page

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 65

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 66

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 67

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 69

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 70

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 71

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 72

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 3
.\Source\DisplaySoldier.cpp(135)
DisplaySoldier::Setup 'rep_hero_vos' with no primary weapon!

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(237)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0

Message Severity: 3
.\Source\EntitySoldier.cpp(11387)
EntitySoldierClass::Build 'rep_hero_vos' with no primary weapon![/code]

Looks like I either have missing assets (why I dont know) or need to do some ODF editing.
Last edited by YTGTangerine on Wed Aug 05, 2009 1:36 pm, edited 1 time in total.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Did I miss something? (adding CP hero)

Post by Xavious »

You should post your log anyways. There's likely something relevant in there.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Did I miss something? (adding CP hero)

Post by AceMastermind »

Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "rep_hero_vos" weapon 1 "all_weap_lightsaber" not found

Message Severity: 3
.\Source\DisplaySoldier.cpp(135)
DisplaySoldier::Setup 'rep_hero_vos' with no primary weapon!

Message Severity: 3
.\Source\DisplaySoldier.cpp(346)
DisplaySoldier 'rep_hero_vos' has no weapon 0
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