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Are campaign missions possible?
Posted: Thu Jan 07, 2010 6:42 pm
by wishihadaname
I'm not very good when it comes to figuring things out on my own. I've killed my game completely on multiple occasions trying to do that. I've been pondering whether it would be possible to make a re-creation of a Clone Wars episode i recently saw "Landing at Point Rain". After pondering it for a bit, I realised that making it a default conquest would be a disservice to the epic scale of the episode. I've written out a script and sketches several possible terrain layout but before I even launch mod tools I need to know if i'm wasting my time.
Here is a short list of everything I would need to make this map, I just need to know if it exists/is possible and were to find it
1) Clone Carbine (sorry, i'm not well versed in their actual names)
2) some better effects for lasers such as seen in Battlefront Extreme
3) Republic y-wings and t-wings
4) Acclamator with a hanger bay
5) How to make 6 factions in one fight ( I need 3 differant clone groups, the geonosians, the CIS, and the jedi)
6) Size Re-scaling (need to make bigger super battle droids)
7) Shield Generator model and shield (Has anyone made anything like this?)
8. And most importantly, how do I script a campaign mission? Ill need to use alot of functions that i've seen in the vanilla game but i'm not sure how they are made. Specifically I need to know how to add more units to the avalable classes (as seen in the geonosis tutorial), how to make ships spawn outside the map and join in (as seen in all space battles) how to remotely switch command posts, how to set ambushes, how to add kill and defend objectives, how to make a building destructible (need to blow up the shield generator), how to make carry/escort objectives, and how to make the AI change objective (as in defend, attack, retreat, ext.)
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 6:45 pm
by Fiodis
In answer to the thread's title, yes.
As for where you can find those other things, check out the asset forum. I don't feel like giving you direct links to everything on your list; search around a bit on your own, get a feel for GT.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 6:54 pm
by Eggman
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 7:03 pm
by myers73
wondering how you have over 150 post and dont know the answer to most, if not all of those questions.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 7:04 pm
by Eggman
myers73 wrote:wondering how you have over 150 post and dont know the answer to most, if not all of those questions.
Post count =/= modding knowledge.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 7:08 pm
by myers73
im aware of that, but the fact that there are that many post means that he didnt show up yesterday, and questions asking for help about these things are asked everyday, plus about 50% of mods released today include a campaign mission.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 7:09 pm
by Fiodis
Joining GT =/= he's ever even played BF2 (or 1) before. Who knows.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 7:36 pm
by wishihadaname
I haven't modded BF2 for over a year now. I gave up after my computer died and i didn't back up my assets

. anyway, thank you for the help I am SOMEWHAT familiar with modding BF2 though i'm not great. I've actually got 1 of my maps published on GT though it was posted last august and IDK if its still there. As for the assets thread, back when I was making my last map all I could find were units and weapons. And although i've tried making my own .msh's i've epically failed at it, I think vista won't let me make them.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 7:47 pm
by Fiodis
Vista lets you make them fine, I made plenty on my old Vista. The release thread has more things now.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 10:37 pm
by wishihadaname
Alright, I've found everything i'm looking for on the asset thread except for an acclamator with a hanger, a shield generator with a big shield bubble, t-wing, and a rupublic y-wing. If I can get these last assets I can start on my mod. Have any of you seen these arround? I know I saw the T-wing in battlefront extreme but i've never seen any of the others and am not sure if they exist.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 10:41 pm
by Fiodis
You don't seem to be searching hard enough.
All the BFX assets were released.
So were Dragonum's capital ships.
The Republic Y-wing model was in Mav's space station map. I'm pretty sure he released those assets.
There is a personal shield generator already released. You could also easily make your own. Afterwards, you must edit the odf and fx files to get it the size you want.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 10:50 pm
by Eggman
Fiodis wrote:
The Republic Y-wing model was in Mav's space station map. I'm pretty sure he released those assets.
Wrong - it's in his Dark Times mod, and it hasn't been released to my knowledge (although I think the T-wing was in the assets for Abraxas Platform, if that's what you meant). As for the Acclamator with hangars, it is available in Wazmol's asset pack.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 11:00 pm
by Fiodis
Ah, my mistake - I knew I saw it somewhere.
Re: Are campaign missions possible?
Posted: Thu Jan 07, 2010 11:37 pm
by [RDH]Zerted
Most campaign missions are a sequence of objectives. When one completes the current objective, then next one is activated and so on. If you see something you want, look at the mod tools' assets to see how it was done. Reread the scripting guide too.
AddUnitClass() adds a unit to a team. I don't know what "remotely switch command posts" means. There is an ambush tutorial.
"Are campaign missions possible?"
Yes, and so are custom Galactic Conquest sequences/missions.
Re: Are campaign missions possible?
Posted: Fri Jan 08, 2010 1:48 am
by SW_elite
what is the vinnila game?
Re: Are campaign missions possible?
Posted: Fri Jan 08, 2010 2:15 am
by Fiodis
What?
If you mean it the way I think you mean it, it means the stock BF2.
Adding campaign mode
Posted: Sat Jan 09, 2010 8:12 pm
by wishihadaname
I am almost utterly lost on how to make a campaign mission... I've read the tutorial here on GT and i've gotten the scripting tool but I am at a loss on how to go on with this. Mainly I have no idea were to get a default campaign .lua and how to add it as a separate game mode so that I don't have to overwrite conquest mode. PLZ help, this is my first time trying to script anything on this magnitude and i've got absolutely no eperiance with programing language.
Topics merged -Staff
Re: Adding campaign mode
Posted: Sat Jan 09, 2010 8:24 pm
by genaral_mitch
In The all you need to know thread (tired of typing that) Find "adding hunt mode to your map" just do the same for campaign.
Re: Are campaign missions possible?
Posted: Sat Jan 09, 2010 11:53 pm
by wishihadaname
Still doesn't work. I followed the tutorial and i used the same naming convention across the board LPRc_campaign. But the instant action screen still only shows conquest mode. Do i need a differant naming convention?
Re: Are campaign missions possible?
Posted: Sun Jan 10, 2010 12:10 am
by Eggman
wishihadaname wrote:Still doesn't work. I followed the tutorial and i used the same naming convention across the board LPRc_campaign. But the instant action screen still only shows conquest mode. Do i need a differant naming convention?
Yes; the naming conventions are preset. Campaign mode is c.