Code: Select all
ReadDataFile("COR\\cor1.lvl")
--And our new layer
ReadDataFile("NEW\\cor1.lvl", "cor1_newmode")This is all theoretical, of course -- but I know at one time this was discussed and I wondered if anyone had actually done it.
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Code: Select all
ReadDataFile("COR\\cor1.lvl")
--And our new layer
ReadDataFile("NEW\\cor1.lvl", "cor1_newmode")






If you understand how .lvl files (and their root .req files) work (and I know that you personally do) there's nothing to it (or anything like it) as long as you understand where any given script needs to load data. If you know where the game world is loaded in, you really only have two things to test if you're trying to overwrite or add new data - loading immediately before or after. You can pretty much add anything new anywhere if you know where similar data is loaded.Teancum wrote:Yep, pretty much. It was surprisingly simple actually.