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Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 1:02 am
by Twilight_Warrior
RogueKnight wrote:I hope I'm not the only one who thinks that bears a suspicious resemblance to the TFU Stormie helmet.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 4:44 am
by abdyla
RogueKnight wrote:I hope I'm not the only one who thinks that bears a suspicious resemblance to the TFU Stormie helmet.
Here what helmet was in TFU
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 5:06 am
by DarthD.U.C.K.
yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 5:19 am
by [Padawan]Helkaan
Are you a bit paranoiac after the discussion about Halo models?
I don't say I'm suspicious, but it looks too detailed to be intentionaly exported to swbf2.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 5:47 am
by DarthD.U.C.K.
0.o no i am not.
im by no means a great modeler but ive been here for 4 years and been modeling for 3 years. with the time one gets a feeling for whether something is really selfmade or converted from somewhere. and i was right about the gruntmodel or did i get something wrong there?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 6:05 am
by Lephenix
DarthD.U.C.K. wrote:yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
I am agree Darth DUCK .
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 3:47 pm
by THEWULFMAN
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
C/Q/F/J
DarthD.U.C.K. wrote:yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
I Concur :plokoon:
No offense, But, there is no way you made that, that is WAAAAAY too detailed. If I am worong, then so be it, jedi :vader:
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 5:31 pm
by Darth_Spiderpig
Nice work TWM, a bit high-poly but it isn't finished and didn't ran through my optimizing progress yet.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 7:39 pm
by ShadowClone
yes duck u were right about the grunt model
EDIT
I made a lightbulb
Double posting is against the RULES, please EDIT your post instead -Staff
EDIT
oh double posting is mot using one topic to say multiple things. i didn't know that. thank u staff!!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 9:19 pm
by Darth_Spiderpig
Wow...that's one high poly bulb.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 10:53 pm
by Firefang
Darth_Spiderpig wrote:Wow...that's one high poly bulb.

Yes, and the wire mesh look like the death star
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Dec 18, 2010 11:55 pm
by ShadowClone
how u do that poly sweep thingy again?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Dec 19, 2010 12:41 am
by acryptozoo
soo many lines... XD but great model

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Dec 20, 2010 7:11 pm
by SAMofBIA
lol for once i concur acryptozoo, THIS model would be way to high poly for bf2... but its very nice.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Dec 20, 2010 7:12 pm
by THEWULFMAN
lets try this again
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
C/Q/F/J
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Dec 20, 2010 7:24 pm
by Firefang
THEWULFMAN wrote:lets try this again
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
Well done
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Dec 20, 2010 8:45 pm
by SAMofBIA
very nice wulf, sadly that would be next to impossible (because of poly count) in sketchup...
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Dec 20, 2010 8:52 pm
by THEWULFMAN
SAMofBIA wrote:very nice wulf, sadly that would be next to impossible (because of poly count) in sketchup...
thanks alot SAM., and Fang.
no offense to anyone who uses it, but
Sketchup is modeling for dummies, its simplified. If you are good you can make superb model, but at a super high count. I once dled a sketchup model, converted it into Blender, the ammount of polies was just staggering. About 200 poly for ONE fence section, on a huge shipe

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Dec 20, 2010 8:55 pm
by acryptozoo
nice model thewulfman
didnt you post that already
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Dec 20, 2010 9:37 pm
by RogueKnight
DarthD.U.C.K. wrote:i dont believe that you made it though.
Well my good sir, or duck, You would be correct.
Here is his model;
Look, I made one too! [/sarcasm];
In case your wondering, the real author is JJ Palomo, and the model is available
here if any admins would like to download to confirm it.