I think it is good that you write ideas, but please, not so much complicated.
The map will otherwise never finish and I'm waiting on it already.
And I'm also responsible for the ideas.
JUST A JOKE.
@Spiderpig:
Very good work already!
Moderator: Moderators

ZE animation ftw.Captain Fordo wrote:I still wonder how are the munificent going to be moving
How slow???Darth_Spiderpig wrote:ZE animation ftw.Captain Fordo wrote:I still wonder how are the munificent going to be moving
All Munificents (except the one with the hangar) will slowly engage the Venators, and the Venators will try and blast them to pieces, the AT-TEs falling in the Munificent's backs.



No problem.Lagomorphia wrote:Can't you make them stop before they do that?


Should be possible, I think.Lagomorphia wrote:Or make one of the non-hangered Venators drift off into space when it takes too much damage?
Kinda.Lagomorphia wrote:Can you make them go wherever you want using Zeroeditor animation?
Nah, they'll stop after the asteroid ring and blast the venators to scratch.Lagomorphia wrote:Say, when they get close enough to the Venators they form up into single file and pass between them?

That would be pretty incredible if it worked.Should be possible, I think.Or make one of the non-hangered Venators drift off into space when it takes too much damage?
So have you got the massive dual cannons they have on the front working then?Nah, they'll stop after the asteroid ring and blast the venators to scratch.

Never thought of that, because it isn't that difficult to do, but if you want so, I could release them.Lagomorphia wrote:Also, after this is released do you have any plans to release the assets for the Venator turbolasers?
No, these are no turrets, only parts of the model(s).Lagomorphia wrote:So have you got the massive dual cannons they have on the front working then?

It would be great if you did.if you want so, I could release them.
Why not just put an invisible turret in there?No, these are no turrets, only parts of the model(s).
To make them shoot, someone needs to merge the two halfs of it and add firepoints.

Because it would spin around.Lagomorphia wrote: Why not just put an invisible turret in there?
So I will.Lagomorphia wrote:It would be great if you did.

Can't you lock it in position somehow? Like on the HAG or the Republic Artillery Gun?Because it would spin around.

You should be able to adjust the rotation and aimer properties so the turret is pretty much limited to firing straight ahead.Lagomorphia wrote:Can't you lock it in position somehow? Like on the HAG or the Republic Artillery Gun?Because it would spin around.




