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Posted: Fri Oct 06, 2006 1:49 pm
by ML_916
Hey Rends. now you´ve finally changed my mind about tatooine...at first when I saw this I just thought "oh no, not another Tatooine-map" and soon after that I thought "hey, it´s Rends who are doing this and it´ll probably be a little better than all other Tatooine-maps" and now I just think "Oh my God!!, this is magic"!...
well my point is that this will be a really great map...I just love your maps Rends...

Posted: Fri Oct 06, 2006 5:34 pm
by Dohnutt
Heh, who doesn't love Rends' maps?? :D

Posted: Fri Oct 06, 2006 5:43 pm
by Epena
Rends, I recomend that you delve into the KOTOR side for diverse looking humans and aliens. There's a bunch of things there that will look great reskinned. (Atton, Bao-Dur, reskin to tat clothes, etc) And then there's the Mara model and the Nemodian and Weequay.

I also recommend having them labeled as something other than a normal unit so taht they can have their own pathing and stuff to keep them in local places and to stop them from running around in the streets where a soldier does. (like, keep the more to the side)

Just a thought.

Posted: Fri Oct 06, 2006 6:03 pm
by [SBF]ATATFIGHTR
I can't wait to see those 2 Landspeeders in the game.

Posted: Fri Oct 06, 2006 7:05 pm
by Rends
did i say 2 Landspeeders?
Well in fact it will be 3 different speeders :)

Posted: Fri Oct 06, 2006 7:08 pm
by Dohnutt
Rends wrote:did i say 2 Landspeeders?
Well in fact it will be 3 different speeders :)
:D Hooray for speeders! :D

Posted: Sat Oct 07, 2006 10:51 am
by The_Emperor
:D yeey :D I love speeders

Posted: Sun Oct 08, 2006 10:05 pm
by [SBF]ATATFIGHTR
Yay, 3 speeders is even better than 2

Posted: Wed Oct 11, 2006 7:21 pm
by Razgriz
Hey this is really cool. This map actually looks like the real tatooine. I cant wait!
Off Topic: I have a question can you use 3ds Max to make models for swbf2

Posted: Wed Oct 11, 2006 7:23 pm
by Dohnutt
Razgriz wrote:Hey this is really cool. This map actually looks like the real tatooine. I cant wait!
Off Topic: I have a question can you use 3ds Max to make models for swbf2
Of course it looks like it. It's s'posed to be it :wink:

And, I'm pretty sure that you can't use 3Ds Max to make models. XSI! :)

Posted: Wed Oct 11, 2006 7:25 pm
by Razgriz
Ok thats really good to know

Posted: Wed Oct 11, 2006 8:06 pm
by trainmaster611
If you have a question put it in the Modding Question Place.

Can someone give me a brief overview of what has gone on with this map since it was first announced. I haven't been keeping close track. :?

Posted: Wed Oct 11, 2006 8:25 pm
by Dohnutt
trainmaster611 wrote:If you have a question put it in the Modding Question Place.

Can someone give me a brief overview of what has gone on with this map since it was first announced. I haven't been keeping close track. :?
It was announced, it was planned, it is/was modelled, it is still being made. :wink: You asked for brief :)

Posted: Wed Oct 11, 2006 8:35 pm
by Razgriz
I think that we need to add more realism to Viechles ( i spelled it wrong didint i?). Rends, try to make it like if a landspeeder hits you you actuallaly die not just have it fly over you.

Posted: Wed Oct 11, 2006 8:53 pm
by Dohnutt
Razgriz wrote:I think that we need to add more realism to Viechles ( i spelled it wrong didint i?). Rends, try to make it like if a landspeeder hits you you actuallaly die not just have it fly over you.
It's spelled VEHICLES :wink:
And, that's actually already a feature on SWBF2 (or a glitch :D).
If you're going fast, and you hit someone, they die. It's quite fun.

Posted: Wed Oct 11, 2006 8:55 pm
by Razgriz
Yeah but most of the time you miss and it doesnt work

Posted: Thu Oct 12, 2006 12:34 am
by Protector_Pulch
If you drive/walk over allied troops, they die. Enemies jump aside/on you or stay unharmed.

A bit paradox, but challenging.

Posted: Thu Oct 12, 2006 7:36 am
by Razgriz
Yea thats what we need to fix. Itd be more fun if it were realistic. Itd be cool if you could somehow make it like if your in a speeder and someones shooting at u like in a cannon it take a couple hits to destroy it but if you ram into another speeder they blow up. Realism =D

Posted: Fri Oct 13, 2006 11:38 am
by Rends
Well,i´ve actualy seen some Speeder accidents on Mos Eisley

Image

By the way, anyone willing to skin a couple of objects?
Look at the white jawadroid in the background behind the R2. I texturemapped today but it needs a real texture.

Posted: Fri Oct 13, 2006 11:40 am
by arty
Awesome. Rends, you've done it again.

How many units will be in the map. Alot. Too little? Too much?