whoa! this map is awesome, i've never seen giants in a map before, and the ebon hawk takes the cake! this is crazy(in a good way), but that's to be expected considering who made it.
and is the yellow laser the ebon hawks'? or the green?
Ya regarding the big dude collision. I have tried just about everything I know, including making a scaled up version in XSI of the wampa nothing seems to work. Adding collision in xsi didn't work either it just gets ignored during the munge. It might be one of those dumb junk encoded into the game things.
Below are two pics one of a wookiee with it's collision generated by the game and the other over the oversized wampa with the collisionrootscale set to 5. You can see it does get taller but not any fatter and that is the problem. I do not know if these collisions are based one the models msh or the skelton msh (too many to resize) There are two spheres there that should get bigger to but they don't. Sorry I couldn't do any more with this but it defeated me, maybe someone else know a magical line to put in to make them grow fat.
hm...any clue why it ignores the new collision added in xsi during the munge?
I guess i'll have to make all the weapons in that mode seeking.
As mentioned it believe it is something the game does when munging, like making big spheres around vehicles so you can't get into the explorer from the side (I think I figured that one out though). But I will tell you getting chased down by one of these guys is pretty scary and they do have enough collision to kill you. You start running away from them, look behind you and they're gone only to drop 10 feet in front of you after their jump.
You know, Im dointhis in my map, but maybe since the hunters are fighitng such a huge thingy, maybe give em a Rocket chaingun? Give the chaingun emp ord. VERY VERY COOL.. look at my xfire profile screens to see some of the action...
hm...any clue why it ignores the new collision added in xsi during the munge?
I guess i'll have to make all the weapons in that mode seeking.
As mentioned it believe it is something the game does when munging, like making big spheres around vehicles so you can't get into the explorer from the side (I think I figured that one out though). But I will tell you getting chased down by one of these guys is pretty scary and they do have enough collision to kill you. You start running away from them, look behind you and they're gone only to drop 10 feet in front of you after their jump.
FragMe! wrote:Ya regarding the big dude collision. I have tried just about everything I know, including making a scaled up version in XSI of the wampa nothing seems to work. Adding collision in xsi didn't work either it just gets ignored during the munge. It might be one of those dumb junk encoded into the game things.
Below are two pics one of a wookiee with it's collision generated by the game and the other over the oversized wampa with the collisionrootscale set to 5. You can see it does get taller but not any fatter and that is the problem. I do not know if these collisions are based one the models msh or the skelton msh (too many to resize) There are two spheres there that should get bigger to but they don't. Sorry I couldn't do any more with this but it defeated me, maybe someone else know a magical line to put in to make them grow fat.
Hidden/Spoiler:
Could you hex edit the collision primitives using the TRAN6 (What I call uniform scale)? This is just coming out of the blue I don't think I really know what's going on. But maybe it's useful.
I like the skins, but I think the heavy trooper in the pic looks like his face was drawn on with the paintbrush tool. Idk how, but change that a tad.. It looks to... odd to me...